branchrust_reboot/main/vehiclescancel
1,903 Commits over 2,191 Days - 0.04cph!
Fix engines getting stuck on if player exits while engine is still starting up
Fix engines getting stuck on if player exits while engine is still starting up
Basic engine audio working. Still need to port MaxSpeedEstimate to the client to properly set up the gearing.
Basic engine audio working. Still need to port MaxSpeedEstimate to the client to properly set up the gearing.
Added engine state info, and propagating that to modules. Added basic engine start/stop/loop audio (no pitch shift yet)
Added engine state info, and propagating that to modules. Added basic engine start/stop/loop audio (no pitch shift yet)
Driving physics settings edits
Driving physics settings edits
Merge from Main -> Vehicles
Merge from Main -> Vehicles
CollectionEx class adds IsNullOrEmpty, IsEmpty, and IsNull extension methods
CollectionEx class adds IsNullOrEmpty, IsEmpty, and IsNull extension methods
Any throttle input now starts the engine, not just forward
Any throttle input now starts the engine, not just forward
Minor driving physics changes
Minor driving physics changes
Fix driver inputs staying around after the driver got out
Fix driver inputs staying around after the driver got out
Vehicle audio work + fixing bad prefab IDs
Vehicle audio work + fixing bad prefab IDs
Changed chassis options them to be prefab variants of a base chassis prefab, as they were starting to share more code
Changed chassis options them to be prefab variants of a base chassis prefab, as they were starting to share more code
Created sound definitions for basic car sounds
Created sound definitions for basic car sounds
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Engine audio inspector params
Engine audio inspector params
- Modular car engines now turn on/off, with startup time (client synced)
- Fuel is now actually needed. Adding 100 low grade by default in editor for easy testing
- Added engine waterlogging
- Removed handbrake, it sucked
- Modular car engines now turn on/off, with startup time (client synced)
- Fuel is now actually needed. Adding 100 low grade by default in editor for easy testing
- Added engine waterlogging
- Removed handbrake, it sucked
Allow faster vehicles to have better brakes (automatic multiplier)
Allow faster vehicles to have better brakes (automatic multiplier)
When moving backwards and accelerating, actually accelerate instead of brake
When moving backwards and accelerating, actually accelerate instead of brake
Improved speed-based steer angle reduction. Better max speed calculation.
Improved speed-based steer angle reduction. Better max speed calculation.
Fake a lower centre of mass, less anti-roll needed, better handling
Fake a lower centre of mass, less anti-roll needed, better handling
Even more driving physics tweaks
Even more driving physics tweaks
- Fixed wheel visual glitching when entering water etc by providing the right layer mask.
- Properly added the wheel smoke FX from the sedan.
- Some driving physics tweaks.
- Added handbrake, although it's really just a fancy version of the brakes.
- Fixed wheel visual glitching when entering water etc by providing the right layer mask.
- Properly added the wheel smoke FX from the sedan.
- Some driving physics tweaks.
- Added handbrake, although it's really just a fancy version of the brakes.
Add some car audio files (originally from WiseGuys)
Add some car audio files (originally from WiseGuys)