branchrust_reboot/main/vehiclescancel

1,823 Commits over 2,191 Days - 0.03cph!

6 Years Ago
Fix client compile :(
6 Years Ago
Merge from Main->Vehicles
6 Years Ago
When using the vehicle lift, show a small loot panel for a selected vehicle module if that module itself has internal storage. Allows for more easily emptying modules to allow them to be moved or removed.
6 Years Ago
modular car audio tweaks and polish
6 Years Ago
Add HasComponent extension methods for Component and GameObject
6 Years Ago
Code review: doClippingCheck
6 Years Ago
Code review: Remove garbage gen in TryGetItem
6 Years Ago
Code review: Changes to var
6 Years Ago
Merge from Main->Vehicles
6 Years Ago
Code review: Refactored EngineStatTypes away
6 Years Ago
Remove condition object types as the compound collider bug (causes by collider gameobject enable/disable) seems to be fixed.
6 Years Ago
Fix unnecessary double-set for car car between Seating and Engine
6 Years Ago
Code review: Add HasComponentInChildrenIncludeDisabled, use it in ConditionalObject, avoid garbage gen.
6 Years Ago
Code review: Add distance checks to RPCs
6 Years Ago
Fix sliding windows not sliding
6 Years Ago
Merge vehicle module refactor -> Vehicles
6 Years Ago
Merge from Main->Vehicles
6 Years Ago
Code review: Change shader property strings to IDs.
6 Years Ago
Code review: Combine MaterialPropertyBlocks and make static.
6 Years Ago
Reduce garbage gen in RefreshLODSets a little
6 Years Ago
Code review: Remove unused vars.
6 Years Ago
Merge from Main -> Vehicles
6 Years Ago
Adjust storage drop point locations
6 Years Ago
Exhaust was backfiring too much, adjust values at good engine health
6 Years Ago
Raise ride height on vehicle lift
6 Years Ago
Fix repel trigger height on 2module
6 Years Ago
tweak chassis suspension
6 Years Ago
Adjust centre of mass and anti-roll
6 Years Ago
Looks like RHIB mount points had a bad auto-merge. Adjusting to match Main.
6 Years Ago
Remove unnecessary line
6 Years Ago
Use 7 instead of 7.5 for the throttle-to-4-bit conversion, so that 0 throttle converts back to zero correctly. Fixes "accelerator jitter".
6 Years Ago
Add explanatory comments to the ModularCarUpdate RPC input data
6 Years Ago
Set different driving pose, added use of 'vehicleSteering' parameter. Adjust wheels to turn at the same visual rate as the steering wheel.
6 Years Ago
'_collider' var on BaseCombatEntity was no longer used anywhere. Removing it.
6 Years Ago
Modify foundation steps. Add Vehicle Movement layer collider on the server that matches the client's walk collider, as it's much smoother than the detail collider which allows bullets etc through. Remove Realmed Remove script on the client-only walk collider since the Server Cull tag is removing the whole GameObject anyway.
6 Years Ago
Cheating a little with colliders to give us more ground clearance
6 Years Ago
Increase water tank input/output rate
6 Years Ago
Merge from Main -> Vehicles, get the latest fluid I/O code
6 Years Ago
Tanker fluid work
6 Years Ago
Wire tool now ignores prevent building volume on modular cars. New IgnoreWireCheck tag.
6 Years Ago
Vehicle storage container handling work. Expand IItemContainerEntity interface.
6 Years Ago
More efficient position check
6 Years Ago
Change update to FixedUpdate
6 Years Ago
Break vehicle tanker IO connections if the vehicle moves
6 Years Ago
IOEntity liquid basics for fuel tanker module. Still need to handle movement.
6 Years Ago
fix normal on front bumper
6 Years Ago
tweak engine module collision
6 Years Ago
Rename ContainerIOEntity Menu_Occpued to Menu_Occupied. Rename StorageContainer Menu_Occpued to Menu_Occupied.
6 Years Ago
Merge from Main->Vehicles
6 Years Ago
Engine item refresh