32,248 Commits over 4,048 Days - 0.33cph!
Missing construction renderer ~
metal tier distance tweaks
merge from building_skins2 - All the lod stuff
Altered playerskin1 material to use new materials. Seems that by auto-default it selects skin number 2 rather than 1? Probs not a biggie.
Will be updating the rest of meshes now.
* added new torso and head fbxs
* added the new prefab
* replaced the player 1 skin textures to match the new mesh uvs
* updated the playerskin 1 material
* deleted old playerskin1 textures
First pass at beartrap sounds
Fix hilarious doppler effect issue on speeding deer footsteps
improved the 3rd person animations when player holds a rock
Re-enabled ambience sounds by default (gulp)
Time of Day update to 3.0.1f2
More skin variations
Fixed bluehair syndrome
Fixed some arms on some viewmodels using the wrong material
merge from building_skins2 - ~skins dirt accumulation and other fixes
Updated some image effect shader syntax
Time of Day update to 3.0.1
Added aerial density and fog color to climate blending
fixed the scaling on the water footsteps
Arrows are cheaper and you get 2 per crafting session
2 shotgun shells per crafting session
Make sure looping sounds continue playing when their gameobject is disabled and re-enabled
Fix missing sounds on a few in-world objects
Impact sound volume tweaks
Fix reverb falloff on gunshots not updating before the sound starts playing & optimize reverb/highpass falloff scripts
improved 3rd person walking with rifle.
tweaked idle animations for the rifle / torch / unarmed
new special fx for footsteps in water
water footsteps stay on the surface of the water now
missing if CLIENT for new sound stuff
merge from main/soundrefactor
fixed bizzare bug where deployables on terrain would be removed if a building block was destroyed
urban pants are a little better
metal hatchet doesn't lose condition as fast
improved 3rd person animations for piackaxe
torch is cheaper to produce
balance of resource gathering, balance of building health
vm bota bag - made drinking/ emptying/ collecting loopable anims
Deleted old vm bota bag deploy anim
Set up vm bota bag anim controller with new anims & behaviour
Ignore image effect warnings on dedicted server
Added additional first pass bota bag vm anims
Updated RustNative with some optimizations
Network protocol++
Fixed top tier block upgrade costs
Fixed hurt overlay being disabled
Added graphics.lodbias
Added NearbyEntities to camera
Made conditional models only care about nearby entities (fixes holes in foundations)
Trigger object lists use HashSet instead of List (perf improvements when adding/removing)
Fixed invisible placement guide
Added physics stats to dump
Removed "unconnected packet" warning because it worries server host for no reason
Fixed playerattack nre
Duplicate entity in save handling/warning
Increase general terrain friction