33,228 Commits over 4,109 Days - 0.34cph!
Removed debug line drawing
fixed a bunch of melee attacks that were showing missing polygons
improved a bunch of viewmodel screen shake effects for all of the melee attacks. (reduce the exposure of the floating arm)
Improved the wolf attack animations
Layer culling tweaks
Enforce building skin layer
Optimizations and error fixes
Tweaked performance report
Another dumb player spawn fix
tweaked some chicken/bear anims;
improved the 3rd person deploy / reload animations for ak47
Decal shader
Perf/Memory tweaks
Fixed reporting the same crash twice
Added Ionic.Zip dependancies
Never wound while sleeping
bleeding stops when wounded
Dead players provide no comfort
Sleeping players add half comfort
Furnace provides comfort
Fixed bug where a tool cupboard placed too close to a wall would prevent other blocks from being placed closeby
bleeding *actually* stops when you are wounded now
beartrap more likely to wound
merge from main/riversound
prevented player from flinching in his sleep
tone down the view rotation when attacking with melee weapons
New repair bench check in.
Merged decals branch to main
Updated some clothing items for compatibility. Updated some materials in the Shader Test scene.
Added a bunch of materials for the Shader Test scene. Added the clothing shader. Added some missing meat models.
building damage particle giblets ( wood / stone / metal )
Gibs now have physics material setting
UnityAnalytics event with frame timings
replaced fps.graph with perf
setting perf to 2 will show more details
Fixed smoe missing materials
Assigned the collision mesh overrides to foundation, foundation.steps, foundation.triangle to use the custom collision meshes made last week
Hide blueprints when looting
Can drop items by dragging them outside of the inventory
new tracer effect
lowered rate of fire for some weapons
Merge from terrain-improvements
SpeedTreeCleanup: Fixed some special cases