branchrust_reboot/maincancel

34,520 Commits over 4,232 Days - 0.34cph!

8 Years Ago
Fixed std shadergui scroll offset placement
8 Years Ago
properly update player rotation when mounted (fix for c4/rockets exploding on vehicles fired from)
8 Years Ago
compile fix
8 Years Ago
fix ch47 nres
8 Years Ago
NPCs should respect isMounted when they Resume.
8 Years Ago
Slightly better ground-hugging for junkpile NPCs.
8 Years Ago
Adjusted the delay from when a Scientist see an enemy until he fires back based on whether he took damage recently from that enemy.
8 Years Ago
more Hapis fixes
8 Years Ago
Consider entities out of bounds if they're lower than terrain zero level
8 Years Ago
Allow debug.callbacks on server too
8 Years Ago
Compile fix
8 Years Ago
Terrain sockets no longer count as inside terrain if outside the terrain bounds
8 Years Ago
Compile fix
8 Years Ago
Code Gen
8 Years Ago
updated wounded animation starting position, made current desired time range loop
8 Years Ago
Added simple runds.sh to Linux server (just to get people started)
8 Years Ago
Switched Debug Steam Callbacks to command line switch
8 Years Ago
Latest Steamworks (Linux Callback)
8 Years Ago
Minor Hapis tweaks
8 Years Ago
Steamworks with osx fix
8 Years Ago
skin approval
8 Years Ago
Fixed hapis lake materials
8 Years Ago
Fix weird head orientation when Scientists are mounted in a flying vehicle that's at an angle.
8 Years Ago
Scientists have a slightly wider range of motion when mounted.
8 Years Ago
Reduced Junkpile AI spawn chance (was higher for testing and profiling) AI dormant false by default (for now)
8 Years Ago
Added "isMounted" column to aidebug_lookat. Another pass over junkpile scientist hover prevention.
8 Years Ago
Merge from save159
8 Years Ago
DM lootbox protection changes
8 Years Ago
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8 Years Ago
Fixed IsMounted unsetting bug.
8 Years Ago
Made mounted enemy range consideration more flexible.
8 Years Ago
Junkpiles no longer spawn on southern road overhang (Hapis)
8 Years Ago
Network++
8 Years Ago
Fixed LOD2 mesh assignment in bush willow variations Fixed occlusion culling stats debug display Disabled culling for objects using mesh batching
8 Years Ago
Fixed procmap river uv stretching
8 Years Ago
Fixed server description showing as ???????
8 Years Ago
Map coordinates changed so letters are horizontal Made map coords darker, so they stand out more
8 Years Ago
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8 Years Ago
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8 Years Ago
Cherry picking corpse NRE fix from Helk's branch
8 Years Ago
Made PositionLerp more generic to eventually be usable in other projects Extrapolation time on player entities is clamped to 0.1 seconds
8 Years Ago
Extrapolation time on NPC entities is clamped to 0.1 seconds as well
8 Years Ago
Fixed water depth mask on glcore (rowboat)
8 Years Ago
Fixed potential NRE in MaterialColorLerp (CLIENT-10EP)
8 Years Ago
Fixed potential number overflow in occlusion culling (CLIENT-10J2)
8 Years Ago
When a junkpile times out, ensure that the junkpile scientist(s) despawn with it.
8 Years Ago
Fixed potential argument exception in motion blur (CLIENT-2RSG)
8 Years Ago
merge into main
8 Years Ago
Scientists will stop mid-burst firing if they lose target.
8 Years Ago
Water junk piles files and extras