branchrust_reboot/main/vehiclescancel
                         
                     
             
         
     
    
        
1,903 Commits over 2,191 Days - 0.04cph!
    
    
    
        
            
            
            
                
                Revert ServerUserVar change
                
                
                
                
             
         
        
            
            
            
                
                fixcars command now takes a parameter to control what tier of part to apply, is usable by admins (not just devs) and fills the fuel tank
                
                
                
                
             
         
        
            
            
            
                
                Shimmer material doesn't mess with censorship.
                
                
                
                
             
         
        
            
            
            
                
                Improvements to damage effects while driving fast.
Camera soft fading the smoke particles to make them less distracting while driving.
                
                
                
                
             
         
        
            
            
            
                
                Potential BaseMountable NRE fix (disable mesh culling change)
                
                
                
                
             
         
        
            
            
            
                
                Remove overrides on DashboardLight prefab on 1module_cockpit_with_engine, changing it from white override to original prefab yellow
                
                
                
                
             
         
        
            
            
            
                
                Low speed power boost edit
                
                
                
                
             
         
        
        
            
            
            
                
                Bit more power for hill climbing
                
                
                
                
             
         
        
            
            
            
                
                Rolling off top speeds, balancing values for the new system of requiring a full set of modules
                
                
                
                
             
         
        
            
            
            
                
                New UI info on needing engine components
                
                
                
                
             
         
        
            
            
            
                
                Added vehicles to pressure pad layermask
                
                
                
                
             
         
        
            
            
            
                
                Fix bug where engine showed low performance for a while after adding a new engine and adding parts to it before getting in. Was due to storage item ID not getting synced.
                
                
                
                
             
         
        
            
            
            
                
                Increase engine internal item health
                
                
                
                
             
         
        
            
            
            
                
                Stop engines working if they have broken parts
                
                
                
                
             
         
        
            
            
            
                
                Fix fuel and top speed stats showing up around the wrong way on the client
                
                
                
                
             
         
        
        
            
            
            
                
                Merge engine changes branch to Vehicles. Save++ and Protocol++. Engines no longer run without a full set of internal items (any tier).
                
                
                
                
             
         
        
            
            
            
                
                fix driver clipping thru the seat on the armored module
fix seat clipping thru the back on the passenger module
                
                
                
                
             
         
        
            
            
            
                
                Slightly lowered the deploy volume on the car lift so it can be placed in single height stone foundation structures
                
                
                
                
             
         
        
            
            
            
                
                Check engine light fixes on 2 modules.
                
                
                
                
             
         
        
            
            
            
                
                Exhaust VFX tweaks.
Border vehicle headlight mipmaps to fix edge seams sometimes popping up.
Various vehicle interior/dashboard tweaks.
                
                
                
                
             
         
        
            
            
            
                
                vehicle part ui sound volume tweaks
repairable entities can specify repair effects
vehicle modules use metal repair effects
                
                
                
                
             
         
        
            
            
            
                
                Less annoying volumetric noise on headlights
                
                
                
                
             
         
        
            
            
            
                
                fix passenger module collider
fixed boat engine material
                
                
                
                
             
         
        
            
            
            
                
                Slightly better mip filtering on dash lights for lower resolutions
                
                
                
                
             
         
        
            
            
            
                
                Various vehicle VFX iterations
                
                
                
                
             
         
        
            
            
            
                
                Engine vfx iteration.
Tweaked lerp values in engine script.
                
                
                
                
             
         
        
            
            
            
                
                Disable inside-vehicle hurt trigger and player repel trigger for now, until issues with them can be fixed properly.
                
                
                
                
             
         
        
            
            
            
                
                Start car based on raw input, not adjusted input. Fixes cars that are rolling backwards down slopes not starting
                
                
                
                
             
         
        
            
            
            
                
                Make sure wheel colliders get enabled even if the car was woken in a non-standard way
                
                
                
                
             
         
        
            
            
            
                
                Fix pushes not working the first time on sleeping vehicles, by waking the wheel colliders as well as the rigidbody before applying push forces
                
                
                
                
             
         
        
            
            
            
                
                Increase collision hurt damage somewhat
                
                
                
                
             
         
        
            
            
            
                
                Remove unused attacker info from hurt trigger
                
                
                
                
             
         
        
            
            
            
                
                Change flamethower mask to Vehicle_Movement to Vehicles (no actual behaviour change)
Removed a Debug.Log in Landmine.cs
                
                
                
                
             
         
        
            
            
            
                
                Fixed landmines not damaging cars
                
                
                
                
             
         
        
            
            
            
                
                Fixed flamethrowers not damaging cars
                
                
                
                
             
         
        
            
            
            
                
                Fix wheelcolliders sometimes keeping cars awake, even with 0 throttle/brake forces. Disable them entirely when sleeping.
                
                
                
                
             
         
        
        
            
            
            
                
                Increase sleep velocity (but also sleep delay), as some vehicles still jitter around faster than the level it was at and we want them to sleep too. If this continues to happen, we can switch from testing the current velocity to testing distanced moved over a period of time.
                
                
                
                
             
         
        
            
            
            
                
                Put test map terrain on the correct Terrain layer
                
                
                
                
             
         
        
            
            
            
                
                Fixed TriggerPlayerForce not affecting AI
                
                
                
                
             
         
        
            
            
            
                
                Fix incorrect ground FX type calculation
                
                
                
                
             
         
        
            
            
            
                
                Although successful in editor, comparing physics materials by object fails in builds, perhaps due to bundling. Compare by name instead.
Fixes terrain trail FX not working correctly in builds, as well as incorrect tyre sound.
                
                
                
                
             
         
        
            
            
            
                
                Hooked up the attached car reference on the PlayerRepelTrigger
                
                
                
                
             
         
        
            
            
            
                
                Doubled car spawn default population density from 1.5 to 3. Spawns around 50 cars on a 4K map.
                
                
                
                
             
         
        
            
            
            
                
                Fix vehicle lift losing its reference to the occupant trigger
                
                
                
                
             
         
        
            
            
            
                
                Apply additional overrides to the Vehicle_Lift.prefab base
                
                
                
                
             
         
        
            
            
            
                
                Removing MagnetSnapZone and missing scripts from Vehicle_Lift.prefab - will this resolve the warnings?