branchrust_reboot/main/vehiclescancel

1,903 Commits over 2,191 Days - 0.04cph!

5 Years Ago
T1 engine comp spawns S2P Roadside monuments
5 Years Ago
Disabled scrap transport heli spawns
5 Years Ago
T1 lootspawns setup
5 Years Ago
Reduce explosion forces on the car a bit
5 Years Ago
Satchel Charge was also on Continuous, switched to Continuous Dynamic. Added a little bit of code to avoid the "Kinematic body only supports Speculative Continuous collision detection" complaints when timed explosives go kinematic.
5 Years Ago
Change C4 to continuous dynamic collision. All other similar items already use that settings. Fixes it not attaching well to vehicles.
5 Years Ago
Bring back collider conditionals, since the compound collider bug resurfaced
5 Years Ago
Slight changes to car lift, just to see if the client builds will now realise it changed a few days ago
5 Years Ago
Engines now spawn in with no internal items
5 Years Ago
Armoured module icon face the right way
5 Years Ago
Added support for vehicle seating modules to apply damage protection to their passengers Added CarPassenger and CarPassengerArmoured protection properties with 50%/100% stab protection respectively (solves getting stabbed by cactus while driving)
5 Years Ago
Added tracking for time spent driving in life stats Added a stat for time driving on the expanded stats in the death screen
5 Years Ago
Fixed update when offscreen not being enabled for modular car seats
5 Years Ago
Change render queue of heat shimmer particle material to Transparent-3000 (was AlphaTest-2450) to prevent conflicting with censorship pixelate material
5 Years Ago
Pack a bit more into the secondary textures bundle as the main bundle was still perilously close to 4GB (3.96).
5 Years Ago
Assign the driver as the Initiator on the front and rear HurtTrigger on cars so deaths are appropriately assigned on the death screen
5 Years Ago
Change RollOffDriveForce from 99995 back to 99994. Multi-engine vehicles were very speedy. Adjust best acceleration curve down a little as well.
5 Years Ago
Shuffle texture bundles to bring the larger bundle under 4GB.
5 Years Ago
Extras from manifest rebuild
5 Years Ago
Merge from Main -> Vehicles
5 Years Ago
Rebuild manifest
5 Years Ago
Hide all chassis items as well
5 Years Ago
Hide the generic base prefabs for chassis and for modules
5 Years Ago
Switched cars from Discrete collision detection to Continuous. Fixes collision issues with all small/thin objects at some performance cost.
5 Years Ago
Changed all nine road signs from mesh colliders to primitive colliders, which handle collisions at speed somewhat better
5 Years Ago
Compile fix
5 Years Ago
Don't show engine component stat if that component doesn't affect a stat Replace yes/no test with just a standard + label
5 Years Ago
Remove unused RealmedRemove entry on CarLift
5 Years Ago
Have the damage texture only increase to a max of 70% when vehicle is usable, making it easier to differentiate from a wreck
5 Years Ago
Fix compile
5 Years Ago
Replaced the prevent building trigger on the car lift with a box volume sized to prevent building on top of it
5 Years Ago
Fixed several issues that were making total decay time incorrect. Made decay much faster (five minutes total) when vehicle is already in destroyed state.
5 Years Ago
Acceleration/top speed edits again
5 Years Ago
Revert back to original fix for item stacking problem
5 Years Ago
Fix TriggerHurtNotChild also running on the client on listen server, causing players to incorrectly get damaged
5 Years Ago
Tweak best acceleration curve
5 Years Ago
modular-car-scrape-loop audio file + sound def (physics scrape)
5 Years Ago
brake squeal volume tweak only play tire screeches if throttle is on modular-car-switch-seat audio files + sound def
5 Years Ago
Crafting time balance for engine components
5 Years Ago
Disabled minicopter spawns
5 Years Ago
Added car lift to compound sell orders
5 Years Ago
Car lift no longer default BP Car lift crafting cost balance (likely to change)
5 Years Ago
T3 engine components not craftable + researchable
5 Years Ago
updated vehicle dashboard, adding low fuel light
5 Years Ago
Compound S2P Added vehicles & vehicles 2 vendors to compound Setup sell orders and costs Prices are temporary ready for public testing
5 Years Ago
merge from main
5 Years Ago
Revert item splitting changes, introduced some regressions
5 Years Ago
Add a damage script to the repel force trigger, just in case anyone still gets stuck inside a car
5 Years Ago
Several fixes for TriggerPlayerForce. Selects which items to deal with more correctly, and applies some upward force which helps get players out of the way.
5 Years Ago
Tweaked last fix to remove doubling up of stack size check