32,250 Commits over 4,048 Days - 0.33cph!
improved the flinches for the horse and stag
forgot one thing in this bad boy twig
merge from building_skins2
Merging wounded stuff into main
Offset starting position of wounded anim so head lands at 0,0
made some improvements to the 3rd person spear animations for idle/running/jogging
merge from main/impactsounds
improved the flinches and attack anims for the bear and the boar
updated lod uvs for the torso
Replaced gamma hack darkening with ISO effect
Log terrain map allocation sizes
nerfed pump shotgun (used to do 300 damage per shot, Wowzers)
consuming plays appropriate sound effects
can only eat every 2 seconds - prevents food spam mid combat (temp fix)
max caloric regen restricted to 60 hp + 40hp * comfort
shooting or aiming projectile weapons will stop sprinting (instead of not being allowed to do those actions when sprinting)
pressing sprint when autosprinting will disable it
Nerfed salvaged hammer - Had old melee values in it with a range of 1.8, also made more expensive
balanced stone pickaxe
bandages cheaper
updated the animal skins to use the PBR shader
Fixed trees not spawning
Made FPS less guessy
Fixed player model LOD warnings
Tweaked building LODs
Disabling graph in FPs graph (because it hurts FPS, badly)
fixed bow being held in the WRONG hand
fixed the mecanim having hundreds of unnecessary state transitions.
Updated skinning on head2
Dump memory object information if available
Making ConstructionGrade a PrefabAttribute
Prefab preprocess, try to strip unneeded gameobjects
Water normal map fiddling
Merged /main/deploytosocket to main
Updated ProjectSettings to u5p2
Removed depth offset from sky shaders
renamed shotgun_pump hold overlay so it doesnt conflict with shotgun
made some improvements to the player flinch animations
Fixed GameTrace failing inside caves
Fixed that the camera instance in the procedural map scene was overriding the clear flags setting of its prefab
Changed camera clear flags to solid color
Launcher framework changes
Pushed culling at absolute 0% on all blocks.
Foundation stone floors issues were a broken path to a mesh.. possibly a previous code merging error
fixed some missing skin links for some view models.
updated some view model skins to use the new PBR shader
shooting or aiming projectile weapons will stop sprinting (instead of not being allowed to do those actions when sprinting)
pressing sprint when autosprinting will disable it
Fixed lock not getting removed from destroyed doors
Fixed player counts in server browser when player counts > 128
Removing culling on all wall blocks (was sometimes set @1%)
Fixed stone foundation prefabs culling a part that should always render
Scene2Prefab (updated satellite dish prefab)