branchrust_reboot/maincancel

35,034 Commits over 4,505 Days - 0.32cph!

12 Years Ago
Forgot file
12 Years Ago
Updated vm hatchet anims & removed left hand visible when running
12 Years Ago
bridge blockout section.
12 Years Ago
Updated blends on vm hatchet controller
12 Years Ago
Made satellite dish metal grate material cutout
12 Years Ago
I forgot the warehouse prefab scene =/
12 Years Ago
Missing meta files Fixed NRE when redirect is empty in AIRedirect
12 Years Ago
Can build on roads/caves again
12 Years Ago
Send states reliably
12 Years Ago
some more horse animations (attack / flinch ); tweaked walk anims
12 Years Ago
Fixed missing references on the northern field tree colliders
12 Years Ago
Sleeping bags can be destroyed Save+Network Protocol++
12 Years Ago
Merged with stable
12 Years Ago
Remnant container files - Includes new monument prefab
12 Years Ago
Removed Lidgren Removed Facepunch.dll (all inside instead) Switched networking to use Raknet
12 Years Ago
Updated native dlls
12 Years Ago
Making sure builder is up to date
12 Years Ago
more updates to vm stone hatchet anims & controller
12 Years Ago
Procedural Map fixes
12 Years Ago
merge into main
12 Years Ago
junk folder
12 Years Ago
Exception fixes
12 Years Ago
Tweaked builder to delete hashtool better
12 Years Ago
projectiles can ricochet
12 Years Ago
protocol++
12 Years Ago
Fixed human meat cooking
12 Years Ago
lose some extra velocity on ricochet
12 Years Ago
merge from main/footsteps
12 Years Ago
Fix missing ambience manager prefab in proc map
12 Years Ago
Fix owl & gull ambient stings Actually remove old footstep sounds for real this time?
12 Years Ago
added new horse anims ( gallop / sleeping ); Tweaked a bunch of other anims for the horse
12 Years Ago
horse sounds
12 Years Ago
prefabs for the horse
12 Years Ago
Mix adjustment
12 Years Ago
Ensure two footstep sounds won't trigger simultaneously from overlapping animation events
12 Years Ago
Extend footstep raycast range so footsteps trigger more reliably when running downhill
12 Years Ago
Consolidate some footstep stuff that doesn't need to be in two separate classes
12 Years Ago
Undoing footstep commits (they broke the compile)
12 Years Ago
meta files
12 Years Ago
Handle CONNECTION_ATTEMPT_FAILED
12 Years Ago
Fixing server shutdown NRE
12 Years Ago
Boilerplate for recording bytes sent
12 Years Ago
Added stats tables to BaseMelee preview http://goo.gl/WV1lBp
12 Years Ago
Fixed protection properties not expanding when new damage types added Beefed up block vs melee protections
12 Years Ago
wooden door key can be burnt in fire/furnace
12 Years Ago
Try Catch around UnityAnalytics calls - because they're throwing errors for some people
12 Years Ago
Enabled reflection probes on the 3 fastest quality settings (fixes black water)
12 Years Ago
Metal walls
12 Years Ago
Low wall grades
12 Years Ago
foundation, floor, roof, walls, stairs - metal tier