branchrust_reboot/main/vehiclescancel

1,903 Commits over 2,191 Days - 0.04cph!

4 Years Ago
Use gibs kill method when destroying rowboat
4 Years Ago
Merge physics fixes -> Vehicles. Will hopefully fix vehicles sliding and spinning out inappropriately
4 Years Ago
Hooked up gibs on rowboat
4 Years Ago
Added a resource multiplier to TriggerHurtNotChild and increased damage to resources by x3 from cars This destroys small trees relatively easily but still takes several hits to take down a large tree
4 Years Ago
Added a new TriggerVehicleDrag component Applied vehicle drag to all of the barbed wire prefabs used in junkyard S2P junkyard
4 Years Ago
Merge from vehicles/push
4 Years Ago
Merge from mount_anim_fix
4 Years Ago
Bump save version, since Main and Vehicles were on the "same" save version, but for different actual changes.
4 Years Ago
Code gen
4 Years Ago
Merge from Main -> Vehicles
4 Years Ago
Change tire FX culling mode from Pause & Catch Up to Automatic. Seems to fix visual glitches when looking away and back.
4 Years Ago
Give Mount action a higher priority than Open
4 Years Ago
Use lerp instead of movetowards for steering wheel visuals, so we move faster when we're farther from target pos
4 Years Ago
removing more unused animation controller from the modules
4 Years Ago
Reduce STEER_LERP_SPEED for smoother steering wheel lerp
4 Years Ago
Merge physics fixes -> Vehicles, including the return to Discrete collision detection
5 Years Ago
Merge from damage_materials
5 Years Ago
When stacking items, compare via item.info.condition.max rather than maxCondition, since maxCondition can be lowered after repairs.
5 Years Ago
Adjust steering, now easier to control for people like me with 300ms ping
5 Years Ago
Graduate collision effect placeholder to be not placeholder anymore
5 Years Ago
BillB test map edit. Moved spawn point, added a generally troublesome vehicle layout
5 Years Ago
Fix issue where hitting the horn on a car with multiple drivers seats would play multiple horns
5 Years Ago
Revert ConfigureVehicleSubsteps changes as it didn't fix the physics issues.
5 Years Ago
Adjust steering lerp value
5 Years Ago
Refactored steering, should now be easier to make small adjustments
5 Years Ago
Increasing ConfigureVehicleSubsteps values, attempting to fix physics glitches on the server due to low timestep frequency. This does affect driving physics (hence the grip changes), and sadly also means suspension values don't always return correctly, causing wheel visuals to be slightly off. This is unavoidable barring a complete wheelcollider replacement with something custom, or keeping ConfigureVehicleSubsteps on one.
5 Years Ago
Merge from chassis_destroy -> vehicles
5 Years Ago
Merge in the latest push fix changes
5 Years Ago
Revert the earlier push fix merge subtraction, so we can merge the new changes in cleanly
5 Years Ago
Fixed cockpit with engine missing mount hot spots If an engine has no assigned mount spots it will now fall back to the old behaviour
5 Years Ago
Rebuild manifest.
5 Years Ago
Merge from mount_sight_check2
5 Years Ago
Remove unused (and already disabled) collider from Modular Car driver seat
5 Years Ago
Vehicles now store a list of recent drivers, a driver is cleared from the list every 3 seconds If no driver is on a vehicle, use a driver from the list of recent drivers when assigning the initiator for damage in TriggerHurtNotChild
5 Years Ago
tweak vehicle texture
5 Years Ago
'fixcars' admin command now replaces any parts in a vehicle module, even if they're already the right type. Means broken and damaged items get replaced.
5 Years Ago
Restore the ability to start the car's engine by pressing the key for reverse
5 Years Ago
Adjust FAILED_START_LIGHT_TIME to match the new failed engine start sound length
5 Years Ago
Fix the vehicle lift considering any mount points to be valid. Now requires an actual driver seat (steering wheel/pedals).
5 Years Ago
Fixed laser detectors not detecting vehicles
5 Years Ago
Fixed cars not starting
5 Years Ago
Added a callback to OnItemAddedRemoved in VehicleModuleStorage and update lock state in that as well as the fixed update Fixes modules getting stuck in locked state if removed from vehicle too quickly after removing parts
5 Years Ago
Added a max 10 second timeout for horns Fixed horns not stopping if the player dismounts while honking
5 Years Ago
Fixed T1 carburtor not spawning
5 Years Ago
Can now drag engine parts on to the engine sprite to automatically insert it into the correct spot (same logic as right clicking an inventory icon)
5 Years Ago
Build compile fix
5 Years Ago
Merge from vehicles/horns
5 Years Ago
Implemented the vehicle block check on the sliding blast door prefab (holds the door in place rather than reverting to open) S2P water treatment plant and power plant
5 Years Ago
Fixed door close interrupt behaviour not being run when closing a door via a door controller
5 Years Ago
Added vehicle detection volumes to cancel door closing on double doors (wood, metal and top tier)