branchrust_reboot/main/vehiclescancel

1,823 Commits over 2,191 Days - 0.03cph!

7 Years Ago
Icon meta extras
7 Years Ago
Placeholder-ish icons for vehicle module items
7 Years Ago
Merge from Main->Vehicles
7 Years Ago
Manifest update for vehicle module entities
7 Years Ago
Add module entities to the map
7 Years Ago
Fix for 1module_cockpit_with_engine
7 Years Ago
Module entities have seats and steering wheels
7 Years Ago
Created entities for all vehicle modules, and set up models and colliders for them. Client colliders are (usually) a single mesh; server colliders are a convex mesh where possible or else are compound primitive colliders.
7 Years Ago
Vehicle module entity work
7 Years Ago
Merge Main -> Vehicles
7 Years Ago
Base car module entity prefab, plus other vehicle edits and fixes
7 Years Ago
Revert accidental manifest change
7 Years Ago
Initial code for modular entities, and vehicle modules in particular. Added module add/remove and mass + centre of mass adjustment methods.
7 Years Ago
Minor change to chassis settings
7 Years Ago
Chassis fuel tank bugs fixed. Can now properly interact.
7 Years Ago
Merge from Main->Vehicles
7 Years Ago
Modular car fuel menu
7 Years Ago
Comment components were a little broken - they didn't always save the text entered. Deleted the custom editor, replaced with [TextArea] attribute.
7 Years Ago
Vehicle chassis collider fixes
7 Years Ago
Allow mountables to be... not mountable. Since a modular vehicle chassis isn't mountable until it has seats.
7 Years Ago
Test map edits
7 Years Ago
Rename BaseModularCar to ModularCar
7 Years Ago
Rename BaseCar to BasicCar since ModularCar won't inherit from it
7 Years Ago
Merge from Main->Vehicles
7 Years Ago
Remove obsolete scenes from the build list that no longer exist
7 Years Ago
Fix unused var errors on client
7 Years Ago
Modular vehicle chassis now using the new fuel system, spawning fuel tanks.
7 Years Ago
Simpler fuel system changes. Slightly more code duplication than my earlier solution but simpler overall.
7 Years Ago
Revert fuel commit. Doing this in a simpler way.
7 Years Ago
Minor map edit only
7 Years Ago
Merge from Main ->Vehicles
7 Years Ago
Chassis entities now have fuel tanks and correct collider sets + physics materials
7 Years Ago
Move vehicle module models and textures to match where other vehicle content is stored.
7 Years Ago
Laying out vehicle modules on map
7 Years Ago
Revert wheel size increase - incompatible with existing mudguards on size 3 and 4 chassis
7 Years Ago
Merge from Main -> Vehicles
7 Years Ago
Merge Main->Vehicles
7 Years Ago
Added initial entity versions of the three modular chassis options
7 Years Ago
Added modular vehicle model mockups to my little test map, plus terrain edit
7 Years Ago
Added a small fast-starting test map for my own testing, similar to the existing Playground scene, but without the invisible "cubicles" etc.
7 Years Ago
merge from main
7 Years Ago
merge from main
7 Years Ago
merge from main
9 Years Ago
added vehicle components test scene greybox chassis 2,3,4 modules chassis hierarchical trees
9 Years Ago
greyboxed > combined seat-engine module (truck style cabin) seat module engine module machine gun mount module fuel tank piece
9 Years Ago
greyboxed > fuel tank 2 slots module combined seat-engine module tweaks (higher cabin, gonna keep aggressive plough style bumper for 2 slot module truck cabin)
9 Years Ago
greyboxed truck cabin module tweaks to 4 module chassis platform (rear axle flowing more visually) using wheel bone scale factor to size wheels up on 4 module chassis
9 Years Ago
merge from main
9 Years Ago
seat module dash visual update added greybox of seat module (passenger row of seats only)
9 Years Ago
greyboxed > cage module (prisoners/slaves transport) short flatbed and long flatbed modules (storage modules)