34,520 Commits over 4,232 Days - 0.34cph!
buoyancy / water fixes for caves (eeek)
Merged hair_caps with main. Fixed beenie hat morph, updated hairstyles 1, 2, facial hair 1, 2, added hair and facial hair 3, 5, tweaked dye colours and values, removed old materials and textures
removed skintest prefabs and materials, made ginger more ginger, lightened dark short afro material
Fixed skin shader hair caps normal calc
weird angle temp fix (maybe)
Changed particle lighting to ignore main lights when inside or underground
Touched relevant shaders
merge from main/mix-finalization
water junkpiles
LOS checks now include vehicle_movement
missing icons
rebuilt sound lengths
protocol++
Temperate and Arid day LUTs less saturated
Camera Eye Adaptation effect is weaker
dynamic grass and grass terrain splat brightness alignment
▍▌▋▇▅▅▆ ▄▍▌ ▅▌ ██▌▍▆▆ ▍▆▍▉▅▅▇▉▋
▇▉▄▅▊ ▆▌▉▋▉█-▅▋▌▅ ▇▌▉▌▌▋ ▆▍▋ ▆▌▍▍▅▇▍ (█▌▍▄▋▆=▆▆ ▄▄▋█ ▍▊▌▍▋▊ ▇▋ ▄ ▉▉▋▄▊▆ ▍▌ ▇▌ ██▉▍▆▌ ▌▇▄▊▇▌ ▋▄▌▄▅ ▇▍▅▇▋▊▌▍▇▅ ▍▄▄▇█▋▆▇ ▄▇▊▊)
! ▄▍▆▆▅ ▋▋▋▊▆▊ ▄▉▌▅ ▉▊▌▊▄▍▊▌▆▄ ▆▌▄▉▊▌▊▉▋▍ ▆▄▉█▄▅▉█▋█▍▋ ▊▉ ▋▊▅▋ ▉▋ ▇▄▍▅ ▌▍ ▊▅▄█▍▉▌▍▌█_▅▇▉▌▇▅▅▌▅█ ▅▉ >= ▌
took some shine out of dark variant materials and removed backup materials from main
Caves - Cave spike pit only does damage when moving. Player does not take damage on entry anymore.
▉▋▍▇▌ ▍▄▄▅▋▌ ▍▌▅▄▆█▉▉ ▌▄▅▋▆▍▉▋▍▉ ▌▅▄▊▉▉▅██▄▋▄ (▅▄█▋ █▉ ▉▇▊▆▆▅▍▅█▄ ▋█▇▅▄▉)
! ▇▉▌▇▆ ▉▌▋▄█▌ ▋▍▄▆█▉▄▆ ▉▌▊▍▍▋█▄ ▅▋▍▋▉▄▊▋▌▍▄▆ (▍▉▌▆▋▆ ▅▆█▋▆▌▆▍ ▉▊▊▊▌▉▋▉ ▋▍ ▄▊▇▋▆▇)
! ▇▉█▋▆ ▄▄█▅ ▊▉▆▊ █▉▅█ ▉█▄▄▆▄▉█▇ ▌ ▌▆▄▍█▍▄▇▊█ ▉▊█▉▆█▅▍▉▍
▍▆█▆▉▉▋▉▉▌_▅▄█▉▉▅▇██▌ █ ▌▌██▇
generic glass texture tweak
▆▊▅▇▉▊▋▍█▉_▉▄▆▌▆█▉▌▅▇ ▆ / ▊ ▇▇▉▉▋▆
Fixed the tree minigame on beech trees
▆▄ ▋▍▊▍▌▍▆▌▄█ ▌▋▌ ▆▊▊▅▊ ▍▅▄▊ ▇▆ ▍▄ ▄▍▆▌▆▅ ▍█▆ ▉▇▊ (▋▋▌▊ ▇▇▄▆▌ ▉▇▄█▊▍▄)
▅█▇▉▊ ▅▍▍▍▄▊ ▍█▋█▍▌ ▇▄▌▊▊▊ ▍▅▍▆▋▉▇ ▉▇█▅▆▇▉ ▅▍ █▆▅▋█▆▉▇▆▊▆ (▅▅▄▆ ▉█▋█▇ ▋▍▅█▉▉▇ █▇ ▉▄█▋▇▉).
▊▅▊▇▆▇ ██▌▋▌ ▅▋▆▋▇█ ▋▄█▉█▉▉ ▄▇█ ▅▆▉▅ ▄▄ ▅▌▇▋█ ▌▍ █▌▅▇▋▊▄▆ ▉▅ ▄ ▊▆▄▇▆ ▊▄▆▍▍▇▆.
Beech and oak color tweaks / material tweaks
▊▉▆▌▇▉▊█ ▉▍█▉█▅▇▅▉_▉▍▊▆▍▅▌▌▄▊▍ ▋▍█▉▆▄▅ ▆▄▄█▋ ▍▇ ▄ (▄▊▍▇ ▆)
IOR prevention on loadout in NPCPlayer.
Refinery lootpanel update
Phrases
Updated Hapis spawns
Water junkpiles now spawn on Hapis
reduced water junkpile spawn rate
Log warning when NPC spawns without any loadout.
merge into main
360 look in rowboats
Enabled normal / tangent import on triangular wall conditional models (Windows missing shadow fix?)
offshore tweaks for better junkpile spawns
nothing important (merge into main)
Disabled player model pooling by default
Network++
Fixed server use distance regressions
Larger prevent build volumes on water junkpiles
Foliage polish / color corrected new foliage / added custom vertex normals / rebaked billboards
fixed being unable to repair boats due to decay
easier to access rowboat storage
fixed null group setting errors when spawning vehicles
rowboats that lose their driver will eventually turn in circles and stop
Ambience emitter perf bug fix
Mix tweaks
CH47 engine distance crossfade fixes