branchrust_reboot/prereleasecancel

679 Commits over 304 Days - 0.09cph!

8 Years Ago
Scene2Prefab hierarchy flattening does not remove empty child objects of entities
8 Years Ago
Updated RustBuilder
8 Years Ago
Enabled hierarchy flattening in all dungeon / monument scenes
8 Years Ago
Scene2Prefab can opt out of automatic hierarchy flattening
8 Years Ago
Protocol++, rebuild plugins
8 Years Ago
Merged workshop beta into prerelease
8 Years Ago
Made Scene2Prefab a bit faster Nicer progress bar for Scene2Prefab
8 Years Ago
Added caves ore loot spawners
8 Years Ago
Fixed server compilation
8 Years Ago
Some misc stuff in airfield
8 Years Ago
Flatten dungeon prefabs on export (performance)
8 Years Ago
Fixed water invisible on respawn after dying inside water-vis-trigger (RUST-1358)
8 Years Ago
Fixed cave_small_easy scene merge fuckup
8 Years Ago
AmbientLightLOD uses LOD grid for better load balancing, less stress on the dynamic LOD manager
8 Years Ago
water-vis-trigger:: fixed underwater overlay activating between tiny trigger gaps water-vis-trigger: changed gizmo color to blue-ish gray water-vis-trigger: cleaned up unnecessary null checks
8 Years Ago
Merge from main Network++
8 Years Ago
Updated industrial props across monuments Adding industrial props prefabs
8 Years Ago
Cherry picked underwater fx fix from main 16937
8 Years Ago
Attempt to fix RUST-1354 - Unable to build in buildable area [Cave 6]
8 Years Ago
water/double shotgun require pipes barrels drop some components protocol++
8 Years Ago
added metal blade added metal pipe added sewing kit added spring added rifle body added smg body updated early game items to require components
8 Years Ago
Merge from water-vis-trigger
8 Years Ago
Cherry picked decal fix 16925
8 Years Ago
Cherry picked 16913
8 Years Ago
Touched all water related shaders; making sure latest cherries get applied
8 Years Ago
Cherry picked remaining water related changelists from main
8 Years Ago
Merging biome tinting shader changes
8 Years Ago
Fixed attachments motion vectors causing problems with tssaa
8 Years Ago
Merged prop changes from dungeon
8 Years Ago
Removing some not needed models and textures
8 Years Ago
Fixed RUST-1350 / Cave sections transparent (Object quality)
8 Years Ago
Touched std/blend layer shaders, just in case
8 Years Ago
Added some lights for debug to the dome Updated military tunnels
8 Years Ago
Bag'O Fixes for caves Changed caves lights to use Ambient Light LOD script Network++
8 Years Ago
Fixed shader error when using biome layer in rust/std-blendlayer (RUST-1348, RUST-1349)
8 Years Ago
Network++
8 Years Ago
added AmbientLightLOD for vince
8 Years Ago
cherrypicking damian art from last week
8 Years Ago
larger prevent_building in sewer_chimney_bottom misc mat tweaks
8 Years Ago
network++ save++
8 Years Ago
Scene2Prefab
8 Years Ago
Tunnels include their own prevent_building volume (safe_measure)
8 Years Ago
changed timber mine mats to use biome tinting
8 Years Ago
Changed prevent_building spheres at monuments for boxes (less way of interference with underground building allowed caves)
8 Years Ago
Picked multiple cherries from main
8 Years Ago
Merge from natural_caves
8 Years Ago
added glue added propane tank added roadsgins added sheetmetal added sticks updated lootspawn to optionally use a min/max amount to spawn template component loot table
8 Years Ago
Voice callback fixes
8 Years Ago
Recyclers in radtowns are immortal
8 Years Ago
Steamworks update