34,469 Commits over 4,201 Days - 0.34cph!
    
    
    
        
        
        
            
            
            
                
                Deployables no longer ignore "can rotate" flag
                
                
                
                
             
         
        
            
            
            
                
                corn/pumpkin no longer ignore melee attacks
                
                
                
                
             
         
        
        
            
            
            
                
                fixed flame turret damage going through walls sometimes
fixed orders of many menu options
drastically reduced cost of most signage
slightly decreased size of flame turret
lowered ambient flame turret volume
                
                
                
                
             
         
        
        
        
            
            
            
                
                pool leak fix (thanks bawng)
                
                
                
                
             
         
        
        
            
            
            
                
                Separate music volume sliders for in game & in menu
Music format tweaks
                
                
                
                
             
         
        
            
            
            
                
                fence flame resistance increased
flame turret performance improvements
flame turret exploit fixes
                
                
                
                
             
         
        
        
        
            
            
            
                
                Reduced player model aim speed
Rpc calls use Unity assert
Moved some files to dll
                
                
                
                
             
         
        
            
            
            
                
                Testing fix for missing skin parts
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed workshop broken due to tag case sensitivity
                
                
                
                
             
         
        
            
            
            
                
                Added editor convars to pause renderer grid, collider grid and load balancer
Refresh renderer grid in loading screen (client)
Refresh collider grid after initializing conditional models (server)
                
                
                
                
             
         
        
            
            
            
                
                Subtracted hiz culling for patch
                
                
                
                
             
         
        
            
            
            
                
                reverted door/hatch blunt protection change due to unforeseen complications
                
                
                
                
             
         
        
        
        
            
            
            
                
                flame turret visibility exploit fix
flame turret no longer damages deployables
flame turret flames actually slows movement now
lantern/tunalight increased protection values ( used to be destroyed with one hit )
lantern/tuna/ceiling light health only displays when below 50%
                
                
                
                
             
         
        
            
            
            
                
                compile fix
no fall damage when falling into water
                
                
                
                
             
         
        
            
            
            
                
                Merged in hiz culling with corpse fix
                
                
                
                
             
         
        
        
            
            
            
                
                Added Damian's optimized/shared occluder meshes to foundation, floor and wall
Optimized occluder mesh import settings; no normals, read-only
Building block highlight only meshes in same layer (e.g. construction)
                
                
                
                
             
         
        
            
            
            
                
                Optimized remaining building core occluders
Added missing occluder models
                
                
                
                
             
         
        
            
            
            
                
                Removed some occluders; kept basics: walls and fat foundations
                
                
                
                
             
         
        
            
            
            
                
                moved the "reloadSounds" variable to attackEntity class, so non-projectile weapons can play 3rd person reload sounds (eg. flamethrower)
                
                
                
                
             
         
        
            
            
            
                
                Fixed animator not initialized warning spam in editor
Moved road meshes to world layer
                
                
                
                
             
         
        
            
            
            
                
                Fixed mismatching rock detail at lower lods
                
                
                
                
             
         
        
        
        
            
            
            
                
                Improved quality of lowest lod terrain rendering at ~25% cost
                
                
                
                
             
         
        
            
            
            
                
                Waterpipe shotgun optimisation
                
                
                
                
             
         
        
            
            
            
                
                Cherry picking grass meshes
                
                
                
                
             
         
        
            
            
            
                
                Cherry picking overgrowth material / textures
                
                
                
                
             
         
        
            
            
            
                
                Disabled terrain base pyramid map baking
                
                
                
                
             
         
        
            
            
            
                
                Updating to latest overgrowth material
                
                
                
                
             
         
        
            
            
            
                
                Reduced hiz culling default update freq to match playercull (for now)
Restored more aggressive player model applyVis (w/ fix for parts)
Fixed hiz culling heap alloc
Fixed hiz redundant call
                
                
                
                
             
         
        
            
            
            
                
                flame turret network usage reduction
flameturret fireballs slow movement by 20% more
large furnace has turn on/off buttons on loot panel
large furnace can only be accessed from its alcoves
fixed chocolate bar missing eat sound
                
                
                
                
             
         
        
            
            
            
                
                Fixed terrain shader compilation when parallax keyword is enabled
                
                
                
                
             
         
        
            
            
            
                
                granola bar eat sound added
paper cost reduced
Armored Single door now has a functioning hatch
vm basics
                
                
                
                
             
         
        
        
            
            
            
                
                Cleaning console command running paths
                
                
                
                
             
         
        
            
            
            
                
                Added entity.deleteby( steamid ) (deletes all entities by player)
Delete all user's entities when banned by EAC
                
                
                
                
             
         
        
            
            
            
                
                Add layer awareness to mesh renderer batching (key and go)
Added batching to building core occluders + occluder meshes now read/write
                
                
                
                
             
         
        
            
            
            
                
                Added more occlusion meshes