branchrust_reboot/main/weapon_rackscancel
                         
                     
             
         
     
    
        
296 Commits over 273 Days - 0.05cph!
    
    
    
        
        
        
        
        
        
        
        
            
            
            
                
                pooling/reuse tweaks for pegs and pivot points, also now works for placement ghost models.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                delete unused weapon rack item/prefab
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Use pooling for clientside peg models
 
                
                
                
                
                
             
         
        
            
            
            
                
                Round to nearest int not lowest int, for smoother placement
 
                
                
                
                
                
             
         
        
            
            
            
                
                less confusing calculation function
 
                
                
                
                
                
             
         
        
            
            
            
                
                only show rotation UI for items with config
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                setup some test weapon configs for rotation
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Don't include default ammo in ammo list if you don't have any.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Restore UI and manifest after merge.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix accidental file change commit
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                reload/unload weapon ammo sounds
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Fix pivots getting abandoned
 
                
                
                
                
                
             
         
        
            
            
            
                
                Client visual refresh now only updates/spawns/destroys weapons for changed slots, not everything.
 
                
                
                
                
                
             
         
        
            
            
            
                
                wip changes to avoid allocs and clientside model re-use
 
                
                
                
                
                
             
         
        
            
            
            
                
                Show current rotation direction UI marker as green or red to reflect placement fit.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Re-added weapon rack UI prefab to crosshair after merge conflict.
Remade test save to be compatible with latest protobuf.
NRE fix.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from main, manual merge protobuf.
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from weapon_racks/rotation/placement
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                set scale override for the four overly massive items
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added support for weapon scaling when mounted
 
                
                
                
                
                
             
         
        
            
            
            
                
                Placement behaviour tweak
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                last of the weapon configs.