branchrust_reboot/main/vehiclescancel

1,823 Commits over 2,191 Days - 0.03cph!

7 Years Ago
Added support for moving modules around on a vehicle (vs add/remove)
7 Years Ago
- Adjust vehicle lift states - Adjust vehicle lift model - Freeze vehicle physics when vehicle is editable - Protocol++, Save++
7 Years Ago
Adjust vehicle lift length
7 Years Ago
Fixed several issues with adding and removing modules
7 Years Ago
Fixed dummy slot items not being added
7 Years Ago
Correctly end vehicle module UI editing when player closes it
7 Years Ago
Vehicle modules show up in the editing UI
7 Years Ago
Linking module item, dummy item, and physical entity data together, and getting removal working.
7 Years Ago
Random modular vehicle spawns now working with the new system
7 Years Ago
Setting up modular systems to work with the socket inventory
7 Years Ago
Refactoring module add
7 Years Ago
Steering wheel and player's arms on steering wheel now animate. Any module can now modify the player model
7 Years Ago
Make horse driveable too
7 Years Ago
Fix bad merge issues with mount points on other vehicles as well
7 Years Ago
Better fix for scrap transport heli
7 Years Ago
Fix driver seat setting in the scrap transport heli
7 Years Ago
Merge from Main -> Vehicles
7 Years Ago
Cleaning up bugs, working on item support and editing UI. Save socket info on the item instead of the module so we can handle double socket items. Some renaming.
7 Years Ago
Fix vehicle modules not being added on client. Vehicles are driveable again.
7 Years Ago
Major refactor to make the module manager a sub-entity, letting it do its own entity methods etc. Also setting up for the module inventory being the major determiner of which modules are on the vehicle. Some things currently a little broken, but all is compiling.
7 Years Ago
Adjust chassis colliders to match Thai's new models
7 Years Ago
Working on modular vehicle inventory (module sockets)
7 Years Ago
Changed inspector foldout style because the previous version was preventing propertydrawer editing (Unity bug?)
7 Years Ago
Fix modifying list within foreach
7 Years Ago
Merge from Main -> Vehicles
7 Years Ago
Extra null check
7 Years Ago
Fix compile errors
7 Years Ago
Make model settings collapsible in inspector
7 Years Ago
More work on the configurable module models for Thai. Nearly done now.
7 Years Ago
Implemented SocketIsFree method
7 Years Ago
Better system for sockets
7 Years Ago
Bit of a hack to get module sockets working again, will fix this properly soon
7 Years Ago
Adjusted wheel collider positions to match Thai's new models
7 Years Ago
Move var
7 Years Ago
replaced missing element in chassis3
7 Years Ago
WIP driveshaft rig
7 Years Ago
Working on a setup for Thai where module model renderers can adapt to appear differently in different slots
7 Years Ago
WIP suspension/steering setup
7 Years Ago
Added inventory item prefabs for every existing vehicle module
7 Years Ago
updated the chassis entities with the proper parts
7 Years Ago
updating wheel model/texture/mat separated chassis into part for setup (no rig yet), updated the socket position for proportion
7 Years Ago
Vehicle garage lift area, added non-functional crafting table
7 Years Ago
Initial work on vehicle editing UI
7 Years Ago
Wheel settings edit
7 Years Ago
Initial work on vehicle editing UI, using workbench UI as a placeholder for the moment
7 Years Ago
Merge from Main -> Vehicles
7 Years Ago
Cleanup of ModularCarPhysics class
7 Years Ago
Adjusted chassis, wheel, and fuel tank colliders so vehicles doing sweet powerslides etc etc don't bottom out and get damaged so much.
7 Years Ago
Simplified chassis colliders, fixed fuel storage interaction
7 Years Ago
Engine power reduced