branchrust_reboot/main/workbench_upgradescancel

181 Commits over 61 Days - 0.12cph!

56 Days Ago
update textures for prototype upgrade
56 Days Ago
updated engineer workbench created empty states/models for prototype, range, defence, surplus, effiency and surplus. + full empty state mesh. created prefabs
57 Days Ago
wb3 setup
57 Days Ago
restore wb2 placement mesh ref
57 Days Ago
Hook up t2 filler/upgrade item links
57 Days Ago
forgot to commit empty filler prefabs
57 Days Ago
added empty states for tier 3 like tier 1 & 2
57 Days Ago
added prefabs for empty states for tier 2 updated tier3 fbx matertial settings
57 Days Ago
fixed missing mesh in prefab
57 Days Ago
tier 2 workbench empty states for upgrade parts + empty state for when theres no upgrades + updated tier 2 fbx
57 Days Ago
updated tier2 workbench fbx import settings fixed defence upgrade position
57 Days Ago
Initial filler visuals implementation
57 Days Ago
fixed positions for visuals
57 Days Ago
reorganised tier 1 so fbx's live in models folder added empty states for each workbench upgrade for progressive upgrades this preserves original visuals whilst allowing for upgrade placements. updated stripped back tier 1 workbench
57 Days Ago
Apply similar rounding to recycle bin effect as the recycler, to calculate nice chance of refund
57 Days Ago
update manifest
57 Days Ago
updated protorype icon and .item prefab to link to proper icon now
57 Days Ago
Merge from main
58 Days Ago
prototype upgrade textures
58 Days Ago
Entities can now block item moves client side before checking with server. Override for workbench, check client-side for deployables blocking slots too, show error toast if can't insert upgrade because of this.
58 Days Ago
Setup clearance for io tablle
58 Days Ago
merge from clearance
58 Days Ago
Tidy up upgrade icon display in workbench vital now we've got human-made icons
58 Days Ago
Merge from hierachy_optim
58 Days Ago
Merge from main
58 Days Ago
prototype upgrade texture update
59 Days Ago
Remove unintended antivehicle damage scaling
59 Days Ago
update manifest
59 Days Ago
added defensive upgrade icon
59 Days Ago
defensive upgrade textures
59 Days Ago
Merge from main
59 Days Ago
actually tick the save
59 Days Ago
Disable colliders on comfort/accelerated visuals. Add test save with all benches maxed out.
59 Days Ago
updated icons and updated manifest - still waiting for textured versions of prototype and defence before finalising their icons too
59 Days Ago
Add support for upto 10 upgrade icons in the vital panel at once. Now expands to two icon rows if needed.
59 Days Ago
created and added gibs for protoype and defensive upgrades - updated visual prefabs
59 Days Ago
io table too
59 Days Ago
added gibs for accelerated and range upgrades added collision for accelerated, range, defensive and prototype
59 Days Ago
Set workbench slots to 10 for now until we decide fore sure - easier testing/visuals
59 Days Ago
Setup remaining item->visual links
59 Days Ago
added and created lods for both prototype and defensive upgrades. updated visual prefabs
59 Days Ago
updated placements for prototype and defensive upgrades on each tier including engineer workbench. Adjusted shelving on engineer workbench to accomodate prototype upgrade
60 Days Ago
defensive and prototype upgrade mesh and wip textures added
60 Days Ago
updated tier 1 and 2 workbench lod distances to match tier 3 both tier 1 and 2 had different values and since tier 1 was too agressive i matched both 1 and 2 to 3
60 Days Ago
Merge from main
60 Days Ago
Merge from industrial_crafter
60 Days Ago
add engineer reinforced upgrades
60 Days Ago
added shelf to tier 3 updated upgrade positions updated reinforced position to accomade the extra fbx - also adjusted the gibs
60 Days Ago
updated tier 2 upgrade placement positions also added a shelf to the tier2 workbench so it can more closely match the concept
60 Days Ago
updted upgrade placements for engineer and workbench tier 1