branchrust_reboot/main/weapon_rackscancel
296 Commits over 273 Days - 0.05cph!
Added 2 revisions to the gun racks.
Large Horizontal and Large Tall
- still need to tweak the textures ever so slightly
- updated corresponding deployables for testing
Only display outline collider warning message if not found at all.
Added missing rack config for candy cane club
Setup custom render bounds for SMG.
Fix an accidental offset in mp5 world model prefab.
Setup LODS correctly on waterpistol.
Added missing rack configs for waterguns, snowball gun, others.
Recentred standing rack prefab setup
Standing rack prefab updates, bounds, guides, placement mesh etc
Run protobuf gen to fix load/save issue.
More peg configs, more manual render bound overrides where needed.
Set manual render bounds for l300
Autoset skips items with manual render bounds set.
First bunch of weapons with new peg setup for horizontal/vertical mount styles
Add editor script menu options for auto creating pegs ready for placement
AutoSet config script now warns for items with missing peg setup
merge from autoset_testrun
Run Apply before Set to recreate any peg setup betfore we save it.
Autoset editor script now spawns items maintaining their prefab links and applies the changes to prefabs.
Increment loop count so the progress bar actually progresses....
Added WeaponRackBatchAutoSet script to automatically config all weapons at once
Z offset tweak for standing weapon rack
Couple of updated test weapon prefabs
Placement pivot offset tweak for standing rack
Fix weapon rack grid debug drawing to alse use the collision offset not transform
Weapon stand tweaks, reduced slot count, resized grid, moved grid up.
Fixed GetPosition returning transform offset not collision offset.
Editor script Set now auto sets weapon config sizes
Calculate X offset correctly using Z size for standing racks.