branchrust_reboot/main/vehiclescancel
1,823 Commits over 2,191 Days - 0.03cph!
greyboxed covered wagon modules (personnel transport)
Additional hierarchy anchor points for seats, steering wheel, exhausts and mounted gun (yaw/pitch)
Cleaned up geometry to be a single mesh per module
Simplified colliders for all modules and chassis
modified ch47 pivot to be closer to center
boat work
backup vehicle components temporary textures
Renamed some things in shaders and moved other things around
Renamed DepthMask component to WaterDepthMask since it's water only now
Added Water Masking toggle to particle shaders used for water FX, to clip them against the water mask
Enabled Water Masking on rowboat water surface FX
backup vehicle components temporary textures end
Halved vehicle modules texture sizes
boat functionality and first pass polish
boat sounds
merge from steering_animator
merge from vehicle_steering
Added generic sitting pose
no footsteps in vehicles
no water level in vehicles
a metric tonne of boat work
audio work
buoyancy work
boat sinking
mounted management
no more footsteps on mounted objects
no longer wet in mounted objects
driver seats restrict weapon usage