branchrust_reboot/main/workbench_upgradescancel

181 Commits over 61 Days - 0.12cph!

4 Months Ago
update textures for prototype upgrade
4 Months Ago
updated engineer workbench created empty states/models for prototype, range, defence, surplus, effiency and surplus. + full empty state mesh. created prefabs
4 Months Ago
wb3 setup
4 Months Ago
restore wb2 placement mesh ref
4 Months Ago
Hook up t2 filler/upgrade item links
4 Months Ago
forgot to commit empty filler prefabs
4 Months Ago
added empty states for tier 3 like tier 1 & 2
4 Months Ago
added prefabs for empty states for tier 2 updated tier3 fbx matertial settings
4 Months Ago
fixed missing mesh in prefab
4 Months Ago
tier 2 workbench empty states for upgrade parts + empty state for when theres no upgrades + updated tier 2 fbx
4 Months Ago
updated tier2 workbench fbx import settings fixed defence upgrade position
4 Months Ago
Initial filler visuals implementation
4 Months Ago
fixed positions for visuals
4 Months Ago
reorganised tier 1 so fbx's live in models folder added empty states for each workbench upgrade for progressive upgrades this preserves original visuals whilst allowing for upgrade placements. updated stripped back tier 1 workbench
4 Months Ago
Apply similar rounding to recycle bin effect as the recycler, to calculate nice chance of refund
4 Months Ago
update manifest
4 Months Ago
updated protorype icon and .item prefab to link to proper icon now
4 Months Ago
Merge from main
4 Months Ago
prototype upgrade textures
4 Months Ago
Entities can now block item moves client side before checking with server. Override for workbench, check client-side for deployables blocking slots too, show error toast if can't insert upgrade because of this.
4 Months Ago
Setup clearance for io tablle
4 Months Ago
merge from clearance
4 Months Ago
Tidy up upgrade icon display in workbench vital now we've got human-made icons
4 Months Ago
Merge from hierachy_optim
4 Months Ago
Merge from main
4 Months Ago
prototype upgrade texture update
4 Months Ago
Remove unintended antivehicle damage scaling
4 Months Ago
update manifest
4 Months Ago
added defensive upgrade icon
4 Months Ago
defensive upgrade textures
4 Months Ago
Merge from main
4 Months Ago
actually tick the save
4 Months Ago
Disable colliders on comfort/accelerated visuals. Add test save with all benches maxed out.
4 Months Ago
updated icons and updated manifest - still waiting for textured versions of prototype and defence before finalising their icons too
4 Months Ago
Add support for upto 10 upgrade icons in the vital panel at once. Now expands to two icon rows if needed.
4 Months Ago
created and added gibs for protoype and defensive upgrades - updated visual prefabs
4 Months Ago
io table too
4 Months Ago
added gibs for accelerated and range upgrades added collision for accelerated, range, defensive and prototype
4 Months Ago
Set workbench slots to 10 for now until we decide fore sure - easier testing/visuals
4 Months Ago
Setup remaining item->visual links
4 Months Ago
added and created lods for both prototype and defensive upgrades. updated visual prefabs
4 Months Ago
updated placements for prototype and defensive upgrades on each tier including engineer workbench. Adjusted shelving on engineer workbench to accomodate prototype upgrade
4 Months Ago
defensive and prototype upgrade mesh and wip textures added
4 Months Ago
updated tier 1 and 2 workbench lod distances to match tier 3 both tier 1 and 2 had different values and since tier 1 was too agressive i matched both 1 and 2 to 3
4 Months Ago
Merge from main
4 Months Ago
Merge from industrial_crafter
4 Months Ago
add engineer reinforced upgrades
4 Months Ago
added shelf to tier 3 updated upgrade positions updated reinforced position to accomade the extra fbx - also adjusted the gibs
4 Months Ago
updated tier 2 upgrade placement positions also added a shelf to the tier2 workbench so it can more closely match the concept
4 Months Ago
updted upgrade placements for engineer and workbench tier 1