branchrust_reboot/main/vehiclescancel

1,903 Commits over 2,191 Days - 0.04cph!

6 Years Ago
Added inventory item prefabs for every existing vehicle module
6 Years Ago
updated the chassis entities with the proper parts
6 Years Ago
updating wheel model/texture/mat separated chassis into part for setup (no rig yet), updated the socket position for proportion
6 Years Ago
Vehicle garage lift area, added non-functional crafting table
6 Years Ago
Initial work on vehicle editing UI
6 Years Ago
Wheel settings edit
6 Years Ago
Initial work on vehicle editing UI, using workbench UI as a placeholder for the moment
6 Years Ago
Merge from Main -> Vehicles
6 Years Ago
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6 Years Ago
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6 Years Ago
Cleanup of ModularCarPhysics class
6 Years Ago
Adjusted chassis, wheel, and fuel tank colliders so vehicles doing sweet powerslides etc etc don't bottom out and get damaged so much.
6 Years Ago
Simplified chassis colliders, fixed fuel storage interaction
6 Years Ago
Engine power reduced
6 Years Ago
added WIP chassis stuff updated prefabs with new model - added WIP chassis stuff updated prefabs with new model
6 Years Ago
Vehicle editing state work
6 Years Ago
Fix new clients not getting the correct on-platform lights
6 Years Ago
Fixed two issues with vehicle lift sync to newly connecting clients
6 Years Ago
Add save/load for vehicle lift
6 Years Ago
Merge from Main -> Vehicles
6 Years Ago
Starting on vehicle edit mode
6 Years Ago
Starting on vehicle edit mode
6 Years Ago
Basic working vehicle lift
6 Years Ago
Basic working vehicle lift
6 Years Ago
Basic working vehicle lift
6 Years Ago
Added vehicle lift button and stairs (non-functional)
6 Years Ago
Added vehicle lift button and stairs (non-functional)
6 Years Ago
Added vehicle lift button and stairs (non-functional)
6 Years Ago
Merge from Main -> Vehicles
6 Years Ago
Merge from Main -> Vehicles
6 Years Ago
Merge from Main -> Vehicles
6 Years Ago
Modular vehicle lift is now client/server networked
6 Years Ago
Modular vehicle lift is now client/server networked
6 Years Ago
Modular vehicle lift is now client/server networked
6 Years Ago
Garage platform detects whether vehicle is in position, shows lights to help with parking. Will need networking.
6 Years Ago
Garage platform detects whether vehilce is in position, shows lights to help with parking. Will need networking.
6 Years Ago
Give modular vehicle their own seat type, let the driver turn around further
6 Years Ago
Give modular vehicle their own seat type, let the driver turn around further
6 Years Ago
Add basic garage thing to my test map
6 Years Ago
Add basic garage thing to my test map
6 Years Ago
Merge from Main -> Vehicles
6 Years Ago
Merge from Main -> Vehicles
6 Years Ago
Updated chassis colliders and what's removed on client
6 Years Ago
Updated chassis colliders and what's removed on client
6 Years Ago
Removed client/server split for module collision. Both can share the server colliders. Now unified under a new shared object.
6 Years Ago
Removed client/server split for module collision. Both can share the server colliders. Now unified under a new shared object.
6 Years Ago
Move chassis and module models to client only.
6 Years Ago
Move chassis and module models to client only.
6 Years Ago
Switch to damaged model via enable/disable renderers instead of active/inactive gameobject (performance)
6 Years Ago
Switch to damaged model via enable/disable renderers instead of active/inactive gameobject (performance)