33,299 Commits over 4,109 Days - 0.34cph!
Merged endurance hunting and animal ranking from animal branch.
First pass at eoka pistol sounds. Fix eoka pistol firing twice at once
Ran scenes 2 prefab to fix broken prefabs
Fixed prefabs with missing components
Fixed infinite loop in Tools/Find/Prefab Errors
fix for occupied boxes on server crash
Network channels
Congestion handler
fixed melee regression (much easier to hit things again now)
3rd person fist fighting animations done.
Fixed not being able to pick up dropped items
Reduced animal acceleration.
Animals now all drop wolf meat.
turned off the base 'Overlay' layer when a player equips a weapon cuz it was redundant and it causing some glithces in blending.
fixed spear poking animation so it doesnt look ridiculous when stabbing a rock and having the spear pull out.
First pass at revolver sounds
Progress on stone set, wall, doorway, window and third pieces with prefabs done
Fixed GetTriangleTransform NRE
Fixed error reporting not always reporting
temp fix to the roof prefab - adding stone floor prefabs and new stonefloor_a textures
Fixed NRE in corpse dropping
Future proof how RPCs are written/read
Snap player back if they're somewhere they shouldn't be
Fixed wooden walls using brick walls skin
Protocol++
Clarified triangle index error
fixed missing data on roof prefab
PVT now using more settings directly from TerrainMeta
Optimized terrain rendering by not setting any splat prototypes on the terrain; because Unity
Time of Day update to 3.0.0 prerelease 1
Added improved atmospheric scattering with planet shadowing
Added horizon clouds
Updated PlayerNameTag and AtmosphericBlend to work with the new version of Time of Day
Zeroed terrain shader splat count tag; just in case
Fixed pvt compilation warning
Tweaked fog densities to work better with the updated scattering intensities (a physically based calculation will probably be required at some point)
added animations for the bear for when he's exhausted and breathing heavy from excessive running / attacking.
added 3rd person animations for picking up / dropping an item / shoving a player.
Random waypoints once again use TerrainFilter.
Fixed player and NPC calorie burn rate.
Updated MenuBackground scene
Another swing at GetTriangleTransform fix - hitInfo.triangleIndex doesn't get set properly with SphereCastAll?
added an angry_idle pose for the bear.
Tuned down exagerated pvt parallax mapping
Improved pvt parallax at mid-far distance
Restored custom deferred shader
Fixed shadow mismatches in transitions from floors/terrains to walls/rocks, caused by ambient lighting SH
Patched terrain shaders to include glossy env reflections, in order to better match other objects like rocks
Disabling message recycling (test)
Enable fps.limit for servers
Temp fix for syringe exception
Removed Google Analytics tooltip attribute and drawer as they override and break the default Unity tooltip attribute
Time of Day update to 3.0.0 prerelease 2
Updated PlayerNameTag and AtmosphericBlend
Fixed cloud shader compilation on Windows
Server logs now go into server identity folder
Server logs use windows newlines
Fixed sometimes reverting to real world time
Fixed base 3 having no collision.
Added dummy implementation of ServerConsole on OS X / Linux
Fixed realm weirdness (caused lock parenting to fail on client + other possible weirdness)
Strip ParticleScaler from server builds
Removed aimcone from bolt rifle
Throw error if Realm not set