branchrust_reboot/main/travelling_vendorcancel

301 Commits over 91 Days - 0.14cph!

2 Months Ago
Fixed layering issue stopping vendor from detecting trains
2 Months Ago
Swapped crappy taped together vendor front menu system with something more reliable
2 Months Ago
Merge main
2 Months Ago
Vendor will destroy train cars in its path
2 Months Ago
Reduce pull over check time
2 Months Ago
Removed unneeded art
2 Months Ago
Fixed failing visual check, which was preventing buying stuff from the vendor whilst stationary. Reverted some code that removed Shop Icon
2 Months Ago
Regen
2 Months Ago
Added upper bound to obstacle blocking Code cleanup Better error messages
2 Months Ago
merge from main
2 Months Ago
Codegen woops!
2 Months Ago
Greatly reduced target detection range Minor code cleanup Added convar to have the vendor destroy buildings. Disabled by default. Increased push box size
2 Months Ago
Changed icon to green one Increased icon size
2 Months Ago
disable ambeint sounds on travelling vendor turrets
2 Months Ago
backfire sound
2 Months Ago
Moved turrets closer to the vendor centre
2 Months Ago
Added random engine backfires
2 Months Ago
Added side turrets to the vendor
2 Months Ago
Vendor attacker is not marked as hostile
2 Months Ago
Wired headlights and spotlights to TOD
2 Months Ago
Fixed out of stock being displayed briefly inside vendor. Also fixes being unable to buy from the machine whilst someone else is buying at the same time
2 Months Ago
Merge main -> travelling_vendor
2 Months Ago
Travelling vendor is no longer globally networked
2 Months Ago
Return out of death
2 Months Ago
Check if we have someone around before dying Swapped to pattern matching
2 Months Ago
Reduced pull over distance again Get component if null on serverside menu Target code semi-cleanup
2 Months Ago
Pick further away points to align to
2 Months Ago
Remove smoothing pass for alignment
2 Months Ago
Increased radius check
2 Months Ago
lod distances, lod4 stays longer
2 Months Ago
tweaked emissive indicators so they dont pixelate at range
2 Months Ago
Fixed order of NRE checks
2 Months Ago
Added more checks to try and kerb this NRE
2 Months Ago
Vendor can now get over rails Added rails to vendor test map Added more accurate detailed colliders
2 Months Ago
▊▇▇▉▅▋▍▋ ▄▅▅▅▋▊▊▋.
2 Months Ago
Fixes
2 Months Ago
Looping fix.
2 Months Ago
▄▌▌█▌█▊ ▆█▆█▆▇▄▅ ▉▆▊▊ ▄▄▊▆▍▆▆▆▋▊▋.
2 Months Ago
emissive tweaks for lods, reversed indicators so they function like real ones (off default) , tweaks to lodding values especially turrets
2 Months Ago
Added client check for editor script
2 Months Ago
Fixing compile error
2 Months Ago
Fixed override steering bug Increased time between pullovers
2 Months Ago
remove ambient sound from travelling vendor vending machines
2 Months Ago
Greatly improved the performance of vendor position pull over collider check
2 Months Ago
Drive for a bit before switching off indicators Removed another sphere
2 Months Ago
Fixed unset indicators on pull off
2 Months Ago
Fixed another bug with hazards Commented out debug spheres
2 Months Ago
Reduced serverside max steer angle to a more realistic maximum Swapped right indicator use flags that are actually free Setup hazard lights on pull over Prevent explosives from being able to be placed on the vendor Fixed issues with right indicator
2 Months Ago
vm_screen atlassed emissive
2 Months Ago
emissive tweaks. less ring around the indicators