branchrust_reboot/main/travelling_vendorcancel
301 Commits over 91 Days - 0.14cph!
Added rigged model (separate model for now)
shadowed window mesh for interior of barred window, positioned turrets correctly
split off indicator lights, set up emissive uv2, first pass on emissive textures for unique and transparent materials
Added client flags for braking, pulling over and lights
Expose overall stock
Swap vendor check to a distance check
Expose refill time
Set vendor up to just have 1 of each item
Expose refill time
Increase brake power
Reduced check radius
Fixed incorrect patron wait condition
Spawned vendor now points in the direction of initial travel
Client stop targets discarded
Added vendor fronts to new WIP model
Removed DDdraw's
Removed redudant ServerInit in vendor front
Sorted wheel values
Vendor moves as expected again
Broken vendor travel
Hardcoded turning radius
vendor truck wip model and basic materials
- Increased range to be classified at destination
- Increased steering sensitivity
- Added downforce based on speed
- Tightened suspension springs
Vendor now destroys barricades that it runs into
Removed some weight from the vendor (took out the passenger seat)
Suped up the engine (+50 horsepower)
Added racing breaks
Fixed vendor positions
Fixed weird wheel placement issues
Vending machines now take random amount of entries if the entries supplied are higher than 7
Added an awful developer model
Setup vendor fronts properly
Rewrote vending front
Fixed collision issues
Broke RPC somehow
Fixed priv issues on front
Added vending machine front - multiple fronts can reference the same base machine
Fixed weird offsets
Rebuilt phrases
Localise travelling vendor
Added various resources and materials
Added 20 weapons to travelling vendors orders
Added setting to show display names rather than shortname
Fixed editor entry not being marked as dirty
NPC Vending Order now colours entries according to rarity
vendor turret prefab - model, lods, materials and basic prefab setup
Custom inspector tool for messing with NPCVendingOrders
First lot of travelling vendor orders complete
Added ability to get random entries from a vending order list
Added ability to set min,max pricing as well as very low pricing and pricing chances
Weight moved to different section
Vendor will attempt to straighten itself up once it pulls over
Code cleanup
Exposed more things as variables
Pullover timer added
Basic setup for pulling over
Successfully ignores people who try to block its path
Debug lists
Ensure targets are in the right dictionaries
Ignored players are now properly removed from the blockers list
Fixed argument exceptions in dictionary
Fixed broken rowboat prefab