branchrust_reboot/main/workbench_upgradescancel
181 Commits over 61 Days - 0.12cph!
Assign new model prefab to reinforced item
Hooked up reinforced model positionining.
added gibs for all the reinforced tiers and updated reinforced prefabs
tier 3 reinforcement plates, lods and prefab setup
added workbench tier 1/2 reinforced upgrades textures/materials + LODs
(gibs still need to be made)
Defensive upgrade now adds +bonusSlots to actual crafting roll result. Default is +1
Reduce guaranteed slots from defensive to 1
Workbench level 2+3 loot panel assignment
fixed missing texture on tier 2 workbench
Add a workbench vitals prefab with the new setup, replace existing ones with it.
stripped back workbench 2, added new corpse
workbench tier 1 corpse update
Sync installed ugprades for the player's current workbench to the client.
Show icons of any installed upgrades in workbench vital UI notification panel (wip, works but looks shit - Workbench level 1 only for now)
Add placeholder icons for all upgrades.
Cache the highest level, most ugpraded workbench for player. Fixes a few bugs.
updated existing workbench to now use the empty mesh state.
updated lods and gibs
tier 1 workbench empty version
merge from workbench automated_tests
Test save, 11 workbenches, 9 with each individual upgrade equipped, two with four mixed each.
Add crafting speed test item
Show workbench loot panel slots.
Added base ItemModWorkbenchUpgrade, allow it to be placed in workbench.
Base "apply to crafted item" functionality.
Added test item.