branchrust_reboot/maincancel

39,882 Commits over 4,566 Days - 0.36cph!

10 Years Ago
Animals send hit notices
10 Years Ago
Boar footsteps
10 Years Ago
Instancing all materials
10 Years Ago
Instancing all materials part 2
10 Years Ago
Updated render queue field and added instanced field to rust/std shader gui
10 Years Ago
Whoops, this ain't c++
10 Years Ago
Increasing navmesh bounds
10 Years Ago
Chicken doesn't use horse footsteps Cleaned footsteps
10 Years Ago
Touching building icons
10 Years Ago
Reduced animal mesh compression Attack damage is a variable on the npc Ai senses - memory filter (should fix ai not seeing players)
10 Years Ago
Ai should sense corpses too
10 Years Ago
Fixed dark censorship (RUST-1625)
10 Years Ago
searchlight beam cherry pick
10 Years Ago
Fixed game object creation error in editor when stopping game
10 Years Ago
Added UpdateHandler and UpdateBehaviour (offer DeltaUpdate that can efficiently sleep for x seconds) Optimized LightEx using DeltaUpdate (update rate now decreases smoothly with distance from camera)
10 Years Ago
10 Years Ago
Server compile fix
10 Years Ago
merge from main/footsteps2
10 Years Ago
animal footstep import settings
10 Years Ago
Fixed animal water
10 Years Ago
Balanced animal favour running in straight line
10 Years Ago
Improved performance of removing from Grid<>
10 Years Ago
Fixed player collision corruption on die / respawn cycle (RUST-1642)
10 Years Ago
Ai doesn't eat when it's got threats Fixed AI quickly running back to previous spot when running fast Ai bit more afraid of humans Fixed Ai floating off ground slightly
10 Years Ago
Fixed torch light culling mask
10 Years Ago
Subtracting 20023 to try a different way
10 Years Ago
Fixed spikes when removing entity
10 Years Ago
Missed Test.Grid.cs
10 Years Ago
Added BufferList to Rust.Global (list that exposes its backing array for fast iteration) Optimized InvokeHandler and UpdateHandler by reducing their iteration overhead ListHashSet and ListDictionary use BufferList and take an initial capacity in their constructor
10 Years Ago
Fixed metal chest plate (sometimes?) being invisible (RUST-1637)
10 Years Ago
10 Years Ago
Disabled ImageEffectTransformsToLDR on tonemapper until gamma bug is fixed
10 Years Ago
animals align to terrain height/slope animals try and face attack target
10 Years Ago
fixed rare issue where a dead helicopter could enter a strafe
10 Years Ago
Spinner wheel sounds Water lapping sound polish
10 Years Ago
Fixed RustBuilder not building all all platforms as debug build
10 Years Ago
Added OpenGL core to Windows (for asset bundles)
10 Years Ago
Fixed metal chest plate rig in prefab (RUST-1637)
10 Years Ago
Meta files
10 Years Ago
Log game object name when encountering SkinnedMeshCollision without SkinnedMeshCollider (RUST-1645)
10 Years Ago
Resizing every speedtree without care or consideration
10 Years Ago
Animal attacks show hud damage indicator
10 Years Ago
Bear feet on the ground
10 Years Ago
Enabled packed 32bit HDR format on all tier levels, when available (bw++ on dx10+ hw)
10 Years Ago
Updated main camera effect assignments
10 Years Ago
Fixed scene view display when skybox is enabled
10 Years Ago
Changed InvokeHandler times from AoS to SoA (performance)
10 Years Ago
10 Years Ago
Fixed OSX / Linux / Win32 debug builds not uploading to Steam
10 Years Ago
Subtracted 20051 and 20052 temporarily