branchrust_reboot/main/vehiclescancel

1,823 Commits over 2,191 Days - 0.03cph!

9 Years Ago
greyboxed covered wagon modules (personnel transport)
9 Years Ago
Additional hierarchy anchor points for seats, steering wheel, exhausts and mounted gun (yaw/pitch) Cleaned up geometry to be a single mesh per module Simplified colliders for all modules and chassis
9 Years Ago
merge from main
8 Years Ago
merge from main
8 Years Ago
boat prototype
8 Years Ago
merge from main
8 Years Ago
modified ch47 pivot to be closer to center boat work
8 Years Ago
merge from steering
8 Years Ago
boat work
8 Years Ago
backup vehicle components temporary textures
8 Years Ago
Renamed some things in shaders and moved other things around Renamed DepthMask component to WaterDepthMask since it's water only now Added Water Masking toggle to particle shaders used for water FX, to clip them against the water mask Enabled Water Masking on rowboat water surface FX
8 Years Ago
backup vehicle components temporary textures end
8 Years Ago
Halved vehicle modules texture sizes
8 Years Ago
boat functionality and first pass polish boat sounds
8 Years Ago
merge from steering_animator
8 Years Ago
missing files
8 Years Ago
merge from vehicle_steering
8 Years Ago
Added generic sitting pose
8 Years Ago
no footsteps in vehicles no water level in vehicles
8 Years Ago
pose re-export
8 Years Ago
a metric tonne of boat work audio work buoyancy work boat sinking mounted management no more footsteps on mounted objects no longer wet in mounted objects driver seats restrict weapon usage
8 Years Ago
merge from main
8 Years Ago
protocol++