branchrust_reboot/main/travelling_vendorcancel

301 Commits over 91 Days - 0.14cph!

12 Months Ago
Basic vehicle visuals port
12 Months Ago
Forgot the marker!
12 Months Ago
Use map marker for vendor instead. Remove ability to see what it has in advance through a vending machine icon.
12 Months Ago
Null error
12 Months Ago
Round prices up to the nearest 5 to make them look nicer
12 Months Ago
Ensured ring road will be found if one exists on the map. Fixes problem stopping vendor from being spawned on a totally fine map.
12 Months Ago
Testmap
12 Months Ago
Final'ish tweaks
12 Months Ago
Mat fixaroo
12 Months Ago
Turret laser FX. Neon texture adjustments. Added neon emission to lighting prefab.
12 Months Ago
Fixed client compile error
12 Months Ago
Fixed vendor front spacing and placement
12 Months Ago
Fixed dodgy serverside references causing duplicate vendor fronts and turrets Vendor fronts should now be spawned in the correct position Setup work for new icon Prefab changes
12 Months Ago
2-stage exhaust prefab. Idle+Driving.
12 Months Ago
Lighting prefab update.
12 Months Ago
Stubbed on destroy code
12 Months Ago
Fixed broken protobuf file
12 Months Ago
Merge main
12 Months Ago
Codegen. Ready to go
12 Months Ago
Added quick death to get on AUX.
12 Months Ago
Fixed roads being picked up as a spawn check Added some convars to customise behaviour
12 Months Ago
Vendor spawn event will now check a bunch of spawn positions before selecting appropriate one. This prevents vendor from spawning on top of anything.
12 Months Ago
Fixed broken top turrets
12 Months Ago
Prefab fixes
12 Months Ago
Lighting prefab & related mats & textures
12 Months Ago
Added more sell orders Broken new turret setup with vendor Setup turrent variant
12 Months Ago
Fixed incorrect index (again)
12 Months Ago
Fixed incorrect destination on event start
12 Months Ago
Sorted null hit colliders in obstacle check
12 Months Ago
Clear now-missing component in RealmedRemove, and remove unused LODGroup
12 Months Ago
Event setup Added missed world mask to obstacles Codegen
12 Months Ago
Set up the vehicle world + detailed collider sets
12 Months Ago
Moved the front force trigger to a separate GameObject
12 Months Ago
Manifest update
12 Months Ago
Fix travelling vendor code compilation when in client or server only modes
12 Months Ago
Merge main -> travelling_vendor (client compile fixes)
12 Months Ago
Merge main
12 Months Ago
Fixed random letter in file
12 Months Ago
Fixed vendor alignment Made alignment work with steering instead
12 Months Ago
Merge main -> travelling_vendor
12 Months Ago
Pull over does appropriate checks either side Ensure waiting on pullover is consistent Additional safety checks whilst aligning Entity info on death by vendor
12 Months Ago
Vendor clientside stuff: - basic steering - basic wheel rotation
12 Months Ago
Merge main
12 Months Ago
set correct texture scale in engine
12 Months Ago
reduced texture sizes
12 Months Ago
Fixed a bunch of weird bugs with pulling over Lights flag now sets at night Dynamic destination distance checks
12 Months Ago
Aligning state now applies force and does appopriate angle checks
12 Months Ago
Pull over methods use the brakes like everything else Is server check on client scripts Refactor vendor prefab into categories
12 Months Ago
Fixed vendor spawn orientation More consistent pulling over positions Increased vendor mass and drag
12 Months Ago
Prevented vendor from tipping over in some scenarios