branchrust_reboot/main/travelling_vendorcancel

301 Commits over 91 Days - 0.14cph!

10 Months Ago
Added rigged model (separate model for now)
10 Months Ago
shadowed window mesh for interior of barred window, positioned turrets correctly
10 Months Ago
scaled turret to 0.9
10 Months Ago
split off indicator lights, set up emissive uv2, first pass on emissive textures for unique and transparent materials
10 Months Ago
wip textures
10 Months Ago
Added client flags for braking, pulling over and lights
10 Months Ago
Expose overall stock Swap vendor check to a distance check Expose refill time Set vendor up to just have 1 of each item
10 Months Ago
Expose refill time Increase brake power Reduced check radius
10 Months Ago
Fixed incorrect patron wait condition
10 Months Ago
Spawned vendor now points in the direction of initial travel Client stop targets discarded
10 Months Ago
Added vendor fronts to new WIP model Removed DDdraw's Removed redudant ServerInit in vendor front
10 Months Ago
Sorted wheel values Vendor moves as expected again
10 Months Ago
Broken vendor travel Hardcoded turning radius
10 Months Ago
vendor truck wip model and basic materials
10 Months Ago
Merge main
10 Months Ago
Minor changes
10 Months Ago
Distance check on vendor
10 Months Ago
- Increased range to be classified at destination - Increased steering sensitivity - Added downforce based on speed - Tightened suspension springs
10 Months Ago
Vendor now destroys barricades that it runs into
10 Months Ago
Removed some weight from the vendor (took out the passenger seat) Suped up the engine (+50 horsepower) Added racing breaks
10 Months Ago
Merge main
10 Months Ago
Fixed vendor positions Fixed weird wheel placement issues
10 Months Ago
Vending machines now take random amount of entries if the entries supplied are higher than 7
10 Months Ago
Added an awful developer model
10 Months Ago
Setup vendor fronts properly
10 Months Ago
Fixed an Ian bug
10 Months Ago
Rewrote vending front Fixed collision issues Broke RPC somehow
10 Months Ago
Fixed priv issues on front
10 Months Ago
Added vending machine front - multiple fronts can reference the same base machine Fixed weird offsets Rebuilt phrases
10 Months Ago
Localise travelling vendor
10 Months Ago
Added various resources and materials
10 Months Ago
Added 20 weapons to travelling vendors orders
10 Months Ago
Added setting to show display names rather than shortname
10 Months Ago
Fixed editor entry not being marked as dirty
10 Months Ago
NPC Vending Order now colours entries according to rarity
10 Months Ago
Merge main
10 Months Ago
Merged main
10 Months Ago
vendor turret prefab - model, lods, materials and basic prefab setup
10 Months Ago
Sell manifest update
10 Months Ago
Custom inspector tool for messing with NPCVendingOrders First lot of travelling vendor orders complete
10 Months Ago
Added ability to get random entries from a vending order list Added ability to set min,max pricing as well as very low pricing and pricing chances Weight moved to different section
10 Months Ago
Vendor will attempt to straighten itself up once it pulls over
10 Months Ago
Code cleanup Exposed more things as variables Pullover timer added
10 Months Ago
Basic setup for pulling over
10 Months Ago
Merge main
10 Months Ago
Successfully ignores people who try to block its path
10 Months Ago
Debug lists Ensure targets are in the right dictionaries Ignored players are now properly removed from the blockers list
11 Months Ago
Fixed argument exceptions in dictionary
11 Months Ago
Removed rubbish
11 Months Ago
Fixed broken rowboat prefab