branchrust_reboot/main/weapon_rackscancel

296 Commits over 273 Days - 0.05cph!

1 Year Ago
misc refactor & fixes
1 Year Ago
merge from main
1 Year Ago
model update
1 Year Ago
NRE fix
1 Year Ago
merge from mfm_test
1 Year Ago
Added makeshift standing weapon rack LODs/Gibs/COL/Materials & Textures initial prefab setup for adam
1 Year Ago
Weapon racks can now opt to use colliders instead of grid pos to determine hovered weapon. Freestanding vertical rack now uses this method for more accuracy.
1 Year Ago
manifest
1 Year Ago
client/server compile fix
1 Year Ago
Make a couple of functions not static so that their RPCs get generated correctly
1 Year Ago
fixes, optimisations, refactoring, manifest.
1 Year Ago
Additional profiling
1 Year Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
merge from refactor2
2 Years Ago
Weapon placement rotation is no longer a clientvar
2 Years Ago
Check clientside if held weapon is accepted by the current rack type before showing the UI. Enforce weapon type check serverside.
2 Years Ago
Clear lookingAtWeaponSlot correctly so that UI doesn't get stuck. Updated test save.
2 Years Ago
codegen
2 Years Ago
merge from main
2 Years Ago
Added profiling. #if editor
2 Years Ago
merge from main
2 Years Ago
Fix pegs not being shown when swapping a weapon
2 Years Ago
merge from main
2 Years Ago
reduce update sends
2 Years Ago
merge from lookat
2 Years Ago
reordering
2 Years Ago
show outlines when hovering mounted weapons
2 Years Ago
merge from main
2 Years Ago
added manual render bounds ovveriding for weapons that need it. applied to dbs.
2 Years Ago
remaining configs
2 Years Ago
more configs
2 Years Ago
bunch of weapon config updates
2 Years Ago
merge from main
2 Years Ago
fixes
2 Years Ago
setup some test weapons for standing rack. test save.
2 Years Ago
merge from main
2 Years Ago
gen proto
2 Years Ago
merge from main, proto conflict fix
2 Years Ago
missing codegen
2 Years Ago
Tweaked placement offset for standing rack
2 Years Ago
increase grid y cell count of stand
2 Years Ago
rename stand prefab/item and make it freestanding.
2 Years Ago
merge from stands
2 Years Ago
repair UI prefabs after merge
2 Years Ago
merge from merge_from_main
2 Years Ago
refactoring wip
2 Years Ago
merge from main
2 Years Ago
refactoring and test deployable
2 Years Ago
some refactor / cleanup and proto pooling