34,501 Commits over 4,232 Days - 0.34cph!
    
    
    
        
        
            
            
            
                
                Added tint to water caustics
 
                
                
                
                
                
             
         
        
            
            
            
                
                Game manager no longer sets the game object name when taking from a pool (performance)
Optimized some LOD grid code (for the most part pointless, but slightly faster and better for profiling)
Added additional profiling to LOD, pooling and mesh batching code
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added refresh_stability debug console command
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed OnEnable hack from EntityFlag_Toggle (no longer slows down entity instantiates)
Fixed OnSendNetworkUpdate not being called in SendNetworkUpdateImmediate
Fixed OnPostNetworkUpdate not being called immediately when receiving a new entity
 
                
                
                
                
                
             
         
        
            
            
            
                
                Prefab pool no longer hashes twice when looking up a prefab (pretty irrelevant since the key is an integer)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Eliminated needless string reallocation from GameManager.Instantiate (relevant when streaming in thousands of entities)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated BuildingTest.sav (now also contains building stability)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Optimized BaseEntityChild.Setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Stone gate gibs are no longer the incorrect wood gate ones
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed viewport resize breaking water when reflections are enabled
 
                
                
                
                
                
             
         
        
            
            
            
                
                made a slight tweak to the semi-auto rifle's iron sight alignment
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed unlit campfires hurting players after server restart
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added foliage displacement debug (via terraintexturing)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Skip adding the CL entity name prefix if the game object name already contains it
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Saved redundant fetch+sampler in a few water related passes
More water displacement on slighly inclined terrain
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from dangerous_optimizations
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed box collider of local player being enabled after respawn (forcing player in random directions)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed potential NRE in FootstepEffects
 
                
                
                
                
                
             
         
        
            
            
            
                
                Netgraph can only be used by admins and developers (RUST-1327)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed water vis trigger handling non player objects + potential timestamp collision
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed water-related DX9 half screen darkening issues across all gpu models (RUST-1322)
Fixed DX9 broken motion blur on AMD R9 (possibly others)
Fixed DX9 broken water reflections on AMD R9 (possibly others)
 
                
                
                
                
                
             
         
        
            
            
            
                
                flame turret with textures, materials, gibs, col, prefab etc
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled water vis trigger for update/wipe; not server ready yet
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed river overlap-related reflection issues (RUST-1330)
Tweaked shore alpha fade water material params; touched relevant water shaders
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Autoturret can now only hold 556 ammo instead of any item
Erased all traces of the old garbage bone armor
phrases/loot/manifest
protocol++
merge into main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added collider_capacity and renderer_capacity convars (limit the vertex count of collider and renderer batches)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed players appearing with wrong name tag (RUST-1331)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Stricter flyhack detection (RUST-1320)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merged lighthouse fixes from dungeon_art_3
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added padding to environment volumes to fix tiny gaps when placed by hand
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                changes to vending machine
 
                
                
                
                
                
             
         
        
            
            
            
                
                added gibs to the vending machine
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed underwater rendering
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed water overbrightness due to background fog
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Guitar viewmodel
worldmodel + LODS (now drops model instead of burlap sack)
folder now setup in line with other items
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added more rocks around lighthouse/ network ++
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ran scene2prefab to fix missing materials
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled some new elements of player pooling to fix missing footsteps, weapon world model issues
 
                
                
                
                
                
             
         
        
            
            
            
                
                Player model footsteps refresh their player reference when taken from the pool (fixes issue with pool.player_model enabled)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed moon rendering black to reflection probe