branchrust_reboot/main/vehiclescancel

1,903 Commits over 2,191 Days - 0.04cph!

5 Years Ago
Revert ServerUserVar change
5 Years Ago
fixcars command now takes a parameter to control what tier of part to apply, is usable by admins (not just devs) and fills the fuel tank
5 Years Ago
Shimmer material doesn't mess with censorship.
5 Years Ago
Improvements to damage effects while driving fast. Camera soft fading the smoke particles to make them less distracting while driving.
5 Years Ago
Potential BaseMountable NRE fix (disable mesh culling change)
5 Years Ago
Remove overrides on DashboardLight prefab on 1module_cockpit_with_engine, changing it from white override to original prefab yellow
5 Years Ago
Low speed power boost edit
5 Years Ago
More engine power again
5 Years Ago
Bit more power for hill climbing
5 Years Ago
Rolling off top speeds, balancing values for the new system of requiring a full set of modules
5 Years Ago
New UI info on needing engine components
5 Years Ago
Added vehicles to pressure pad layermask
5 Years Ago
Fix bug where engine showed low performance for a while after adding a new engine and adding parts to it before getting in. Was due to storage item ID not getting synced.
5 Years Ago
Increase engine internal item health
5 Years Ago
Stop engines working if they have broken parts
5 Years Ago
Fix fuel and top speed stats showing up around the wrong way on the client
5 Years Ago
Remove debug print
5 Years Ago
Merge engine changes branch to Vehicles. Save++ and Protocol++. Engines no longer run without a full set of internal items (any tier).
5 Years Ago
fix driver clipping thru the seat on the armored module fix seat clipping thru the back on the passenger module
5 Years Ago
Slightly lowered the deploy volume on the car lift so it can be placed in single height stone foundation structures
5 Years Ago
Check engine light fixes on 2 modules.
5 Years Ago
Exhaust VFX tweaks. Border vehicle headlight mipmaps to fix edge seams sometimes popping up. Various vehicle interior/dashboard tweaks.
5 Years Ago
vehicle part ui sound volume tweaks repairable entities can specify repair effects vehicle modules use metal repair effects
5 Years Ago
Less annoying volumetric noise on headlights
5 Years Ago
fix passenger module collider fixed boat engine material
5 Years Ago
Slightly better mip filtering on dash lights for lower resolutions
5 Years Ago
Various vehicle VFX iterations
5 Years Ago
Engine vfx iteration. Tweaked lerp values in engine script.
5 Years Ago
Disable inside-vehicle hurt trigger and player repel trigger for now, until issues with them can be fixed properly.
5 Years Ago
Start car based on raw input, not adjusted input. Fixes cars that are rolling backwards down slopes not starting
5 Years Ago
Make sure wheel colliders get enabled even if the car was woken in a non-standard way
5 Years Ago
Fix pushes not working the first time on sleeping vehicles, by waking the wheel colliders as well as the rigidbody before applying push forces
5 Years Ago
Increase collision hurt damage somewhat
5 Years Ago
Remove unused attacker info from hurt trigger
5 Years Ago
Change flamethower mask to Vehicle_Movement to Vehicles (no actual behaviour change) Removed a Debug.Log in Landmine.cs
5 Years Ago
Fixed landmines not damaging cars
5 Years Ago
Fixed flamethrowers not damaging cars
5 Years Ago
Fix wheelcolliders sometimes keeping cars awake, even with 0 throttle/brake forces. Disable them entirely when sleeping.
5 Years Ago
Fix ground grip values
5 Years Ago
Increase sleep velocity (but also sleep delay), as some vehicles still jitter around faster than the level it was at and we want them to sleep too. If this continues to happen, we can switch from testing the current velocity to testing distanced moved over a period of time.
5 Years Ago
Put test map terrain on the correct Terrain layer
5 Years Ago
Fixed TriggerPlayerForce not affecting AI
5 Years Ago
Fix incorrect ground FX type calculation
5 Years Ago
Although successful in editor, comparing physics materials by object fails in builds, perhaps due to bundling. Compare by name instead. Fixes terrain trail FX not working correctly in builds, as well as incorrect tyre sound.
5 Years Ago
Hooked up the attached car reference on the PlayerRepelTrigger
5 Years Ago
Doubled car spawn default population density from 1.5 to 3. Spawns around 50 cars on a 4K map.
5 Years Ago
Fix vehicle lift losing its reference to the occupant trigger
5 Years Ago
Apply additional overrides to the Vehicle_Lift.prefab base
5 Years Ago
Removing MagnetSnapZone and missing scripts from Vehicle_Lift.prefab - will this resolve the warnings?
5 Years Ago
Updated junkpiles