branchrust_reboot/main/workbench_upgradescancel
159 Commits over 31 Days - 0.21cph!
Tidy up upgrade icon display in workbench vital now we've got human-made icons
Merge from hierachy_optim
prototype upgrade texture update
Remove unintended antivehicle damage scaling
added defensive upgrade icon
defensive upgrade textures
Disable colliders on comfort/accelerated visuals.
Add test save with all benches maxed out.
updated icons and updated manifest
- still waiting for textured versions of prototype and defence before finalising their icons too
Add support for upto 10 upgrade icons in the vital panel at once. Now expands to two icon rows if needed.
created and added gibs for protoype and defensive upgrades - updated visual prefabs
added gibs for accelerated and range upgrades
added collision for accelerated, range, defensive and prototype
Set workbench slots to 10 for now until we decide fore sure - easier testing/visuals
Setup remaining item->visual links
added and created lods for both prototype and defensive upgrades.
updated visual prefabs
updated placements for prototype and defensive upgrades on each tier including engineer workbench.
Adjusted shelving on engineer workbench to accomodate prototype upgrade
defensive and prototype upgrade mesh and wip textures added
updated tier 1 and 2 workbench lod distances to match tier 3
both tier 1 and 2 had different values and since tier 1 was too agressive i matched both 1 and 2 to 3
Merge from industrial_crafter
add engineer reinforced upgrades
added shelf to tier 3
updated upgrade positions
updated reinforced position to accomade the extra fbx - also adjusted the gibs
updated tier 2 upgrade placement positions
also added a shelf to the tier2 workbench so it can more closely match the concept
updted upgrade placements for engineer and workbench tier 1
engineer table stripped - updated
range and accelerated visuals
LODs and material setup
prefabs replaced and updated.
Set item ownership for bonus items
Efficiency workbench upgrade now creates bonus item with the same skin as the source item.
Implement surplus upgrade.
Fix empty tooltip for prototype cost. Set it to something useful while I'm at it.
io workbench visual point setup
Some setup on io.table.deployed
workbench upgrades gibs added
workbench upgrades models and textures (salvage, recycle and comfort)
Can't open upgrade inventory if building blocked
Added support for per workbench-level upgrade visuals.
Assigned reinforced visuals for all workbench levels.
Fixed visual spawning method breaking initial LOD functionality.
Fix missing visual prefab link on reinforced item
Fix reinforced placement links