branchrust_reboot/main/workbench_upgradescancel

181 Commits over 61 Days - 0.12cph!

60 Days Ago
engineer table stripped - updated
60 Days Ago
Merge from main
2 Months Ago
range and accelerated visuals LODs and material setup prefabs replaced and updated.
2 Months Ago
Set item ownership for bonus items
2 Months Ago
Merge from main
2 Months Ago
Efficiency workbench upgrade now creates bonus item with the same skin as the source item.
2 Months Ago
Merge from main
2 Months Ago
Implement surplus upgrade.
2 Months Ago
Tooltip repurpose.
2 Months Ago
Fix empty tooltip for prototype cost. Set it to something useful while I'm at it.
2 Months Ago
Merge from main
2 Months Ago
io workbench visual point setup
2 Months Ago
Some setup on io.table.deployed
2 Months Ago
Merge from main
2 Months Ago
workbench upgrades gibs added
2 Months Ago
workbench gibs fbx added
2 Months Ago
workbench upgrades models and textures (salvage, recycle and comfort)
2 Months Ago
Can't open upgrade inventory if building blocked
2 Months Ago
Added support for per workbench-level upgrade visuals. Assigned reinforced visuals for all workbench levels.
2 Months Ago
Fixed visual spawning method breaking initial LOD functionality.
2 Months Ago
Fix missing visual prefab link on reinforced item
2 Months Ago
Fix reinforced placement links
2 Months Ago
Break prefab connections on all upgrade visual placement guides for Workbench 1,2,3. Remove the components added by source prefabs. Renamed to show they're placement locations.
2 Months Ago
Merge from main
2 Months Ago
Order fix
2 Months Ago
Merge from main
2 Months Ago
Merge from cleanup
2 Months Ago
same again
2 Months Ago
removed unnecessary files
2 Months Ago
updated upgrade visuals for reinforced - added new ones for tier 2 and 3
2 Months Ago
efficency and surplus gibs
2 Months Ago
Efficency and surplus upgrades, lodded and prefabs setup
2 Months Ago
Compile fix
2 Months Ago
Merge from main
2 Months Ago
Fix workbench inventory eating scrap
2 Months Ago
Remove unused vars
2 Months Ago
Tidy up workbench vital upgrade icon display. Still looks a bit shit until we get real icons with propper centering, but it's setup for them now.
2 Months Ago
Refactor can't afford overlay to match/align with regular unlock can't afford display. Bunch of prototype UI code cleanup.
2 Months Ago
Add can't afford overlay panel to prototype button, toggle as needed.
2 Months Ago
Show FAILED overlay on prototype button for 3 seconds on failure. Codegen.
2 Months Ago
Hook up prototype failed overlay
2 Months Ago
Move prototype button next to unlock button, keep single unclock cost display at the top
2 Months Ago
Still show icons as locked, even with prototype installed.
2 Months Ago
Merge from main
2 Months Ago
Merge from prototype
2 Months Ago
Slots
2 Months Ago
Added custom workbench upgrade loot panel. Supports dynamic/varying upgrade slot counts per workbench type.
2 Months Ago
Set upgrade limits to 4,5,6 for now
2 Months Ago
Add lootpanel.workbench_upgrades. Hook it up to all 3 workbenches.
2 Months Ago
Merge from main