33,813 Commits over 4,171 Days - 0.34cph!
Updated wooden cabins
Added static metal shopfront
Fix for one of the lanterns blocking the path in abandoned cabins
Merge from bandit_town_tweaks
Tweak to boar topology preference.
Reduce janky movement for bandit guards when they lose sight of their target.
updated bandit town vendor names
updated bandit town black market/weapon vendor
crude now buys 1 scrap for 6 instead of 10
extra pickles
merge into main
protocol++
green keycard buy price reduced to 15 scrap
Adjusted some NPC health values.
NRE check on NPC hostility consideration.
Navmesh safety check when NPC tries to move to last known location of target.
Improved some coverpoints at bandit town.
Bandit town scene2prefab.
Some bandit guards should never move.
Bandit town scene2prefab.
Unfucked ItemBasedFlowRestrictor parameter serialization
Print error message when trying and failing to move item
Include prevent movement layer in footstep raycast
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Minor tweak to junkpile scientists.
6 shop signs for helk, materials/textures and prefab (found in Assets/Content/Props/signs)
added signs to bandit town shops
lowered scrap payment for keycards slightly
increased cost of lr300,spas, and m92
slashed durability of keycards - half as many uses
merge from prepatch_fixes
Fixed palms not avoiding lakes
Added some extra safety checks around NPC sensor loading.
Improved long range shooting AI for bandit guards.
Sheet metal door script export fuckup, fixed
Fixed scale issue on casino wheel using a custom model
big_wheel prefab updated
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Fixed RHIB disappearing on server restarts
Potential ambience fix #2
Fixed RHIB glitchy visuals under shader level 300
Bandit guards are now more reactive to explosives.
Guards put at base level of dredge.
Bandit town scene2prefab.
Ambience fix for real this time
Fix custom spread curves sometimes being stomped by modulation
Tree fall sound tweaks
Removed asset bundle splitting, see if that works
8x scope, materials, prefab and collision mesh
L96, prefab, materials and collision mesh. (includes world model, same with 8x scope)
changed size of L96 normals
Include skins in main install
Fixed build server moving texture bundles to wrong folder when using -buildTo
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Fixed exception on workshop skins that aren't installed at all and only exist in the cache
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fixed boats decaying while in use
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Rebundling textures so future additions only require 1-2 bundles to be changed