branchrust_reboot/main/weapon_rackscancel
                         
                     
             
         
     
    
        
296 Commits over 273 Days - 0.05cph!
    
    
    
        
        
            
            
            
                
                Added 2 revisions to the gun racks. 
Large Horizontal and Large Tall 
- still need to tweak the textures ever so slightly
- updated corresponding deployables for testing
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Only display outline collider warning message if not found at all.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added missing rack config for candy cane club
 
                
                
                
                
                
             
         
        
            
            
            
                
                Setup custom render bounds for SMG.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix an accidental offset in mp5 world model prefab.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Setup LODS correctly on waterpistol.
Added missing rack configs for waterguns, snowball gun, others.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Recentred standing rack prefab setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Standing rack prefab updates, bounds, guides, placement mesh etc
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Run protobuf gen to fix load/save issue.
 
                
                
                
                
                
             
         
        
        
        
        
        
        
        
            
            
            
                
                More peg configs, more manual render bound overrides where needed.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set manual render bounds for l300
 
                
                
                
                
                
             
         
        
            
            
            
                
                Autoset skips items with manual render bounds set.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                First bunch of weapons with new peg setup for horizontal/vertical mount styles
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Add editor script menu options for auto creating pegs ready for placement
 
                
                
                
                
                
             
         
        
            
            
            
                
                AutoSet config script now warns for items with missing peg setup
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from autoset_testrun
 
                
                
                
                
                
             
         
        
            
            
            
                
                Run Apply before Set to recreate any peg setup betfore we save it.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Autoset editor script now spawns items maintaining their prefab links and applies the changes to prefabs.
Increment loop count so the progress bar actually progresses....
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added WeaponRackBatchAutoSet script to automatically config all weapons at once
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Z offset tweak for standing weapon rack
 
                
                
                
                
                
             
         
        
            
            
            
                
                Couple of updated test weapon prefabs
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Placement pivot offset tweak for standing rack
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix weapon rack grid debug drawing to alse use the collision offset not transform
 
                
                
                
                
                
             
         
        
            
            
            
                
                Weapon stand tweaks, reduced slot count, resized grid, moved grid up.
Fixed GetPosition returning transform offset not collision offset.
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Editor script Set now auto sets weapon config sizes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Calculate X offset correctly using Z size for standing racks.