branchrust_reboot/prereleasecancel
679 Commits over 304 Days - 0.09cph!
Scene2Prefab hierarchy flattening does not remove empty child objects of entities
Enabled hierarchy flattening in all dungeon / monument scenes
Scene2Prefab can opt out of automatic hierarchy flattening
Protocol++, rebuild plugins
Merged workshop beta into prerelease
Made Scene2Prefab a bit faster
Nicer progress bar for Scene2Prefab
Added caves ore loot spawners
Some misc stuff in airfield
Flatten dungeon prefabs on export (performance)
Fixed water invisible on respawn after dying inside water-vis-trigger (RUST-1358)
Fixed cave_small_easy scene merge fuckup
AmbientLightLOD uses LOD grid for better load balancing, less stress on the dynamic LOD manager
water-vis-trigger:: fixed underwater overlay activating between tiny trigger gaps
water-vis-trigger: changed gizmo color to blue-ish gray
water-vis-trigger: cleaned up unnecessary null checks
Merge from main
Network++
Updated industrial props across monuments
Adding industrial props prefabs
Cherry picked underwater fx fix from main
16937
Attempt to fix RUST-1354 - Unable to build in buildable area [Cave 6]
water/double shotgun require pipes
barrels drop some components
protocol++
added metal blade
added metal pipe
added sewing kit
added spring
added rifle body
added smg body
updated early game items to require components
Merge from water-vis-trigger
Cherry picked decal fix
16925
Touched all water related shaders; making sure latest cherries get applied
Cherry picked remaining water related changelists from main
Merging biome tinting shader changes
Fixed attachments motion vectors causing problems with tssaa
Merged prop changes from dungeon
Removing some not needed models and textures
Fixed RUST-1350 / Cave sections transparent (Object quality)
Touched std/blend layer shaders, just in case
Added some lights for debug to the dome
Updated military tunnels
Bag'O Fixes for caves
Changed caves lights to use Ambient Light LOD script
Network++
Fixed shader error when using biome layer in rust/std-blendlayer (RUST-1348, RUST-1349)
added AmbientLightLOD for vince
cherrypicking damian art from last week
larger prevent_building in sewer_chimney_bottom
misc mat tweaks
Tunnels include their own prevent_building volume (safe_measure)
changed timber mine mats to use biome tinting
Changed prevent_building spheres at monuments for boxes (less way of interference with underground building allowed caves)
Picked multiple cherries from main
added glue
added propane tank
added roadsgins
added sheetmetal
added sticks
updated lootspawn to optionally use a min/max amount to spawn
template component loot table
Recyclers in radtowns are immortal