branchrust_reboot/main/travelling_vendorcancel

301 Commits over 91 Days - 0.14cph!

12 Months Ago
Added rigged model (separate model for now)
12 Months Ago
shadowed window mesh for interior of barred window, positioned turrets correctly
12 Months Ago
scaled turret to 0.9
12 Months Ago
split off indicator lights, set up emissive uv2, first pass on emissive textures for unique and transparent materials
12 Months Ago
wip textures
12 Months Ago
Added client flags for braking, pulling over and lights
12 Months Ago
Expose overall stock Swap vendor check to a distance check Expose refill time Set vendor up to just have 1 of each item
12 Months Ago
Expose refill time Increase brake power Reduced check radius
12 Months Ago
Fixed incorrect patron wait condition
12 Months Ago
Spawned vendor now points in the direction of initial travel Client stop targets discarded
12 Months Ago
Added vendor fronts to new WIP model Removed DDdraw's Removed redudant ServerInit in vendor front
12 Months Ago
Sorted wheel values Vendor moves as expected again
1 Year Ago
Broken vendor travel Hardcoded turning radius
1 Year Ago
vendor truck wip model and basic materials
1 Year Ago
Merge main
1 Year Ago
Minor changes
1 Year Ago
Distance check on vendor
1 Year Ago
- Increased range to be classified at destination - Increased steering sensitivity - Added downforce based on speed - Tightened suspension springs
1 Year Ago
Vendor now destroys barricades that it runs into
1 Year Ago
Removed some weight from the vendor (took out the passenger seat) Suped up the engine (+50 horsepower) Added racing breaks
1 Year Ago
Merge main
1 Year Ago
Fixed vendor positions Fixed weird wheel placement issues
1 Year Ago
Vending machines now take random amount of entries if the entries supplied are higher than 7
1 Year Ago
Added an awful developer model
1 Year Ago
Setup vendor fronts properly
1 Year Ago
Fixed an Ian bug
1 Year Ago
Rewrote vending front Fixed collision issues Broke RPC somehow
1 Year Ago
Fixed priv issues on front
1 Year Ago
Added vending machine front - multiple fronts can reference the same base machine Fixed weird offsets Rebuilt phrases
1 Year Ago
Localise travelling vendor
1 Year Ago
Added various resources and materials
1 Year Ago
Added 20 weapons to travelling vendors orders
1 Year Ago
Added setting to show display names rather than shortname
1 Year Ago
Fixed editor entry not being marked as dirty
1 Year Ago
NPC Vending Order now colours entries according to rarity
1 Year Ago
Merge main
1 Year Ago
Merged main
1 Year Ago
vendor turret prefab - model, lods, materials and basic prefab setup
1 Year Ago
Sell manifest update
1 Year Ago
Custom inspector tool for messing with NPCVendingOrders First lot of travelling vendor orders complete
1 Year Ago
Added ability to get random entries from a vending order list Added ability to set min,max pricing as well as very low pricing and pricing chances Weight moved to different section
1 Year Ago
Vendor will attempt to straighten itself up once it pulls over
1 Year Ago
Code cleanup Exposed more things as variables Pullover timer added
1 Year Ago
Basic setup for pulling over
1 Year Ago
Merge main
1 Year Ago
Successfully ignores people who try to block its path
1 Year Ago
Debug lists Ensure targets are in the right dictionaries Ignored players are now properly removed from the blockers list
1 Year Ago
Fixed argument exceptions in dictionary
1 Year Ago
Removed rubbish
1 Year Ago
Fixed broken rowboat prefab