branchrust_reboot/main/workbench_upgradescancel

181 Commits over 61 Days - 0.12cph!

20 Days Ago
update textures for prototype upgrade
20 Days Ago
updated engineer workbench created empty states/models for prototype, range, defence, surplus, effiency and surplus. + full empty state mesh. created prefabs
20 Days Ago
wb3 setup
20 Days Ago
restore wb2 placement mesh ref
20 Days Ago
Hook up t2 filler/upgrade item links
20 Days Ago
forgot to commit empty filler prefabs
20 Days Ago
added empty states for tier 3 like tier 1 & 2
20 Days Ago
added prefabs for empty states for tier 2 updated tier3 fbx matertial settings
20 Days Ago
fixed missing mesh in prefab
20 Days Ago
tier 2 workbench empty states for upgrade parts + empty state for when theres no upgrades + updated tier 2 fbx
20 Days Ago
updated tier2 workbench fbx import settings fixed defence upgrade position
20 Days Ago
Initial filler visuals implementation
20 Days Ago
fixed positions for visuals
20 Days Ago
reorganised tier 1 so fbx's live in models folder added empty states for each workbench upgrade for progressive upgrades this preserves original visuals whilst allowing for upgrade placements. updated stripped back tier 1 workbench
20 Days Ago
Apply similar rounding to recycle bin effect as the recycler, to calculate nice chance of refund
20 Days Ago
update manifest
20 Days Ago
updated protorype icon and .item prefab to link to proper icon now
20 Days Ago
Merge from main
21 Days Ago
prototype upgrade textures
21 Days Ago
Entities can now block item moves client side before checking with server. Override for workbench, check client-side for deployables blocking slots too, show error toast if can't insert upgrade because of this.
21 Days Ago
Setup clearance for io tablle
21 Days Ago
merge from clearance
21 Days Ago
Tidy up upgrade icon display in workbench vital now we've got human-made icons
21 Days Ago
Merge from hierachy_optim
21 Days Ago
Merge from main
22 Days Ago
prototype upgrade texture update
22 Days Ago
Remove unintended antivehicle damage scaling
22 Days Ago
update manifest
22 Days Ago
added defensive upgrade icon
22 Days Ago
defensive upgrade textures
22 Days Ago
Merge from main
22 Days Ago
actually tick the save
22 Days Ago
Disable colliders on comfort/accelerated visuals. Add test save with all benches maxed out.
22 Days Ago
updated icons and updated manifest - still waiting for textured versions of prototype and defence before finalising their icons too
22 Days Ago
Add support for upto 10 upgrade icons in the vital panel at once. Now expands to two icon rows if needed.
22 Days Ago
created and added gibs for protoype and defensive upgrades - updated visual prefabs
22 Days Ago
io table too
22 Days Ago
added gibs for accelerated and range upgrades added collision for accelerated, range, defensive and prototype
22 Days Ago
Set workbench slots to 10 for now until we decide fore sure - easier testing/visuals
22 Days Ago
Setup remaining item->visual links
23 Days Ago
added and created lods for both prototype and defensive upgrades. updated visual prefabs
23 Days Ago
updated placements for prototype and defensive upgrades on each tier including engineer workbench. Adjusted shelving on engineer workbench to accomodate prototype upgrade
23 Days Ago
defensive and prototype upgrade mesh and wip textures added
23 Days Ago
updated tier 1 and 2 workbench lod distances to match tier 3 both tier 1 and 2 had different values and since tier 1 was too agressive i matched both 1 and 2 to 3
23 Days Ago
Merge from main
23 Days Ago
Merge from industrial_crafter
23 Days Ago
add engineer reinforced upgrades
23 Days Ago
added shelf to tier 3 updated upgrade positions updated reinforced position to accomade the extra fbx - also adjusted the gibs
23 Days Ago
updated tier 2 upgrade placement positions also added a shelf to the tier2 workbench so it can more closely match the concept
23 Days Ago
updted upgrade placements for engineer and workbench tier 1