branchrust_reboot/prereleasecancel

679 Commits over 304 Days - 0.09cph!

8 Years Ago
Ragdoll/gib fix
8 Years Ago
8 Years Ago
Reverting some stuff
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Merged shader changes from main Fixed water rendering Fixed deferred mesh decal rendering
8 Years Ago
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Test
8 Years Ago
Updated default spawn
8 Years Ago
Merge from main
8 Years Ago
Shader fixes, probably
8 Years Ago
Merge fixes
8 Years Ago
Merge fixes
8 Years Ago
Merge fixes
8 Years Ago
Shader merge fixes
8 Years Ago
Compile fix
8 Years Ago
Merge from main
8 Years Ago
Scene to Prefab
8 Years Ago
Fixed shader merge again Script u5.6 auto-update fixes Deleted name conflicted files
8 Years Ago
Fixed bear double spawnable
8 Years Ago
Fixed pink glass cube on craggy's scene Fixed grass and foliage shaders
8 Years Ago
Ai Memory cleanup
8 Years Ago
Ai stop sleeping when being attacked
8 Years Ago
Fixed some merge fixes (cs19123); fixed shader level not working Fixed some cginc and shader outdated from main; touched rust/std
8 Years Ago
Ai: don't try to eat alive stuff Ai: fixed not fleeing
8 Years Ago
BaseEntity.Query (boilerplate for octree entity lookup) Ai fears player a bit more Ai stops attacking and flees if tired
8 Years Ago
Fixed billboard shadows Fixed ST/foliage deferred transmission
8 Years Ago
Client compile fix
8 Years Ago
Client compile fix
8 Years Ago
Added Spatial.Grid for use in Entity.Query
8 Years Ago
Ai can hear gunshots - which wake them up, and they avoid moving towards them
8 Years Ago
Compile fixes
8 Years Ago
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Merged from main
8 Years Ago
Merge Fixes
8 Years Ago
Fixed missing scripts
8 Years Ago
Restored entity.spawn command bind prints current bind if no arguments
8 Years Ago
Fixed NRE in NeedsCrosshair (@helk)
8 Years Ago
Moved zombie Ai to own asset Fixed Ai not attacking Automatically select entities spawned with entity.spawn in editor
8 Years Ago
ResourceRef object cache Create new scenes for Client Entities, Server Entities, Effects Unload scenes that are loaded and then have their contents stolen Name the localplayer "LocalPlayer" in editor