branchrust_reboot/main/vehiclescancel

1,903 Commits over 2,191 Days - 0.04cph!

5 Years Ago
Fix compile
5 Years Ago
Fixcars command now correctly replaces engine internals on a real server. Had a lingering #if UNITY_EDITOR flag
5 Years Ago
Slightly increased height of deploy volume on vehicle lift and added world layer to mask so cars can't be lifted into rocks/terrain/etc
5 Years Ago
Added another inside socket check to the modular car lift to reduce overhang
5 Years Ago
Destroy any invalid vehicle on vehicle lift if lift is destroyed
5 Years Ago
For vehicles that were saved in dead state, destroy immediately on initial load
5 Years Ago
Various small physics and control changes for generally smoother driving, better control.
5 Years Ago
Added a vehicle push volume to high external gates (stone and wood) to try and push cars out of the way as they close Strip the push volume on client
5 Years Ago
fixcars command improvements
5 Years Ago
Show modular car health (total) in the HUD
5 Years Ago
Some changes to make driving much smoother at the lower tick rate of a real server. Fixes suspension oscillation and too-easy rollover.
5 Years Ago
Compile fix
5 Years Ago
Modified TriggerVehiclePush to work better with modular vehicles (using the vehicle centre rather than module centre, push cars in an axis direction rather than just away) Added TriggerVehiclePush volume to the garage door that gets activated while the door is closing, to hopefully push cars away from getting crushed/stuck in the door
5 Years Ago
Disable the invisible but very solid "Cubicles" on Playground
5 Years Ago
Reduce brake force multiplier from 750 to 300
5 Years Ago
Make brake lights dimmer than headlights
5 Years Ago
Show brake lights only when braking, not reversing
5 Years Ago
Merge brake light changes
5 Years Ago
Revert 50452
5 Years Ago
Use LightsAreOn accessor instead of checking flag directly Switch headlights/brakelights logic to a mask instead of a bool to reduce extra iterations
5 Years Ago
Seems like DrawPropertiesExcluding doesn't work correctly along with serializable classes. Remove ModularCarEditor for that reason.
5 Years Ago
Meta file
5 Years Ago
Merge from Main -> Vehicles
5 Years Ago
Replace Reserved2 with FLAG_LIGHTS const
5 Years Ago
Rear lights now light up while braking even if headlights aren't on (are on all the time while headlights are on)
5 Years Ago
Add player.gotosleep command for testing
5 Years Ago
Adjust DAMAGE_TO_GIB again
5 Years Ago
Merge MakeVehiclesDestroyable -> Vehicles
5 Years Ago
Add support for TriggerHurtNotChild volumes on cars to damage AI Added an AI damage multiplier to adjust the damage specifically for AI collisions
5 Years Ago
adding chassis gibs
5 Years Ago
adding vehicle modules gibs
5 Years Ago
adding WIP modules gibs, enabling read/right on existing parts
5 Years Ago
Better interface for liquid storage UI on the vehicle lift
5 Years Ago
Vehicle lift module internal storage UI changes,. Make it clear that it's not for adding items to internal storage
5 Years Ago
Make sure water drop sound loop gets disabled when vehicles spawn in as perfectly stationary.
5 Years Ago
Tooltip comment change only
5 Years Ago
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5 Years Ago
Merge from Main -> Vehicles
5 Years Ago
Fixed engine audio issues when entering a network group with a running vehicle
5 Years Ago
Fixed engine sound not playing when player entered a network area with a running vehicle. This was caused by the engine state being set before the engine loaded in.
5 Years Ago
Include AntiVehicle damage type in the explosion forces cars receive. Some "explosive" weapons don't actually apply "Explosion" damage.
5 Years Ago
Fix engine audio NRE
5 Years Ago
Reduce car fuel use in general, and adjusted performance calculations. Fuel use at low performance was too high
5 Years Ago
Have the fuel gauge drop to zero when engine is off. REALISM
5 Years Ago
Fix Check Engine light staying on after engine is turned off.
5 Years Ago
Default driver pose has a bug where it's off-centre to one side. Adjust driver mount points in the other direction by 70mm to to compensate.
5 Years Ago
Merge from Main -> Vehicles
5 Years Ago
Allow modular cars to spawn on road OR roadside topology
5 Years Ago
Reduced LOD culling screen relative height on cars from 0.01 to 0.006, so that cars don't get visually culled before players do. Players are at 0.003, but are much smaller than a car.
5 Years Ago
Boot out currently looting players from engine bay looting when the engine starts