branchrust_reboot/main/travelling_vendorcancel

301 Commits over 91 Days - 0.14cph!

6 Months Ago
Added rigged model (separate model for now)
6 Months Ago
shadowed window mesh for interior of barred window, positioned turrets correctly
6 Months Ago
scaled turret to 0.9
6 Months Ago
split off indicator lights, set up emissive uv2, first pass on emissive textures for unique and transparent materials
6 Months Ago
wip textures
6 Months Ago
Added client flags for braking, pulling over and lights
6 Months Ago
Expose overall stock Swap vendor check to a distance check Expose refill time Set vendor up to just have 1 of each item
6 Months Ago
Expose refill time Increase brake power Reduced check radius
6 Months Ago
Fixed incorrect patron wait condition
6 Months Ago
Spawned vendor now points in the direction of initial travel Client stop targets discarded
6 Months Ago
Added vendor fronts to new WIP model Removed DDdraw's Removed redudant ServerInit in vendor front
6 Months Ago
Sorted wheel values Vendor moves as expected again
6 Months Ago
Broken vendor travel Hardcoded turning radius
6 Months Ago
vendor truck wip model and basic materials
6 Months Ago
Merge main
6 Months Ago
Minor changes
6 Months Ago
Distance check on vendor
6 Months Ago
- Increased range to be classified at destination - Increased steering sensitivity - Added downforce based on speed - Tightened suspension springs
6 Months Ago
Vendor now destroys barricades that it runs into
6 Months Ago
Removed some weight from the vendor (took out the passenger seat) Suped up the engine (+50 horsepower) Added racing breaks
6 Months Ago
Merge main
6 Months Ago
Fixed vendor positions Fixed weird wheel placement issues
6 Months Ago
Vending machines now take random amount of entries if the entries supplied are higher than 7
6 Months Ago
Added an awful developer model
6 Months Ago
Setup vendor fronts properly
6 Months Ago
Fixed an Ian bug
6 Months Ago
Rewrote vending front Fixed collision issues Broke RPC somehow
6 Months Ago
Fixed priv issues on front
6 Months Ago
Added vending machine front - multiple fronts can reference the same base machine Fixed weird offsets Rebuilt phrases
6 Months Ago
Localise travelling vendor
6 Months Ago
Added various resources and materials
6 Months Ago
Added 20 weapons to travelling vendors orders
6 Months Ago
Added setting to show display names rather than shortname
6 Months Ago
Fixed editor entry not being marked as dirty
6 Months Ago
NPC Vending Order now colours entries according to rarity
6 Months Ago
Merge main
6 Months Ago
Merged main
6 Months Ago
vendor turret prefab - model, lods, materials and basic prefab setup
6 Months Ago
Sell manifest update
6 Months Ago
Custom inspector tool for messing with NPCVendingOrders First lot of travelling vendor orders complete
6 Months Ago
Added ability to get random entries from a vending order list Added ability to set min,max pricing as well as very low pricing and pricing chances Weight moved to different section
6 Months Ago
Vendor will attempt to straighten itself up once it pulls over
6 Months Ago
Code cleanup Exposed more things as variables Pullover timer added
6 Months Ago
Basic setup for pulling over
6 Months Ago
Merge main
6 Months Ago
Successfully ignores people who try to block its path
6 Months Ago
Debug lists Ensure targets are in the right dictionaries Ignored players are now properly removed from the blockers list
6 Months Ago
Fixed argument exceptions in dictionary
6 Months Ago
Removed rubbish
6 Months Ago
Fixed broken rowboat prefab