branchrust_reboot/maincancel

32,250 Commits over 4,048 Days - 0.33cph!

10 Years Ago
improved the flinches for the horse and stag
10 Years Ago
Network protocol++
10 Years Ago
Updated wounded anims
10 Years Ago
forgot one thing in this bad boy twig
10 Years Ago
merge from building_skins2
10 Years Ago
Merging wounded stuff into main
10 Years Ago
Offset starting position of wounded anim so head lands at 0,0
10 Years Ago
made some improvements to the 3rd person spear animations for idle/running/jogging
10 Years Ago
Gunshot reverb tails
10 Years Ago
merge from main/impactsounds
10 Years Ago
improved the flinches and attack anims for the bear and the boar
10 Years Ago
updated lod uvs for the torso
10 Years Ago
head 1 fixed lod uvs.
10 Years Ago
compile error fix
10 Years Ago
Didn't save
10 Years Ago
Replaced gamma hack darkening with ISO effect
10 Years Ago
Log terrain map allocation sizes
10 Years Ago
nerfed pump shotgun (used to do 300 damage per shot, Wowzers)
10 Years Ago
consuming plays appropriate sound effects can only eat every 2 seconds - prevents food spam mid combat (temp fix) max caloric regen restricted to 60 hp + 40hp * comfort shooting or aiming projectile weapons will stop sprinting (instead of not being allowed to do those actions when sprinting) pressing sprint when autosprinting will disable it Nerfed salvaged hammer - Had old melee values in it with a range of 1.8, also made more expensive balanced stone pickaxe bandages cheaper
10 Years Ago
Draw distance tweaks
10 Years Ago
updated the animal skins to use the PBR shader
10 Years Ago
Fixed trees not spawning Made FPS less guessy Fixed player model LOD warnings Tweaked building LODs
10 Years Ago
Disabling graph in FPs graph (because it hurts FPS, badly)
10 Years Ago
fixed bow being held in the WRONG hand fixed the mecanim having hundreds of unnecessary state transitions.
10 Years Ago
Updated skinning on head2
10 Years Ago
Gameobject cull fix
10 Years Ago
Dump memory object information if available
10 Years Ago
Making ConstructionGrade a PrefabAttribute
10 Years Ago
Prefab preprocess, try to strip unneeded gameobjects
10 Years Ago
Water normal map fiddling
10 Years Ago
network protocol++
10 Years Ago
Merged /main/deploytosocket to main
10 Years Ago
some LOD meta file
10 Years Ago
Updated ProjectSettings to u5p2
10 Years Ago
Removed depth offset from sky shaders
10 Years Ago
renamed shotgun_pump hold overlay so it doesnt conflict with shotgun
10 Years Ago
made some improvements to the player flinch animations
10 Years Ago
Fixed GameTrace failing inside caves
10 Years Ago
Fixed that the camera instance in the procedural map scene was overriding the clear flags setting of its prefab
10 Years Ago
Changed camera clear flags to solid color
10 Years Ago
Player list tweaks
10 Years Ago
Launcher framework changes
10 Years Ago
Pushed culling at absolute 0% on all blocks. Foundation stone floors issues were a broken path to a mesh.. possibly a previous code merging error
10 Years Ago
fixed some missing skin links for some view models. updated some view model skins to use the new PBR shader
10 Years Ago
Updating RustBuilder
10 Years Ago
shooting or aiming projectile weapons will stop sprinting (instead of not being allowed to do those actions when sprinting) pressing sprint when autosprinting will disable it
10 Years Ago
Fixed lock not getting removed from destroyed doors
10 Years Ago
Fixed player counts in server browser when player counts > 128
10 Years Ago
Removing culling on all wall blocks (was sometimes set @1%) Fixed stone foundation prefabs culling a part that should always render
10 Years Ago
Scene2Prefab (updated satellite dish prefab)