branchrust_reboot/maincancel

39,882 Commits over 4,566 Days - 0.36cph!

10 Years Ago
skin approval + broken icons
10 Years Ago
Reapplied main camera effect connections
10 Years Ago
Disabled allow MSAA on main camera
10 Years Ago
Updated SSAO + fixed OnPostRender error
10 Years Ago
Reapplied packed hdr and tweaked tier settings
10 Years Ago
skin approval + icons fixed missing hatchet
10 Years Ago
Cleanup in ssao Small water reflection optimization (bw++, all platforms)
10 Years Ago
skin pricing
10 Years Ago
Skins
10 Years Ago
Build navmesh async, to try to avoid consuming all server cores (slower but friendlier)
10 Years Ago
External walls block ai External gates block ai (unless open) Ores block ai
10 Years Ago
Massively improved InvokeHandler hashing
10 Years Ago
Facepunch.System project automatically includes all its cs files (like the other plugins)
10 Years Ago
Moved InvokeHandler to plugins Made InvokeHandler methods part of FacepunchBehaviour rather than extension methods
10 Years Ago
ListComponent now uses a ListHashSet instead of a List (better remove performance) ListHashSet implements IEnumerable and has index getter / setter ListDictionary implements IEnumerable
10 Years Ago
Removed this. from all invokes as they're no longer extension methods
10 Years Ago
JunkPile timeout check uses Unity's invoke because of its long repeat time and since it doesn't use CancelInvoke
10 Years Ago
junkpiles block AI movement junkpiles actually sink all the way into the ground before disappearing
10 Years Ago
beancan / f1 grenade viewmodel tweaks
10 Years Ago
flamethrower + bolt rifle viewmodel tweaks
10 Years Ago
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10 Years Ago
hammer / salvaged hammer viewmodel tweaks
10 Years Ago
hatchet / stone hatchet / mace viewmodel tweaks
10 Years Ago
hatchet / stone hatchet / mace viewmodel tweaks
10 Years Ago
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10 Years Ago
m249 viewmodel tweaks
10 Years Ago
python revolver / cleaver / hacksaw viewmodel tweaks
10 Years Ago
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10 Years Ago
Better / fixed pooling for GetVisibleFrom
10 Years Ago
Don't log "Failed to create agent because it is not close enough to the NavMesh" warnings
10 Years Ago
Fixed spinner wheel skinnablility
10 Years Ago
T2 Furnace deeper foundations
10 Years Ago
RUST-1655 - IndexOutOfRangeException - Spatial.Grid
10 Years Ago
Fixed options menu dropdowns (by making them not dropdowns)
10 Years Ago
Ai should not walk through barricades
10 Years Ago
Fixed player model sinking halfway into the ground when turning off torch (RUST-1646)
10 Years Ago
Scudpunk Hoodie no longer for sale, tradable, marketable
10 Years Ago
Fixed tree collider scales (RUST-1654)
10 Years Ago
Debug npc sleep
10 Years Ago
large furnace stays upright large furnace can be more easily placed on slopes can select large furnace placement height
10 Years Ago
fixed animals never waking up
10 Years Ago
fixed large furnace being destroyed when buildings modified nearby
10 Years Ago
Fixed broken scene view when lighting enabled
10 Years Ago
Fixed underwater bubble screen effect continues to play when surfaced (RUST-1658)
10 Years Ago
high external wall wood lowest lod is now 4 triangles
10 Years Ago
Fixed NRE in BasePlayer.GetHeldEntity()
10 Years Ago
Add "strst" to tags if server is pending a restart
10 Years Ago
Update server information after restart started
10 Years Ago
Store save creation time in save file (shouldn't break protocol) Add save creation time to server tags
10 Years Ago
Added Restarting, SaveCreatedTime to serverinfo output