branchrust_reboot/main/vehiclescancel

1,823 Commits over 2,191 Days - 0.03cph!

7 Years Ago
Image meta file updates
7 Years Ago
Rebuilt manifest
7 Years Ago
updated WIP module, getting latest
7 Years Ago
Merge from Main -> Vehicles
7 Years Ago
Visual group enum for Thai
7 Years Ago
Put VehicleModuleManagerInventory in the modular namespace
7 Years Ago
updated seating modules
7 Years Ago
Fixed double-added-entity bug. Reduced redundant data about modules and items. Removed ModuleItemInfo class and dictionary.
7 Years Ago
Another minor UI edit
7 Years Ago
UI alpha edit only
7 Years Ago
Finished system for multi-socket module UI
7 Years Ago
Removed machine gun module + manifest rebuild
7 Years Ago
Initial system to show the reserved slots in the vehicle garage UI (subsequent item slots used by multi-socket modules). Needs more work.
7 Years Ago
Chassis/module item icon settings: Mipmaps on. Generated new chassis icons. Leaving module icons for now until we have final models.
7 Years Ago
update 2 slot flatbed, fuel tank modules
7 Years Ago
Allowing shifting multi-socket items over one, when they overlap with themselves
7 Years Ago
Fixed dual-socket module conditional UI double-ups
7 Years Ago
New system for checking module socket validity, without the need for dummy slot-filler items
7 Years Ago
Remove "dummy slot items" for multi-slot vehicle modules.
7 Years Ago
New enum for Thai.
7 Years Ago
Another AdjacentCondition boolean edit for Thai
7 Years Ago
Update SameInFront/SameBehind behaviour for Thai
7 Years Ago
Fix server-only compile
7 Years Ago
Vehicle modules now support conditionals based on whether the adjacent modules are of the same type.
7 Years Ago
Rewrote the vehicle module conditional system to work with general GameObjects instead of just Renderers, so we can show/hide anything (colliders, lights, etc)
7 Years Ago
update WIP vehicle modules
7 Years Ago
Code review: Removed VehicleModuleManager and folded it entirely into BaseModuleVehicle. Converted BaseNetworkable child events to virtual methods.
7 Years Ago
Updating comments etc
7 Years Ago
Eliminated ModularCarSocket. ModularVehicleSocket might have well always have wheel info and simplify things.
7 Years Ago
Code review: Major refactor of modular vehicle scripts to make them less reliant on generics. Some cleanup etc still to go.
7 Years Ago
Rename StandardVehicleModule to BaseVehicleModule
7 Years Ago
Get rid of "IsUIInteractable" ItemDefinition property that "dummy item" slots are using. Feels too close to a hack, need to do this a better way.
7 Years Ago
Ignore item interaction if the parent canvas group is set to non-interactable
7 Years Ago
Reword vehicle edit info message
7 Years Ago
Set garage interaction to occupied/available correctly, and kick player out of interaction if it's no longer valid.
7 Years Ago
Edit "Modular Cars" inventory loadout
7 Years Ago
Added a comment to StorageContainer "OccupiedCheck", as its return value confused me a bit
7 Years Ago
Remove overriding of some health methods in the chassis
7 Years Ago
Reinstate vehicle edit UI after merge
7 Years Ago
Merge from Main -> Vehicles
7 Years Ago
Update vehicle edit UI prefab
7 Years Ago
Merge Vehicle UI branch back into Vehicles
7 Years Ago
update WIP engine module
7 Years Ago
Chassis items rename
7 Years Ago
Add interpolation delay to the vehicle lift so it better matches the vehicle's position on the client
7 Years Ago
Defined vehicle chassis build costs
7 Years Ago
Vehicle garage code
7 Years Ago
Fixed module repairs
7 Years Ago
Rebuild manifest
7 Years Ago
More vehicle garage work