branchrust_reboot/main/vehiclescancel

1,903 Commits over 2,191 Days - 0.04cph!

5 Years Ago
Don't destroy vehicle anymore at 0 health
5 Years Ago
Don't destroy vehicle anymore at 0 health
5 Years Ago
Switch vehicle model to the destroyed model when at zero health
5 Years Ago
Switch vehicle model to the destroyed model when at zero health
5 Years Ago
Add placeholder destroyed models to modules
5 Years Ago
Add placeholder destroyed models to modules
5 Years Ago
Merge Main -> Vehicles
5 Years Ago
Merge Main -> Vehicles
5 Years Ago
Added collision damage for modular vehicles
5 Years Ago
Added collision damage for modular vehicles
5 Years Ago
Remove debug print
5 Years Ago
Remove debug print
5 Years Ago
Adjust collision FX
5 Years Ago
Adjust collision FX
5 Years Ago
Added collision FX to base vehicle. Modules become part of the compound collider so they automatically pass collision info down as well.
5 Years Ago
Added collision FX to base vehicle. Modules become part of the compound collider so they automatically pass collision info down as well.
5 Years Ago
Fix BaseVehicle extra bracket
5 Years Ago
Fix BaseVehicle extra bracket
5 Years Ago
Merge from Main -> Vehicles
5 Years Ago
Merge from Main -> Vehicles
5 Years Ago
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5 Years Ago
- █▇▍ ▌▉▉▇▊▋ ▍▋▉▌▌▊ ▊▋█ ▆▉▆▌▆▉▇▄▊▍ ▇▅▄▇ ▉▋▊▅. ▊▍▍'█ ▍▍▉▋█▇▅ ▌▇▊▍▊▊▆▄▊▅ ▇▉█▍█▇▉, ▌█▄ ▄▆▉▍▋▉ ▌▉▆▇▉▄ ▍▍ ▌▉▋ ▆▇▊▆▋▄▍ ▆█▉▉▉▊▍. ▌▄▆ ▄▊ ▋▊▅▅▌ ▊▋▇▊▆▉ ▉▄▌▉▇ ▉▋▌ ▇▅▊▋ ▆▄ ▇▄▊▇▊▄▋ ▌▅▌▄ ▄▆▌▊▍▋▇▍▌▍ █▊▄▊▇▇ █▋█ ▅▍▌▄ █▉▅'▍ ▍▆▌▋▌. ▄▉▆▆ ▌▅ ▇█▆▋█▄▍▇ ▉▋▇ ▋▆ ▄▋▊▄▅ ▅▇▄▌▋. - ▇▋▍▆▉▊▉▇ ▄█▆█▍▌ ▆█ ▄▉▆ ▉▅▉█▉▊▅
5 Years Ago
Split StandardVehicleModule into three, with .Client/.Server separate
5 Years Ago
Split StandardVehicleModule into three, with .Client/.Server separate
5 Years Ago
If chassis is destroyed, remaining modules don't naturally show their killed FX because they're not killed directly. Tell them to all show their FX.
5 Years Ago
If chassis is destroyed, remaining modules don't naturally show their killed FX because they're not killed directly. Tell them to all show their FX.
5 Years Ago
Reduced base chassis health
5 Years Ago
Reduced base chassis health
5 Years Ago
Remove mountables when seating is destroyed
5 Years Ago
Remove mountables when seating is destroyed
5 Years Ago
- Implemented destruction FX support for chassis and modules. - Fixed Client/Server compile issues. - Moved serverGibs from BaseVehicle to BaseHelicopterVehicle where it should have been.
5 Years Ago
- Implemented destruction FX support for chassis and modules. - Fixed Client/Server compile issues. - Moved serverGibs from BaseVehicle to BaseHelicopterVehicle where it should have been.
5 Years Ago
Testing module destruction. Added support for damage FX + added placeholder-ish damage FX on engine modules. Note: OnHealthChanged is now called on client as well as server - existing usages have been updated with isServer checks.
5 Years Ago
Testing module destruction. Added support for damage FX + added placeholder-ish damage FX on engine modules. Note: OnHealthChanged is now called on client as well as server - existing usages have been updated with isServer checks.
5 Years Ago
Fuel now used per engine instead of per vehicle. Also use less fuel at idle, more with increasing throttle.
5 Years Ago
Fuel now used per engine instead of per vehicle. Also use less fuel at idle, more with increasing throttle.
5 Years Ago
Cherry-pick Bill's boat fix
5 Years Ago
Cherry-pick Bill's boat fix
5 Years Ago
Merge from Main->Vehicles
5 Years Ago
Merge from Main->Vehicles
5 Years Ago
Wheel rotation rate now adjusts differently when wheel is not grounded
5 Years Ago
Wheel rotation rate now adjusts differently when wheel is not grounded
5 Years Ago
Adjust engine RPM sounds
5 Years Ago
Adjust engine RPM sounds
5 Years Ago
REVERTED averageVelocity removal from #39748. Native velocity methods weren't accurate/smooth enough
5 Years Ago
REVERTED averageVelocity removal from #39748. Native velocity methods weren't accurate/smooth enough
5 Years Ago
Modified tire friction and steer values
5 Years Ago
Modified tire friction and steer values
5 Years Ago
From code review: Don't reuse ProtoBuf class. Protocol++. Plus formatting.
5 Years Ago
From code review: Don't reuse ProtoBuf class. Protocol++. Plus formatting.