branchrust_reboot/prereleasecancel
679 Commits over 304 Days - 0.09cph!
Improved Scene2Prefab preprocessing
SteamInventory json generation
Log warning when moving entity to group we are not subscribed to
Only log group subscription warnings if developer > 0
Pause editor when Steam initialization failed
Fixed NRE when editing item
Fixed uncompressed normals wrong green
Fixed Rock skin
Fixed not running culling client/server only components properly (untested)
Fixed Water Purifier skin
Client keeps track of subscribed network groups, warns when something fishy happens
Network++
workshop: fixed cutout by forcing all blend mode permutations in rust/std-cloth shaders
Fixed potential NRE in Water.ToggleVisibility
workshop: setting override tag and render queue when switching between opaque and cutout
Fixed grass color, properly this time, probably
Fixed NRE when switching items
OSX FacepunchSteamworksAPI fixes
Merge from main
Network++
Fixed title unsetting
Randomize gender/skin/race
Show title, author, voting when viewing skin
Fixed error if item not downloaded right
Fixed missing sky
Fix for water no longer visible after relogging from flooded cave/monument (RUST-1360)
Paged item list on workshop menu
Fixed zooming
Fixed grey grass (maybe)
Lerped the download bar to make it look like Steam doesn't update the download progress once every 3 seconds
Handle steam not being open better
Updated Facepunch logo to 2016 version
Fixed file browsing marking folders as hidden (!)
Scene2Prefab Monuments & Caves
Fixed potential hole in terrain at cave 4 entrance
Merging building blocks biome tinting to pre-release
Lets see that happens if we don't pre-process our asset bundles
Capping lightwells in caves - caves_dressing scene update
Refresh item lists after publish
Don't open temporary folder during publish
Open Item URL after publish
Fixed tooltips sticking if owner element disabled/destroyed
Button to hide/show editor
Fixed tooltips going off the screen
Float vars loaded properly
Camera light toggle button
Can zoom by holding down both mouse buttons
Fixed workshop exporting black icons with revz; now disabled during export, nothing to gain from it there
Updated Rust.Global binaries
BuildAssetBundles - print status, timings
Trying to improve load times
water-vis-trigger: fixed fresh/salt water no longer drinkable (RUST-1357)
water-vis-trigger: removed redundant endsample
Scene2Prefab (monuments and dungeons are now using flat hierarchies for performance)
Network++
Save++