33,363 Commits over 4,109 Days - 0.34cph!
Fixed terrain slope calculation being slightly off on diagonal polygons
Fixed compile error due to missing root bone in chicken skin
Fixed generatemanifest/prefabupdate changing prefabs without changes
prefabupdate now 70x faster
grabbed latest phrases
Allowed water streams to form in the arctic biome again
Tweaked water level in the arid biome
Smoothened island outline shape falloff
Added separate conditional cliff texturing to beaches to allow for nice cliffs towards the ocean in the future
Made the default server seed get generated from a unique device identifier
Coderart-tweaked dirt texture to play nice with color mapping
Fixed rock_08 loving to be placed beneath the terrain
Tweaked maximum rock slopes
Fixed building walls horizontally out of the side of other walls
Made some quick icons for the building parts
Added speed param to chicken_anims (unused by the controller right now but animals use this)
In editor spawn with a foundation plan
Added chicken to the spawn handler
Fixed underwater color grading looking neon blue in the arid biome
Adding missing pillar icon
Made decor and grass refresh context menu force a refresh even if a patch wasn't shifted
fixed the chicken anim controller to use the Speed variable
Adding satellite dish game files and prefab
adjusted the chicken LOD so the transitions happen smoother
lowered the chicken sounds so you don't hear them halfway across China.
Fix for occupied loot bug
Subtracting satalite dish commit (to retain compatibility with current version - will readd it later)
Fixed invisible trees
Tweaked dedicated server timings
Adding speedtree to `always include shaders`
Now on u5b14
Fixed build server
Fixed trying to build osx twice
Time of Day update to 2.3.2
Fixed some mesh import settings that would create unnamed materials on library recreation
Fixed DS compiling
Added a rigidbody to animals (testing a theory)
Put building rendering on their own layer (for profiling)
Optimized player update and added profiling (average saving 4ms a frame depending on server conditions)
Increased max timestep (testing a theory)
Fixed campfire looking like metal
code adjustment - load/save server only
Fixed block damage overlay performance
Fixed block damage overlay z-fighting
Fixed block health bar not reaching to the end
Tweaked the placement guide to not z fight so much
Lighthouse monument check in, lots of files...this might break something/everything =/ so sorry early on.
Small lighthouse fbx fix.
Removed colliders from animal skins (animal root object should handle collision)
Server performance enhancements
Added gamemanifest check in SelfCheck
Physics layer adjustments for less client and server lag
Lighthouse fixing, scale and uv issues still to fix.
Fixed my scale issue, it was my error from this morning. Pivot error was throwing the scale out ingame =/.
Added DisableMaterialImport asset processor
Organized the monument assets in a somewhat future-proof fashion
sandstorm textures / sounds / script / prefab
Updated RustNative information (we probably need to review this info for all dll/so/dylib)
added particle system for various leaves blowing.
added smoke puff to several of the footsteps.
Fiddling with dll meta files again
Getting rid of 32bit so files we don't use
Lets disable 32bit libraries completely in the editor
Alright fuck you unity. Not including any 32 bit libraries, going to copy them over manually instead.