branchrust_reboot/main/workbench_upgradescancel

159 Commits over 31 Days - 0.21cph!

18 Days Ago
Break prefab connections on all upgrade visual placement guides for Workbench 1,2,3. Remove the components added by source prefabs. Renamed to show they're placement locations.
18 Days Ago
Merge from main
20 Days Ago
Order fix
20 Days Ago
Merge from main
20 Days Ago
Merge from cleanup
20 Days Ago
same again
20 Days Ago
removed unnecessary files
20 Days Ago
updated upgrade visuals for reinforced - added new ones for tier 2 and 3
20 Days Ago
efficency and surplus gibs
21 Days Ago
Efficency and surplus upgrades, lodded and prefabs setup
21 Days Ago
Compile fix
21 Days Ago
Merge from main
21 Days Ago
Fix workbench inventory eating scrap
22 Days Ago
Remove unused vars
22 Days Ago
Tidy up workbench vital upgrade icon display. Still looks a bit shit until we get real icons with propper centering, but it's setup for them now.
22 Days Ago
Refactor can't afford overlay to match/align with regular unlock can't afford display. Bunch of prototype UI code cleanup.
22 Days Ago
Add can't afford overlay panel to prototype button, toggle as needed.
22 Days Ago
Show FAILED overlay on prototype button for 3 seconds on failure. Codegen.
22 Days Ago
Hook up prototype failed overlay
22 Days Ago
Move prototype button next to unlock button, keep single unclock cost display at the top
22 Days Ago
Still show icons as locked, even with prototype installed.
22 Days Ago
Merge from main
22 Days Ago
Merge from prototype
23 Days Ago
Slots
23 Days Ago
Added custom workbench upgrade loot panel. Supports dynamic/varying upgrade slot counts per workbench type.
23 Days Ago
Set upgrade limits to 4,5,6 for now
23 Days Ago
Add lootpanel.workbench_upgrades. Hook it up to all 3 workbenches.
23 Days Ago
Merge from main
23 Days Ago
Assign new model prefab to reinforced item Hooked up reinforced model positionining.
23 Days Ago
added gibs for all the reinforced tiers and updated reinforced prefabs
24 Days Ago
Merge from main
28 Days Ago
tier 3 reinforcement plates, lods and prefab setup
28 Days Ago
added workbench tier 1/2 reinforced upgrades textures/materials + LODs (gibs still need to be made)
29 Days Ago
Delete test item
29 Days Ago
Merge from main
29 Days Ago
Defensive upgrade now adds +bonusSlots to actual crafting roll result. Default is +1
29 Days Ago
Reduce guaranteed slots from defensive to 1
29 Days Ago
Workbench level 2+3 loot panel assignment
30 Days Ago
fixed missing texture on tier 2 workbench
30 Days Ago
Add a workbench vitals prefab with the new setup, replace existing ones with it.
30 Days Ago
Merge from vital_icons
30 Days Ago
merge from main
30 Days Ago
stripped back workbench 2, added new corpse
30 Days Ago
updated workbench tier3
30 Days Ago
workbench tier 1 corpse update
30 Days Ago
Merge from main
30 Days Ago
Merge from main
30 Days Ago
Sync installed ugprades for the player's current workbench to the client. Show icons of any installed upgrades in workbench vital UI notification panel (wip, works but looks shit - Workbench level 1 only for now) Add placeholder icons for all upgrades.
30 Days Ago
Cache the highest level, most ugpraded workbench for player. Fixes a few bugs.
30 Days Ago
updated existing workbench to now use the empty mesh state. updated lods and gibs