32,250 Commits over 4,048 Days - 0.33cph!
modified the 3rd person SMG animations so the player is holding the gun properly.
Adding floor spikes, model, mats, prefab, gibs and collisions
Big and small water tanks, lods, gibs and prefabs.
Research Table art, prefab integration with lods/gibs/col
lowered the horse scale a bit
lowered SMG fov
repositioned viewmodel to be lower
updated wick sparks to be emissive
Spawnhandler - enforce limits properly - attempt 2
Updated lootspawn to include map
Updated phrases
Sounds and special fx for the SMG view model
worldmodel for the SMG all done
beancan grenade icon update
Fixed horse having no collision
Fixed ironsight zooms being fov dependant
Map - hide paintbox until cursor unlocked
Fixed NRE in AnimalSkin (horse had no renderers set)
Forgot river physics material (for footsteps)
Baked HapisIsland water map (ignore this in your next merge Petur)
Pay attention to map size when in EnforceLimits
Removed debug info about texture creation
nerfed arrow projectile velocity
If too many spawnables on load, delete a bunch of them
Fixed invisible feet shadows
Fixed twitchy shadows when dead/wounded/asleep
Fixed some clutter issues
Disabled clutter rocks for now since they appear extremely floaty with the new per-pixel terrain displacement
reduced extra-long delay chance
fixed compile errors with grenade
grenade polish
beancan grenade first pass
beancan grenade first pass
giddyup - merged research table into main
fixed the horse LOD
tweaked some animations on the horse
Fixed drag and drop out of inventory
Fixed accidentally dropping items in the lines between the slots in inventory
Removed a bunch of hopefully redundant layers from the footstep detection (fixes footsteps inside players)
Disabled checksum disconnect until next month
Halving tree count (Speedtrees in Unity aren't speedy at all)
Reducing animal count
Tweak Menu timings - time layers
Goosey has been committing to the wrong branch :S
Tweaks menu - timings boilerplate
RPG type 3 fbx + prefab + textures + material + LODs
Huge UI performance increase
Added eraser to map
Map drawing always enabled, pan around with right mouse button
Made console history culling less terrible
Added missing world setup object to PlayerModel scene
Fixed blue shirt collision being scaled by 100x
Fixed metal plate collision being scaled by 0.3x
Fixed hazmat helmet collision being scaled by 10x
Added warnings if skinnedcollider is scaled
Fixed main menu NRE
Added "debugmode" start parameter
fixed bullets in pistol texture