33,171 Commits over 4,109 Days - 0.34cph!
Added culling safemode that uses unity api sync readback; disabled by default
Fixed culling frame mismatch between camera parans and hiz pyramid
Fixed potential loss of culling result RT on alt-tab
Switched to single sphere, increased player culling radius (debugging)
Increase vis update rate to every frame (debugging)
Disabled ragdoll culling (debugging)
Fixed server compile
Protocol++
Glass bullet impact decal files (for testing)
Manifest
switched glass material to standard
Added a test glass volume to craggy
fixed missing 3rd person bandage animations
Converted fridge textures to specular workflow
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fridge only accepts food items
fridge much cheaper
corrected vending icon
semi auto rifle does 15% more damage
python fires slightly faster & does18% more damage
semi auto pistol slightly higher recoil penalty when moving
semi auto pistol slightly higher aimcone ( only noticeable at longer ranges )
can pickup beartrap
can repair beartrap
Fixed bullet glass impact decals
improved the impact fx when shooting glass
Changed screenImageShader render queue to transparent-1
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merge from main/soundocclusion2
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material adjustments to vm screen
fixed new sell orders sometimes not showing up
ItemContainer locked shows locked cells even if empty
append (Accepted) to player name in shop front
increased image cycle delay
new sounds and f/x for melee weapons hitting glass
fixed metal shopfront not destroying with frame
reduced fridge help
adjusted vendingmachine screen materials
vendingmachine skinnable no longer targets vm_screen
can no longer place deployables inside metal shopfront
Fixed vending machine screen not displaying properly for some
Edited fridge description
Scaled models down 15%
Fixed seam in burlap wrap
Bolt rifle skins can be 2048
Fixed cap model download
Added simple screen interference effect to vending machine
Disabled default culling toggle for patch
Added lower quality LOD (<300) to std refraction shader to disable grabpass
Adjusted vending screenImage shaders and std refraction draw queues
Sulphur ore & metal ore world models
fridge same protection as repair bench
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Added custom render queue adjustment to standard shadergui
Fixed decal bullet glass ordering
fixed screen interference
fixed background of vm screen being too reflective
More transparent ordering workarounds to fix particles clipping against window
Fridge size tweaks (scale -12.5%)
Fridge workshop model is openned
fridge door tweaks for readability
Fixed vending machine screen text now showing
Fixed vending machine text and glow lights not refracted
Fixed vending machine screen glass not refracted
Fixed warning in screen interference shader
Added double sided lighting to glass impact decal + custom shader