branchrust_reboot/maincancel

32,248 Commits over 4,048 Days - 0.33cph!

10 Years Ago
much different leather icon waterpipe shotgun does a bit more damage and is slightly more accurate
10 Years Ago
Touching these files
10 Years Ago
Native networking library cleanups
10 Years Ago
Use animation layering to determine how the player looks like when he aims up/down (in 3rd person). The spine bends more naturally and the player points at where he's looking at more accurately. I still need to add IK system to plant the player's hand to the weapon for some poses (rifle, pistol, etc.)
10 Years Ago
doubled small box capacity
10 Years Ago
All hide armor requires leather
10 Years Ago
crossbow zoom increased slightly
10 Years Ago
update research table inventory immediately
10 Years Ago
Part 2 because Plastic is being a bitch
10 Years Ago
fixed research table UI
10 Years Ago
Increased warehouse monument count to 3 Fixed various monument terrain blending setup issues
10 Years Ago
Added BaseEntity.OnStartBeingLooted
10 Years Ago
ak47 recoil is in line with legacy m4 removed item ingredient/paper requirements from researching
10 Years Ago
Added setSlotFromSiblingIndex to ItemIcon
10 Years Ago
Item fixes
10 Years Ago
fixed string format error in research panel
10 Years Ago
lighthouse loot
10 Years Ago
added some minor loot to the sat dish
10 Years Ago
enabled state fixes
10 Years Ago
phrases updated blueprint fragment system descriptions
10 Years Ago
added static quarry added static quarry to warehouse prefab added research bench and refinery to airfield added oil barrel spawns to airfield halved pumpjack/quarry mining rate reduced amount of lowgrade fuel you get from crude oil to 3 from 5 seriously reduced amount of lowgrade fuel you get per crafting session lowered amount of lowgrade fuel required for furnaces merge into main
10 Years Ago
Fixed manifest
10 Years Ago
All bigger animals give leather instead of cloth Leather is now required for roadsign / metal armor and the hide poncho
10 Years Ago
Research table ui
10 Years Ago
fixed rocket splash damage reduced rocket splash damage radius from 5 to 3.8 humans give almost no animal fat anymore, but give +1 fat per 3 minutes alive ( max 20 ) fixed fireballs not spreading
10 Years Ago
Scene2Prefab preserves prefab active state
10 Years Ago
Prefab auto-disable
10 Years Ago
Merge from procgen10
10 Years Ago
Research table pivot point fix, also updated prefab volumes, which were wrong after the offset was made.
10 Years Ago
Fixed skins not showing in front page inventory
10 Years Ago
Large refinery files ~ model/lods, mats, collisions, gibs aaaand prefab
10 Years Ago
oil crater implementation oil/ore is binary for deposits
10 Years Ago
FileStorage changes for bawng
10 Years Ago
Don't let wind generator be researched/found Updated phrases
10 Years Ago
Storage fixes
10 Years Ago
Updated image storage, less greedy, sqlite db
10 Years Ago
Toptier door hatch collider and visibility state
10 Years Ago
enable blueprint wipe
10 Years Ago
Out of date prefabs
10 Years Ago
Fixed cargo plane lag
10 Years Ago
Fixed lootspawn warnings
10 Years Ago
Fixed multiple doors
10 Years Ago
fixed door superjump exploit
10 Years Ago
merge from main/newmeleesounds
10 Years Ago
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10 Years Ago
can unload ammo from weapons fixed supply drop contents map is default blueprint
10 Years Ago
explosions damage deployables explosions use line of sight
10 Years Ago
Female tshirts/tshirt adjustments
10 Years Ago
Unified item naming (which changes their ids so save++, network++) Rebuilt loot tables (because itemids changed) Added ItemDefCSV (for importing/exporting to google sheets)
10 Years Ago
Changed the snow jacket materials to use the cloth shader Added the female snow jacket and associated prefabs