branchrust_reboot/main/workbench_upgradescancel

181 Commits over 61 Days - 0.12cph!

23 Days Ago
engineer table stripped - updated
23 Days Ago
Merge from main
24 Days Ago
range and accelerated visuals LODs and material setup prefabs replaced and updated.
27 Days Ago
Set item ownership for bonus items
27 Days Ago
Merge from main
27 Days Ago
Efficiency workbench upgrade now creates bonus item with the same skin as the source item.
28 Days Ago
Merge from main
29 Days Ago
Implement surplus upgrade.
29 Days Ago
Tooltip repurpose.
29 Days Ago
Fix empty tooltip for prototype cost. Set it to something useful while I'm at it.
29 Days Ago
Merge from main
30 Days Ago
io workbench visual point setup
30 Days Ago
Some setup on io.table.deployed
30 Days Ago
Merge from main
31 Days Ago
workbench upgrades gibs added
31 Days Ago
workbench gibs fbx added
31 Days Ago
workbench upgrades models and textures (salvage, recycle and comfort)
31 Days Ago
Can't open upgrade inventory if building blocked
31 Days Ago
Added support for per workbench-level upgrade visuals. Assigned reinforced visuals for all workbench levels.
31 Days Ago
Fixed visual spawning method breaking initial LOD functionality.
31 Days Ago
Fix missing visual prefab link on reinforced item
31 Days Ago
Fix reinforced placement links
31 Days Ago
Break prefab connections on all upgrade visual placement guides for Workbench 1,2,3. Remove the components added by source prefabs. Renamed to show they're placement locations.
31 Days Ago
Merge from main
34 Days Ago
Order fix
34 Days Ago
Merge from main
34 Days Ago
Merge from cleanup
34 Days Ago
same again
34 Days Ago
removed unnecessary files
34 Days Ago
updated upgrade visuals for reinforced - added new ones for tier 2 and 3
34 Days Ago
efficency and surplus gibs
34 Days Ago
Efficency and surplus upgrades, lodded and prefabs setup
34 Days Ago
Compile fix
34 Days Ago
Merge from main
35 Days Ago
Fix workbench inventory eating scrap
35 Days Ago
Remove unused vars
35 Days Ago
Tidy up workbench vital upgrade icon display. Still looks a bit shit until we get real icons with propper centering, but it's setup for them now.
35 Days Ago
Refactor can't afford overlay to match/align with regular unlock can't afford display. Bunch of prototype UI code cleanup.
35 Days Ago
Add can't afford overlay panel to prototype button, toggle as needed.
35 Days Ago
Show FAILED overlay on prototype button for 3 seconds on failure. Codegen.
35 Days Ago
Hook up prototype failed overlay
35 Days Ago
Move prototype button next to unlock button, keep single unclock cost display at the top
35 Days Ago
Still show icons as locked, even with prototype installed.
35 Days Ago
Merge from main
36 Days Ago
Merge from prototype
36 Days Ago
Slots
36 Days Ago
Added custom workbench upgrade loot panel. Supports dynamic/varying upgrade slot counts per workbench type.
36 Days Ago
Set upgrade limits to 4,5,6 for now
36 Days Ago
Add lootpanel.workbench_upgrades. Hook it up to all 3 workbenches.
36 Days Ago
Merge from main