branchrust_reboot/main/vehiclescancel

1,903 Commits over 2,191 Days - 0.04cph!

5 Years Ago
The wheel collider kick prevention on listen server was messing with vehicles tumbling in the air. Removing it since it was a listen server only fix anyway.
5 Years Ago
Adjust max explosion force
5 Years Ago
Adjust armoured cockpit window colliders.
5 Years Ago
Added rigidbody explosion forces to vehicles when receiving explosive damage, with an upward bias (Helk request).
5 Years Ago
ModularCarAudio - Avoid divide by zero if max speed is zero.
5 Years Ago
New centre of mass icon, and centre of mass changes to better support upcoming explosion forces. More realistic positioning, using anti-roll to counteract the higher COM.
5 Years Ago
Subtractive merge from collider conditionals removal commit. Unfortunately the compound collider bug does seem to still be around.
5 Years Ago
Adjust panel UI
5 Years Ago
Support modules with liquid containers in the vehicle lift preview.
5 Years Ago
Fix client compile :(
5 Years Ago
Merge from Main->Vehicles
5 Years Ago
When using the vehicle lift, show a small loot panel for a selected vehicle module if that module itself has internal storage. Allows for more easily emptying modules to allow them to be moved or removed.
5 Years Ago
modular car audio tweaks and polish
5 Years Ago
Add HasComponent extension methods for Component and GameObject
5 Years Ago
Code review: doClippingCheck
5 Years Ago
Code review: Remove garbage gen in TryGetItem
5 Years Ago
Code review: Changes to var
5 Years Ago
Merge from Main->Vehicles
5 Years Ago
Code review: Refactored EngineStatTypes away
5 Years Ago
Remove condition object types as the compound collider bug (causes by collider gameobject enable/disable) seems to be fixed.
5 Years Ago
Fix unnecessary double-set for car car between Seating and Engine
5 Years Ago
Code review: Add HasComponentInChildrenIncludeDisabled, use it in ConditionalObject, avoid garbage gen.
5 Years Ago
Code review: Add distance checks to RPCs
5 Years Ago
Fix sliding windows not sliding
5 Years Ago
Merge vehicle module refactor -> Vehicles
5 Years Ago
Merge from Main->Vehicles
5 Years Ago
Code review: Change shader property strings to IDs.
5 Years Ago
Code review: Combine MaterialPropertyBlocks and make static.
5 Years Ago
Reduce garbage gen in RefreshLODSets a little
5 Years Ago
Code review: Remove unused vars.
5 Years Ago
Merge from Main -> Vehicles
5 Years Ago
Adjust storage drop point locations
5 Years Ago
Exhaust was backfiring too much, adjust values at good engine health
5 Years Ago
Raise ride height on vehicle lift
5 Years Ago
Fix repel trigger height on 2module
5 Years Ago
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5 Years Ago
tweak chassis suspension
5 Years Ago
Adjust centre of mass and anti-roll
5 Years Ago
Looks like RHIB mount points had a bad auto-merge. Adjusting to match Main.
5 Years Ago
Remove unnecessary line
5 Years Ago
Use 7 instead of 7.5 for the throttle-to-4-bit conversion, so that 0 throttle converts back to zero correctly. Fixes "accelerator jitter".
5 Years Ago
Add explanatory comments to the ModularCarUpdate RPC input data
5 Years Ago
Set different driving pose, added use of 'vehicleSteering' parameter. Adjust wheels to turn at the same visual rate as the steering wheel.
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
'_collider' var on BaseCombatEntity was no longer used anywhere. Removing it.
5 Years Ago
Modify foundation steps. Add Vehicle Movement layer collider on the server that matches the client's walk collider, as it's much smoother than the detail collider which allows bullets etc through. Remove Realmed Remove script on the client-only walk collider since the Server Cull tag is removing the whole GameObject anyway.
5 Years Ago
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