33,174 Commits over 4,109 Days - 0.34cph!
LOD adjustments for Metal Fragments
LOD adjustments for animal fat
LOD adjustments for large generic can
LOD adjustments for the washing machine
LOD adjustments for broken wheel
Door hatches use batching
Door hatch movement script is client only
Door hatch movement script no longer uses InvokeRepeating
Fixed some graphics effects not actually toggling
Added back potato mode for terrain and objects; only active when shader level equals 100
Deprecated _NORMALMAP keyword; not used
Removed a few keywords in terrain related shaders
Stone pickaxe optimisation
Ceiling light prefab fixes (RUST-1523)
CraggyIsland cave updates
Explosives do all LOS checks before destroying any entities (RUST-1546)
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q no longer closes vending machine admin panel
added small light to vm screen
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properly detect player infront/behind of Vending Machine RUST-1553
re-instated wall.frame.shopfront.metal prefabs - Drawer item exchange shopfront
can rotate empty vending machines
Fixed local player not skipped in vis testing
vending machine sounds are serverside (everyone can hear)
vending machine has busy panel while vending
can only access vending machine inventory from rear
cannot lock vending machines (can't be used as safe)
protocol++
added automatic door closer
vending machine requires construction layer under it
phrases
protocol++
VM screen cycles available items (super laggy/unoptimized wip)
thrown weapons/tools jam door closer
m92 worldmodel anim tweaks
m92 worldmodel shell ejection improvements
new 3rd person flamethrower animations
added reload animation for flamethrower worldmodel
added new 3rd person player crossbow animations
rigged up worldmodel crossbow to play reload animations
double shotgun 3rd person player animations
improved worldmodel animations for double shotgun
eoka 3rd person player animations
added code to play 3rd person flint strike animation for eoka pistol
3rd person pump shotgun animation tweaks
Component world model setup
Updated native renderer lib with adjusted readback swizzling
Cherry picked foliage shader and deferred transmission changes from prerelease/dungeon_art_4
merge from fridge_deployable
Resources world model setup
shopfront metal now has reinforced glass instead of bars
adding glass_reinforced generic textures
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removed research paper world model
Fridge takes damage, allows more storage