34,469 Commits over 4,201 Days - 0.34cph!
    
    
    
        
        
            
            
            
                
                Stripped vertex painter components from harbor scenes because they're horrendous
                
                
                
                
             
         
        
        
            
            
            
                
                Removed clientinfo attribute
                
                
                
                
             
         
        
            
            
            
                
                Salvaged sword optimisation
                
                
                
                
             
         
        
            
            
            
                
                Include active colliders in dump
                
                
                
                
             
         
        
            
            
            
                
                Stack Steam Inventory resources (wood, metal, cloth) 
                
                
                
                
             
         
        
            
            
            
                
                Spawn with rock skinned to previously chosen skin
                
                
                
                
             
         
        
            
            
            
                
                Added dropitems server convar
                
                
                
                
             
         
        
        
            
            
            
                
                Double Barrel Shotgun is skinnable
Fixed skinnables with multiple materials not editing properly
                
                
                
                
             
         
        
            
            
            
                
                Building parts occlusion meshes
                
                
                
                
             
         
        
            
            
            
                
                Satchel charge skinnable
Fixed workshop editor skipping some mesh downloads
                
                
                
                
             
         
        
        
            
            
            
                
                Icon positions for new skinnables
                
                
                
                
             
         
        
            
            
            
                
                added playerseed <int> editor command
                
                
                
                
             
         
        
            
            
            
                
                rotated pivot point on the tuna can
                
                
                
                
             
         
        
        
            
            
            
                
                zeroed out all rotations on tuna can wall light
optimized lowest LOD on tuna can
                
                
                
                
             
         
        
            
            
            
                
                network++
fixed NRE in FixStacks
                
                
                
                
             
         
        
            
            
            
                
                rebalanced scale of wall light effects
wall light wax fake subsurface scattering toggles with light
lanterns/ceilinglights/walllights can only be accessed if building privileged
                
                
                
                
             
         
        
            
            
            
                
                most ammo stacks to 128 now (rifle/pistol)
bone armor cost reduced
deer mask cost reduced
                
                
                
                
             
         
        
            
            
            
                
                compile fix
can place lanterns on small boxes
arrow trails no longer bright white at night
                
                
                
                
             
         
        
            
            
            
                
                new 3rd person animations for rpg / rock / pickaxe holdtypes
                
                
                
                
             
         
        
            
            
            
                
                tweaked position of some 3rd person weapon models so they sit in the hand better
                
                
                
                
             
         
        
            
            
            
                
                Added occlusion culling extension to third party
Added occlusion culling component to camera
Added occluder layer
Updated native renderer binaries and scripts
                
                
                
                
             
         
        
            
            
            
                
                Added culling console commands
Added occluders to core structure foundation, floor and wall (all tiers)
Fixed RT mip warning when enabling culling
Fixed hiz depth replacement shader compilation error
                
                
                
                
             
         
        
            
            
            
                
                fixed the timing on the 3rd person big sword attack ( to match the viewmodel better )
fixed sound f/x being out of synch on the ak47 reload animation (3rd person)
                
                
                
                
             
         
        
            
            
            
                
                Added player culling via hiz culling; disabled by default + legacy/ray-based fallback
Raised hiz min cull dist to 20m
                
                
                
                
             
         
        
            
            
            
                
                Fixed meta guids of a couple added files to match prerelease
                
                
                
                
             
         
        
            
            
            
                
                Added player ragdoll culling
Reduced min cull dist slightly to 15m
                
                
                
                
             
         
        
            
            
            
                
                Add cave ambience
Add ReverbSettings
Cave reverb polish pass
SoundPlayer tweaks for helk
Minor mix tweaks
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Fixed script errors introduced by culling merges
                
                
                
                
             
         
        
        
        
            
            
            
                
                fix for ft shutting off every 5 seconds for one frame
                
                
                
                
             
         
        
            
            
            
                
                Fixed warnings, manifest, phrases
                
                
                
                
             
         
        
            
            
            
                
                Disabled full stack trace (seems to be crashing the editor)
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added version field to world serialization
Added water map to world serialization
                
                
                
                
             
         
        
        
            
            
            
                
                Subtracted hiz culling changes (needs more testing)
                
                
                
                
             
         
        
            
            
            
                
                Fixed some skin icons
Fixed poncho skins
Compile fix
Renamed batching.status to bat_status
                
                
                
                
             
         
        
        
        
            
            
            
                
                Another ceiling light client side physics optimization