branchrust_reboot/main/workbench_upgradescancel

159 Commits over 31 Days - 0.21cph!

8 Days Ago
Tidy up upgrade icon display in workbench vital now we've got human-made icons
8 Days Ago
Merge from hierachy_optim
8 Days Ago
Merge from main
8 Days Ago
prototype upgrade texture update
8 Days Ago
Remove unintended antivehicle damage scaling
8 Days Ago
update manifest
8 Days Ago
added defensive upgrade icon
8 Days Ago
defensive upgrade textures
9 Days Ago
Merge from main
9 Days Ago
actually tick the save
9 Days Ago
Disable colliders on comfort/accelerated visuals. Add test save with all benches maxed out.
9 Days Ago
updated icons and updated manifest - still waiting for textured versions of prototype and defence before finalising their icons too
9 Days Ago
Add support for upto 10 upgrade icons in the vital panel at once. Now expands to two icon rows if needed.
9 Days Ago
created and added gibs for protoype and defensive upgrades - updated visual prefabs
9 Days Ago
io table too
9 Days Ago
added gibs for accelerated and range upgrades added collision for accelerated, range, defensive and prototype
9 Days Ago
Set workbench slots to 10 for now until we decide fore sure - easier testing/visuals
9 Days Ago
Setup remaining item->visual links
9 Days Ago
added and created lods for both prototype and defensive upgrades. updated visual prefabs
9 Days Ago
updated placements for prototype and defensive upgrades on each tier including engineer workbench. Adjusted shelving on engineer workbench to accomodate prototype upgrade
9 Days Ago
defensive and prototype upgrade mesh and wip textures added
9 Days Ago
updated tier 1 and 2 workbench lod distances to match tier 3 both tier 1 and 2 had different values and since tier 1 was too agressive i matched both 1 and 2 to 3
9 Days Ago
Merge from main
9 Days Ago
Merge from industrial_crafter
9 Days Ago
add engineer reinforced upgrades
9 Days Ago
added shelf to tier 3 updated upgrade positions updated reinforced position to accomade the extra fbx - also adjusted the gibs
9 Days Ago
updated tier 2 upgrade placement positions also added a shelf to the tier2 workbench so it can more closely match the concept
9 Days Ago
updted upgrade placements for engineer and workbench tier 1
10 Days Ago
engineer table stripped - updated
10 Days Ago
Merge from main
10 Days Ago
range and accelerated visuals LODs and material setup prefabs replaced and updated.
13 Days Ago
Set item ownership for bonus items
13 Days Ago
Merge from main
13 Days Ago
Efficiency workbench upgrade now creates bonus item with the same skin as the source item.
15 Days Ago
Merge from main
15 Days Ago
Implement surplus upgrade.
15 Days Ago
Tooltip repurpose.
16 Days Ago
Fix empty tooltip for prototype cost. Set it to something useful while I'm at it.
16 Days Ago
Merge from main
16 Days Ago
io workbench visual point setup
16 Days Ago
Some setup on io.table.deployed
17 Days Ago
Merge from main
17 Days Ago
workbench upgrades gibs added
17 Days Ago
workbench gibs fbx added
17 Days Ago
workbench upgrades models and textures (salvage, recycle and comfort)
17 Days Ago
Can't open upgrade inventory if building blocked
17 Days Ago
Added support for per workbench-level upgrade visuals. Assigned reinforced visuals for all workbench levels.
18 Days Ago
Fixed visual spawning method breaking initial LOD functionality.
18 Days Ago
Fix missing visual prefab link on reinforced item
18 Days Ago
Fix reinforced placement links