branchrust_reboot/main/vehiclescancel

1,903 Commits over 2,191 Days - 0.04cph!

5 Years Ago
Fixed storage container bounds bug
5 Years Ago
Fix some issues with the flatbed storage entity. Remove InteractionAreaBox hack, working on a proper fix.
5 Years Ago
Allow module sub-components to save/load network data. Storage component syncs UID. Deleted temp_test_vehicle.
5 Years Ago
Add wheel smoke script to the modular car script, no more endless dirt and water FX.
5 Years Ago
Moved the storage container on the flatbeds
5 Years Ago
Minor test map edit
5 Years Ago
Fix realmed remove on all vehicle modules being the wrong way around 🤦
5 Years Ago
Change modular car wheel colliders to all be a shared nested prefab, for easier editing
5 Years Ago
Merge from Main -> Vehicles
5 Years Ago
Really basic driving inputs working for throttle, steering, brakes. Engine modules providing wheel torque.
5 Years Ago
Max velocity calculation, working on engine system, new custom inspector for StandardVehicleModule
5 Years Ago
Additional dismount points on chassis
5 Years Ago
Temp interaction solution for mounting without having to point down at the chassis base. Will solve this properly later. +class rename
5 Years Ago
Mount/dismount points set for chassis types
5 Years Ago
Oops, fix missing IsTrigger flag
5 Years Ago
Added TriggerParent scripts to the two flatbed modules (same as ScrapTransportHelicopter's)
5 Years Ago
Merge from Main -> Vehicles again
5 Years Ago
Seat modules now adding mount points to the base vehicle. Still can't sit, need to add the rest.
5 Years Ago
Modules sort of actually working. Flatbed module spawns storage. Can't sit in seats yet. More refactoring + manifest rebuild.
5 Years Ago
Defined mount points and storage on modules, plus refactored a bit to a better module class system
5 Years Ago
Just moving module scripts into their own folder
5 Years Ago
All modules have appropriate module entity scripts
5 Years Ago
Basic framework for engine, seating, and storage vehicle modules.
5 Years Ago
Change test vehicle to a prefab variant
5 Years Ago
Merge from Main->Vehicles
5 Years Ago
Module management, script changes on modules
5 Years Ago
Vehicle module item test
5 Years Ago
Minor module icon image edits
5 Years Ago
Icon meta extras
5 Years Ago
Placeholder-ish icons for vehicle module items
5 Years Ago
Merge from Main->Vehicles
5 Years Ago
Manifest update for vehicle module entities
5 Years Ago
Add module entities to the map
5 Years Ago
Fix for 1module_cockpit_with_engine
5 Years Ago
Module entities have seats and steering wheels
5 Years Ago
Created entities for all vehicle modules, and set up models and colliders for them. Client colliders are (usually) a single mesh; server colliders are a convex mesh where possible or else are compound primitive colliders.
5 Years Ago
Vehicle module entity work
5 Years Ago
Merge Main -> Vehicles
5 Years Ago
Base car module entity prefab, plus other vehicle edits and fixes
5 Years Ago
Revert accidental manifest change
5 Years Ago
Initial code for modular entities, and vehicle modules in particular. Added module add/remove and mass + centre of mass adjustment methods.
5 Years Ago
Minor change to chassis settings
5 Years Ago
Chassis fuel tank bugs fixed. Can now properly interact.
5 Years Ago
Merge from Main->Vehicles
5 Years Ago
Modular car fuel menu
5 Years Ago
Comment components were a little broken - they didn't always save the text entered. Deleted the custom editor, replaced with [TextArea] attribute.
5 Years Ago
Vehicle chassis collider fixes
5 Years Ago
Allow mountables to be... not mountable. Since a modular vehicle chassis isn't mountable until it has seats.
5 Years Ago
Test map edits
5 Years Ago
Rename BaseModularCar to ModularCar