33,167 Commits over 4,109 Days - 0.34cph!
tweaked lr300 rifle anims
tweaked the SMG animations ( made them less floaty )
fixed the sound timings on the lr300 and ak47 animations ( the sounds better match the animations now )
mp5 viewmodel animation tweaks and sound synch fixes
Fixed tool cupboard notes not visible when close (RUST-1503)
Fixed dumb handling of deferredMeshDecal edit-mode update calls; restored functionality
Added LOD's and colliders to the truck cabin
Scene2Prefab (updated truck cabin in the harbor prefabs)
Added prevent building volumes to harbors
Fixed layer on static doors
Scene2Prefab (updated static industrial doors)
Enabled instancing support on all rust/std shaders
disabled xmas content
protocol++
Fixed screen space shadows errors in gl and d3d9; edited to support SM 3.0
ParticleSystemCull + ParticleSystemLOD properly disable particle systems (perf increase)
Enabled instancing on grass shader (just in case) and unity std override shaders
added distance culling to bed/pookie/rock
Cherry picked
18108 from prerelease
Fix burlap phys impact voice limiting (RUST-1497)
Tighter voice limiting on bullet flybys
Fix bear footsteps not playing when a bear is running and turning
Sound occlusion can't be disabled via the console
Ambience polish
Removed screenspace shadows
Snow piles on tree bases cull
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Log warning when entity switches to null network group
Don't apply propertypblocks to gibs if they're empty
Removed unused building block code (optimization)
Fixed ak, lr300 viewmodels casting shadows
Added color and detailST as instanced properties (rock instancing)
Fixed crane rotation and moved flatbeds
Portacabin colider fixes / glass can be now shot through
Disabled MSAA in quality=5 for now
Removed ConstructionRenderer (memory, perf)
Quote filename when opening renderinfo