branchrust_reboot/main/vehiclescancel

1,903 Commits over 2,191 Days - 0.04cph!

4 Years Ago
Fix repair info text, which was affected by the blueprint issue as well
4 Years Ago
Allow repair method to ignore blueprint knowledge. Fixes vehicle lift module repair not working.
4 Years Ago
modular vehicle false start, horn, and hurt trigger impact audio files
4 Years Ago
fix missing vehicle repair sounds
4 Years Ago
Adjust the text display on the separate liquid (water catcher) UI to give it more space as well.
4 Years Ago
Disabled shimmer effect in pfx_car_destroyed per Petur request. Fixes shimmer acting like a mask on other particles.
4 Years Ago
module cost tweaks
4 Years Ago
Still occasionally getting hurt on dismount, reverting #51184 for the time being.
4 Years Ago
Attempting to track down a missing ref to fix the "GUIDToPath no path found" warning spam, added a button in the GUID locator tool to find all references that are using the given GUID across the entire project Still haven't found the one that's missing but the tool might be useful so committing anyway
4 Years Ago
Merge inside-car repel force and hurt force changes -> Vehicles
4 Years Ago
Lowered font size on water transfer help in vehicle editing loot panel to show missing text
4 Years Ago
Mark rideable horses as NPC's so the correct damage multiplier is applied when vehicles collide with them
4 Years Ago
Fix NRE when destroying an unpowered car lift
4 Years Ago
Don't cancel the door animation if the door collides with a building block with a dedicated vehicle movement collider (fixes foundation steps issue)
4 Years Ago
Revert ProjectSettings
4 Years Ago
Removed old commented code re recycling chassis in ModularCarGarage. Since recycler code no longer needs to be used in multiple places, reverted it to the version from main plus my note about the "entitySource == this" client bug
4 Years Ago
Fixed recycler getting stuck when attempting to recycle something that can't be broken down
4 Years Ago
Merge headrest collider into one GameObject
4 Years Ago
Fix armoured cockpit seat colliders not matching its seats
4 Years Ago
Merge ent kill for vehicles fix, new AdminKill method
4 Years Ago
Add a smaller collider to the headrest area on Seat_A_COL to stop people getting shot through the headrest
4 Years Ago
Protocol++
4 Years Ago
Merge from door_open_interrupt
4 Years Ago
merge from /researchable_modules
4 Years Ago
Car lift no longer takes a week to decay Reduced car lift health
4 Years Ago
component research cost changes
4 Years Ago
Merge low fuel light branch -> Vehicles
4 Years Ago
Engine comp recycle and research cost balance
4 Years Ago
Don't set engine sprite to null when closing engine lootpanel, stops it from flashing sprite to white
4 Years Ago
PlayerRepelTrigger is back, but improved - should no longer cause players to occasionally slide off the flatbeds etc. This fixes players getting stuck under vehicles.
4 Years Ago
Add warning suppression for inspector vars
4 Years Ago
TriggerParent now has two intersection mode options: - AnyIntersect, the existing default, parents the object if any part of the object intersects any part of the trigger - OriginIntersect parents the object if the origin of the object intersects any part of the trigger OriginIntersect has the effect of letting us only parent players if their feet touch the trigger. Now using this on vehicle module flatbeds, so we no longer scoop up players and parent them when the vehicle runs over them.
4 Years Ago
Merge vehicle pushing refactor from Vehicles/FixPushing -> Vehicles
4 Years Ago
Rebuild manifest
4 Years Ago
Merge from Main -> Vehicles
4 Years Ago
To be safe, early exit from AttemptMount if IsDead
4 Years Ago
Allow cars to throttle forward while rolling backwards at any speed
4 Years Ago
Don't show Check Engine light on a failed engine start if the only problem is no fuel
4 Years Ago
Subtract 51069, 51068
4 Years Ago
Fix vehicle lift treating a vehicle that's missing engine items as an incomplete vehicle
4 Years Ago
Can no longer list hidden items in vending machines Fixed vending machine UI NRE when searching for an item with no sprite
4 Years Ago
"ent kill" now destroys the whole car regardless of which module is aimed at
4 Years Ago
"ent kill" now works when aiming at a vehicle module as well as the vehicle chassis Supports destroying individual modules as well as destroying the chassis while modules are equipped (destroys equipped modules as expected)
4 Years Ago
Allow cars to throttle forward and hill start when rolling backwards at <=2m/s
4 Years Ago
Change fixcars command to force the selected tier, instead of only replacing <tier parts
4 Years Ago
Fix client compile
4 Years Ago
Restore culling fix that was disabled yesterday, now with checks to makes sure player model exists
4 Years Ago
Extra safety check for the ModuleEntityAdded early exit
4 Years Ago
If vehicle is destroyed while waiting for the Invoke to add a module, bail out and destroy the module. Fixes "Setting parent to entity that hasn't spawned yet! (net is null)" error (it was actually spawned, but then also destroyed)
4 Years Ago
Don't hardcode fuel amount when using fixcars