branchrust_reboot/maincancel

30,372 Commits over 3,806 Days - 0.33cph!

10 Years Ago
Made decor spawn system abide per-prefab spawn probabilities
10 Years Ago
Cleaned up GameManager slightly First stab at stripping components on the DS
10 Years Ago
Added kickall Server Perf logging fixes Added textures command (lists textures)
10 Years Ago
Added LZ4 compression lib + wrapper
10 Years Ago
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10 Years Ago
Added server perf.csv spitting to server
10 Years Ago
Refactoring
10 Years Ago
Attempt at fixing motion blur resize issues
10 Years Ago
Fixed assert in Item.RemoveFromWorld()
10 Years Ago
Removed Tick Fixed fire gobbling too much wood
10 Years Ago
Added overlay refresh to TerrainMeta
10 Years Ago
Applied Petur's sky tweaks to prefab (so that it's applied in all scenes) Set overlay textures in procedural scene
10 Years Ago
Fixed NRE when user disconnects during auth
10 Years Ago
Attempt to keep the dedicated server from loading any terrain textures
10 Years Ago
More specific profiling on TransformChangeMonitor
10 Years Ago
Added build version in DS title
10 Years Ago
Tweaked the sky, and fixed a campfire material.
10 Years Ago
Unified item destroying
10 Years Ago
Now using Engine.IsDedicatedSever instead of .batchmode
10 Years Ago
Breaking Transform Monitoring into buckets
10 Years Ago
Keep the console at native res
10 Years Ago
Fixed infinite loop in FormatMemory Added gc.collect objects command now shows memory usage
10 Years Ago
Fixed terrain overlay texture index calculations being slightly off
10 Years Ago
Refactoring Unified network position lerping, less shitty
10 Years Ago
Fixed schoolboy error (got client and server the wrong way around)
10 Years Ago
Client fix
10 Years Ago
Added LUT blending Reordered camera image effects in an order that seems to make the most sense
10 Years Ago
Refactoring, gulp
10 Years Ago
10 Years Ago
10 Years Ago
10 Years Ago
10 Years Ago
sound wavs for the wolf
10 Years Ago
improved several of the wolf animations; finished adding all the sound fx for the wolf
10 Years Ago
updated anims
10 Years Ago
Tweaked sky prefab
10 Years Ago
Refactoring
10 Years Ago
Refactoring
10 Years Ago
Bullet weapon test
10 Years Ago
Update terrain generator test scene
10 Years Ago
Added overlay support to the terrain shaders
10 Years Ago
Fixed weapon worldmodels floating 30 feet in front of player Bow can now fire arrows (wip) Fixed GameTrace sometimes returning too early Can pick up dropped world items again
10 Years Ago
Fixed terrain overlay value normalization
10 Years Ago
Added overlay sampling to terrain cginc
10 Years Ago
Added more variants of the terrain layer masking functions
10 Years Ago
More work on the terrain overlay system
10 Years Ago
We can cache these messages and reuse them to avoid GC churn
10 Years Ago
Added terrain overlay textures
10 Years Ago
Shader fixes
10 Years Ago
improved some wolf animations; added a new death animation for the wolf;