33,186 Commits over 4,109 Days - 0.34cph!
Fixed stringpool error in editor
Fixed player health display
Fixed incendirty rocket crash
Mountain peak fume effect.
Proc map water level hack ( revert this shit and update proper plz andre )
Fixed crafting queue not returning ingredients on disconnect/sleep/die
Barrels and ore don't respawn in ocean.
Send new ambient sounds to the right mixer channel
Second loot table tweak for barrels.
Added hemp plants to Hapis Island forests. Picking them gives clo... I mean plant fibers
Elephant grass & mountain cloud effect tweaks.
Subtracted changeset 8635
Properly fixed ocean water level
Added faster calculation path for colliders that are equal to their AABB to AddToWaterMap
Hemp copy & paste to procmap
Fixed climate script being stripped from servers
Don't spawn tundra field trees in the arid biome
Fixed crash when spawning block.halfheight (Unity 5.1 missing material crash)
Fixing/Diagnosing server BaseCorpse NRE
Fixed server NRE in ServerProjectileHit
Extra warning is primaryBody isn't set
Handle server is full properly
Shader variant updates
Editor item creation tool
Added wolf headdress model, textures, etc.
portable electrical generator model + materials.
A bunch of new ambient stings
Fixed deployable guide missing some of the mesh
Added deployable distance to Construction component for helk
Inventory contents contents
Item/container contents flags
Not Player Usable tag on collider objects - to make it so ent only 'usable' from specific point
Oiljack animations and prefab setup
Item containers can define the max stack size
Can define item defs to never drop a world model version
First version of an optimized custom draw call batching system
ItemDef - maximum draggable amount
Added selection history editor window
Unified itemicon's smaller icon
Show contents on vessel item icons
First pass at bullet flybys
Missing parentheses.. Doh
Updated quarry bucket collision
Added Oiljack gibs
gibs for mining quarry @helk
Also adding a missing texture for oiljack
Updated barricade.wood to use the generic texture atlas