branchrust_reboot/prereleasecancel
679 Commits over 304 Days - 0.09cph!
Fixed dimensions of color surface mismatch error spam when scene and view are visible simultaneously (editor only)
Fixed player and npc culling single frame delay
Culling cross project portability fix
Fixed culling grid cells starting state
Merged latest occlusion culling
Updated native renderer binaries
Disabled culling by default; tweaked min cull dist
Tweaked base player culling spheres for sleeping and wounded states
Fixed shaders after merge + parity with main
Merged shader changes from main
Updated RustBuilder, project version
Fit navmesh build into world gen stuff
Fixed duplicate Profiler.EndSample
Fixed spawn command being unaware of some entities
Warn if SkinnedMeshCollision has no SkinnedMeshCollider
Set prefabID in OnValidate
Ai Collision
Fixed some missing behaviours
Spawn entity if 100 matching name
Made Rust Editor less tabby
Can right click effect recycler to update life time, life time is shown on inspector
Added infinite ammo cheat to editor
in triangle.Trace retain triangle normal if deferring to Line.Trace (fixes impact effects facing wrong direction)
Added editor.DrawCollision to draw SkinnedMeshCollider triangles
Ai.Think/Move works
Prefabs don't have to start disabled in the editor
merge from fridge_deployable