branchrust_reboot/main/workbench_upgradescancel

159 Commits over 31 Days - 0.21cph!

Today
Merge to workbench_upgrades
Today
Merge from main
Today
merge from workbench_upgrades/balance
Yesterday
Merge from main
Yesterday
Merge from final_code_cleanup
Yesterday
Merge from main
Yesterday
Add poolable to upgrade visuals
Yesterday
Quick icon panel cleanup. Static RPC guard.
Yesterday
Merge from SalvagedRecycle - Fixed salvaged workbench upgrade not recycling into anything
Yesterday
Merge from test_fixes
Yesterday
Upgrade items initial inventory sounds
Yesterday
Merge from main
3 Days Ago
Fix defensive upgrade description.
3 Days Ago
workbench upgrades can no longer be crafted for researched
3 Days Ago
merge from main
3 Days Ago
Prefab cleanup pass
3 Days Ago
WB1 corpse fix
4 Days Ago
Move PB to shared, common. WB1-3
4 Days Ago
io table
4 Days Ago
wb3 pb setup
4 Days Ago
T2 bench prevent building setup
4 Days Ago
T1 bench prevent building setup
4 Days Ago
Ignore the full filler, just use the individuals.
4 Days Ago
Also cache and apply scale for upgrade visuals . Applied to all workbenches.
4 Days Ago
Merge from main
4 Days Ago
adjusted surplus upgrde position
5 Days Ago
Merge from main
5 Days Ago
Setup engineering bench filler/item visuals
6 Days Ago
update textures for prototype upgrade
6 Days Ago
updated engineer workbench created empty states/models for prototype, range, defence, surplus, effiency and surplus. + full empty state mesh. created prefabs
6 Days Ago
wb3 setup
6 Days Ago
restore wb2 placement mesh ref
6 Days Ago
Hook up t2 filler/upgrade item links
6 Days Ago
forgot to commit empty filler prefabs
6 Days Ago
added empty states for tier 3 like tier 1 & 2
6 Days Ago
added prefabs for empty states for tier 2 updated tier3 fbx matertial settings
6 Days Ago
fixed missing mesh in prefab
6 Days Ago
tier 2 workbench empty states for upgrade parts + empty state for when theres no upgrades + updated tier 2 fbx
6 Days Ago
updated tier2 workbench fbx import settings fixed defence upgrade position
7 Days Ago
Initial filler visuals implementation
7 Days Ago
fixed positions for visuals
7 Days Ago
reorganised tier 1 so fbx's live in models folder added empty states for each workbench upgrade for progressive upgrades this preserves original visuals whilst allowing for upgrade placements. updated stripped back tier 1 workbench
7 Days Ago
Apply similar rounding to recycle bin effect as the recycler, to calculate nice chance of refund
7 Days Ago
update manifest
7 Days Ago
updated protorype icon and .item prefab to link to proper icon now
7 Days Ago
Merge from main
7 Days Ago
prototype upgrade textures
7 Days Ago
Entities can now block item moves client side before checking with server. Override for workbench, check client-side for deployables blocking slots too, show error toast if can't insert upgrade because of this.
7 Days Ago
Setup clearance for io tablle
8 Days Ago
merge from clearance