branchrust_reboot/prereleasecancel

679 Commits over 304 Days - 0.09cph!

9 Years Ago
Navmesh timing info
9 Years Ago
Touching campfire prefab
9 Years Ago
Merge from main
9 Years Ago
b4
9 Years Ago
Updating bundles
9 Years Ago
Added hiz based player culling (only terrain atm); kept ray-based culling as fallback when hiz disabled
9 Years Ago
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9 Years Ago
Adjusted player culling spheres; cleaned up code Made player culling update every frame it's free and accurate; fallback still uses adaptive rate
9 Years Ago
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9 Years Ago
Optimistically re-saving every prefab with a particlesystem
9 Years Ago
9 Years Ago
First pass ragdoll to dynamic occlusion culling Optimized player model UpdateVisibility Optimizations and fixes for occlusion culling Commented profiling samples on playermodel updateRot/Pos Fixed profiler sample mismatch in baseplayer-vis
9 Years Ago
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9 Years Ago
Fixed white background on player preview
9 Years Ago
Update visibility now actually hides parts; keeps shadow under min playercull dist Optimized update visibility routine, including censorship objs Fixed weird profiler BeginSample error in editor
9 Years Ago
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9 Years Ago
Merge from main
9 Years Ago
protocol++
9 Years Ago
Auto script update
9 Years Ago
Updated plugins
9 Years Ago
Fixed shader compile error in edge detect shader (vulkan)
9 Years Ago
Fixed placed entity spawn pos/rot being reset
9 Years Ago
Fixed handling bug when dynamic occludees are destroyed
9 Years Ago
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9 Years Ago
Extended occlusion culling support for articulated models; added player and animal ragdolls Culling now enabled by default Removed culling related debug messages
9 Years Ago
Fixed server compilation Made thirdparty occlusion culling portable again
9 Years Ago
Moved common occlusion culling routines to base entity Added occlusion culling to NPCs Added LODGroup to zombie (culling)
9 Years Ago
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9 Years Ago
Added opaque sort mode option to Main Camera component Enabled instancing again on some rocks (has to be done via material now...)
9 Years Ago
Added instancing toggle to our custom shadergui in parity with unity standard Enabled instancing for building materials
9 Years Ago
Enabled instancing for prop materials
9 Years Ago
Enabled instancing on effect materials
9 Years Ago
Enabled instancing on nature materials
9 Years Ago
Merge from main
9 Years Ago
Enabled instancing on decals, structures, props and some prefabs
9 Years Ago
Enabled instancing on remaining materials
9 Years Ago
Compile error
9 Years Ago
Added occluder layer; changed occlusion culling mask to Terrain + Occluder layers
9 Years Ago
Added occluder tag Disabled shadowd for occluder camera Enabled instancing for occluders Added test occluder mesh (collision) to twig foundation and wall Fixed shadergui parallax related error when creating a new material
9 Years Ago
5.6.0b5
9 Years Ago
Scene 2 Prefab
9 Years Ago
Ai considers water depth when idle wandering
9 Years Ago
Added editor.select command Renamed entity.create to entity.spawn Entity.spawn can take partial name, will complain if partial could be more than one entity Entity.spawn spawns where player is looking, rather than inside player's face Ai.WantsToAttack returns 0-1 to allow better weighting
9 Years Ago
Fixed a bunch of culling bugs for both player and npc + small optimizations Added frequency controlled culling bounds refresh Added playercull style minimum cull distance, sleeper dist, etc Now disabling child animators as well
9 Years Ago
Added occluders to relevant building core prefabs
9 Years Ago
Added occluder to wall frame to avoid gaps Added occluder to hinged door, double hinged door and high external walls
9 Years Ago
Bundle build tweaks