branchrust_reboot/prereleasecancel
679 Commits over 304 Days - 0.09cph!
Merged shader changes from main
Fixed water rendering
Fixed deferred mesh decal rendering
Fixed shader merge again
Script u5.6 auto-update fixes
Deleted name conflicted files
Fixed bear double spawnable
Fixed pink glass cube on craggy's scene
Fixed grass and foliage shaders
Ai stop sleeping when being attacked
Fixed some merge fixes (cs19123); fixed shader level not working
Fixed some cginc and shader outdated from main; touched rust/std
Ai: don't try to eat alive stuff
Ai: fixed not fleeing
BaseEntity.Query (boilerplate for octree entity lookup)
Ai fears player a bit more
Ai stops attacking and flees if tired
Fixed billboard shadows
Fixed ST/foliage deferred transmission
Added Spatial.Grid for use in Entity.Query
Ai can hear gunshots - which wake them up, and they avoid moving towards them
Restored entity.spawn command
bind prints current bind if no arguments
Fixed NRE in NeedsCrosshair (@helk)
Moved zombie Ai to own asset
Fixed Ai not attacking
Automatically select entities spawned with entity.spawn in editor
ResourceRef object cache
Create new scenes for Client Entities, Server Entities, Effects
Unload scenes that are loaded and then have their contents stolen
Name the localplayer "LocalPlayer" in editor