branchrust_reboot/main/weapon_rackscancel

296 Commits over 273 Days - 0.05cph!

2 Years Ago
Ran autoset script on homing missile launcher to set dimensions and grid size. Removed pegs for now as neither peg is large enough.
2 Years Ago
Adjust peg placement for homing missile launcher on gun racks
2 Years Ago
Merge from HomingMissileLauncher
2 Years Ago
Merge from weapon_racks/remerging
2 Years Ago
Merge from main
2 Years Ago
Potential NRE fix
2 Years Ago
Added ItemModChildIO component to rack items so they redirect to light entities for power usage display info.
2 Years Ago
merge from unwidening
2 Years Ago
updated large wide weapon rack to fit on a 1x1
2 Years Ago
Fixed light passthrough labels
2 Years Ago
merge from main
2 Years Ago
Clear ammo types
2 Years Ago
Stand drop position tweak
2 Years Ago
Updated drop positions for weapon racks
2 Years Ago
merge from main
3 Years Ago
merge from clean_up
3 Years Ago
Removed duplicate gibbable script from standing weapon rack
3 Years Ago
manifest
3 Years Ago
proto gen
3 Years Ago
merge from main
3 Years Ago
some cleanup
3 Years Ago
Fix merge issues on weapon worldmodels ColliderInfo component missing on most of these WorldModel component missing on glock and hmlmg
3 Years Ago
merge from hold_to_reload
3 Years Ago
Added (hidden) item defs for weapon rack lights.
3 Years Ago
Menu NRE fixes
3 Years Ago
Reapplied changes stomped in 85756
3 Years Ago
creates gibs for each weapon rack with the exception of the standing rack which already had some. zeroed prefab updated gibs script with the new gib meshes respectively
3 Years Ago
Further volume chnages to prevent wall rack stacking and certain exploit behavior
3 Years Ago
Weapon stand angle check stricter
3 Years Ago
Allow rotation of weapon rack stand
3 Years Ago
Weapon rack pass - crafting, icons, HP, protection, desc, name, no longer appears in loot tables, volumes and sockets
3 Years Ago
merge from main
3 Years Ago
merge from main
3 Years Ago
wall rack LOD issue fixed - turns out it was being triangulated badly so set manual traingulation of that particular polygon issue was also persistent on a lower lod level, fixed that too.
3 Years Ago
Wide weapon rack lights can now be wired up.
3 Years Ago
Fix racks being incorrectly set as lockable
3 Years Ago
Fix lost pickup/repair setup
3 Years Ago
Setup missing prevent building
3 Years Ago
Socket tweaks
3 Years Ago
Collision tweaks
3 Years Ago
Correctly clear ammo slot details before setting
3 Years Ago
merge from main
3 Years Ago
protobuf gen
3 Years Ago
merge from main
3 Years Ago
Fix ground check for weapon stand
3 Years Ago
Fix incorrect corner display of weapon placement ghost when not hovering a valid placement location.
3 Years Ago
merge from weapon_racks/missing_items
3 Years Ago
Fix for rotation indicator display
3 Years Ago
merge from /col
3 Years Ago
Fix out of range NRE