32,250 Commits over 4,048 Days - 0.33cph!
health regen radiation limit adjusted
Fixed manboobs showing through clothes in editor
Fixed some items being instant-craft + added warnings
radiation damage regression fix
clothing has some minor radiation protection
radiation balance
grenade balance
explosives use multiple damage types
Fixed WoundingEnd bugs (thans bawng
grenade bounce sound is no longer 2d
added grenade icon
Strip all effects from playermodel when disabling/enabling (fixes hurt fx on respawn)
Fixed some trigger bugs
Added TriggerHurtEx (can hurt based on movement, play effects)
Added TriggerMovement (can modify player's movement)
Barricades slow players movement
Barricades deal damage based on movement
Added wooden barricade with barbed wire
Added metal barricade
Updated phrases and lootspawn tables
Minor fix in the two new radtown prefabs
Updated game manifest
some rope texture definition improvements
fixed some barricades pivot placement
Fixed bleeding notification not showing
Updated grenade to be in 'Weapons' loot table
Reduce falloff distance for impact sounds
First pass at bear sounds
improved the special fx when shooting cloth material (added flecks of fabric flying out)
fixed viewmodel fov regressions
sleepingbag uses cloth physics material (test)
stone more expensive
armored much more expensive
Fix for awake players not adding comfort
metal helmets protect slightly less, and there is a graident between all of them
metal clothing costs much more
firearms are more expensive and the cost levels between them more apparent
stone hatchet world model
tweaked the inplace turning animations
turn inplace animations for rifle / rock / spear / torch
wooden barricade boilerplate
Fixed parallax going awry; also got rid of a few unnecessary normalizations when using it
Splat normals now ignored below LOD 300
fix for sleeping bag list not showing up
Food items now mostly give health over time instead of in one go - prevents combat spamming
You also lose all pending health points when taking damage
Removed unnecessary hack for sleeping bags
small refactor for eyepeek
small fix for eyepeek deployable placement
increased tracer width
lowered zoom on some weapons
turn in place animations for hatchet / pickaxe / pistol / grenade
tweaked the sprinting animations for pistol / rock
tweaked the campfire crouching animations
re-exported barricades using a single component - proper
re-exported barricades using a single component
skull fbx + prefab + mat + textures
Fixed items ejected from furnace/campfire/storagebox falling through the world
Fixed vitals sometimes not showing
No placing sleeping bags under water