33,286 Commits over 4,109 Days - 0.34cph!
harvested player corpses once again spew loot
quick fixes for corrugated skin
tweaked the animation playback speeds for the boar / bear
improved the spear running animation so it looks more natural and the spear is pointing forward
Updated textures and model (corrugated skin)
Re-created blend tree for 3rd person torch locomotion as it had been overwritten on the controller
Updated holdtype for wm salvaged icepick
Using melee will now stop sprint for a short time instead of not allowing you to attack
You can't sprint for a short time after landing
nerfed bow a little bit (still better than it was before)
fixed metal doors being opened slightly upon relog
rigged up the horse model; added a 3rd skin for the horse.
Merging ItemDef revolution to main (stuff is missing/broke, but it's only dev)
Removing unused RemoteLog stuff
Removed temprary dev script
added 4 different LOD versions of the horse. some skin tweaking.
Fixed bow
Fixed picking up
Protocol++ (network + save)
Fixed that some rocks wouldn't spawn (incorrect prefab folder)
Tweaked some spawn rules
Tweaked colormap (clientside)
Building parts names, icons
Fingered audioclips
nameconflict files - I may have broke something
Lantern check
Lantern uses fuel
Undoing name conflict deletes
Updated rustbuilder for u5rc1
Fixed crafting sometimes taking more than it needed
Upgraded project to u5rc1
Tweaked some terrain atlas related texture import settings
Updated amplify color
Time of Day update to latest
placement guide materials
Fixing some meta changes to expect smoothness, height and specularity in gamma space
Updated atlas gen to fix/force import settings on generated atlas textures
Item dropping
Item actions
Fixed selected item display
Fixed pickup/drop notices
Can eat food and use medicals from belt bar (by pressing number)
Fixed a bunch of warnings
Increased topology modifier radius of rocks 7, 9, 10 and 13 to prevent roads from going through them
Increased required distance between two powerline poles
Tightened shore topology to keep lighthouses from spawning very far out in the ocean
Removed the ugly bridge placeholders (roads stop at the shore now, bridges will be added once we got some art)
Made bridges more expensive for the road planner
Added UA beta, removed GA
Collect protection properties from clothes, scaled by condition
some animations for the horse (running / idle )
Re-saving a bunch of stuff hoping to fix build error " unsupported data on target platform"