128,902 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Fixed some icons not showing on crosshair info
Added some missing icons
Removed unneeded code
Rebuilt wall.doorway.wood (broken merge?)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed some missing scripts
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed the wall.dorrway.wood block missing LODs
Fixed a case where stairs block prevents floor spawn
 
                
                
                
                
                
             
         
        
            
            
            
                
                Sort conditional models queue by distance from the camera
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Adjust znear if in-eye view or viewmodel
Upped default max gib count
 
                
                
                
                
                
             
         
        
            
            
            
                
                Re-committing LegacyLevel scene
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Attempt at missing script fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed lighthouse LOD group component
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ragdoll tweaks
Planner guide switching debug
 
                
                
                
                
                
             
         
        
            
            
            
                
                Terrain map memory amount report fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hacked the floors and foundations to be failsafe
 
                
                
                
                
                
             
         
        
            
            
            
                
                More planner guide debugging
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed window bars not deploying
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increased overall brightness of the night with full moon
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added climate prefab to TestLevel
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Theoretical fix for invisible players
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                some tweaks to the 3rd person jump animations
and 3rd person rifle deploy / reload animations
 
                
                
                
                
                
             
         
        
            
            
            
                
                Decor parameters & scene stuff
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made iso noise more subtle
 
                
                
                
                
                
             
         
        
            
            
            
                
                Conditional model sorting perf fix
Invisible player fix (hopefully)
Spectator mode fix (hopefully)
Fixed death info not being passed to OnKilled
Fixed ragdoll update perf
Eating effect broadcast bug
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                fixed the water splashes (they don't glow in the dark anymore)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Terrain shader consolidation mega merge; removed deprecated terrain shaders, now using only one; reorganized
PVT merged 4 cache textures into 1; better TerrainExtension integration; now enabled via keyword toggle
Deprecated PVT_Terrain, moved functionality to TerrainTexturing; lowest quality base texture now works on legacy mode as well
Changed Terrain_Color to Terrain_Alpha; updated shaders from 4 chan color to 1 chan alpha
Updated TestLevel; Procedural Map updated via script
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Updated LegacyLevel to work with latest changes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed stability system not marking some surrounding blocks as dirty
 
                
                
                
                
                
             
         
        
            
            
            
                
                Some Clientside profiling
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Made cargoplane/airdrop/bridges/monuments visible at longer distances
Slowed down cargo plane
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed default ragdoll parts
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed debug line drawing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed terrain splat biome-based tinting
Fixed black terrain when enabling PVT on OSX
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                fixed a bunch of melee attacks that were showing missing polygons
 
                
                
                
                
                
             
         
        
            
            
            
                
                improved a bunch of viewmodel screen shake effects for all of the melee attacks. (reduce the exposure of the floating arm)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improved the wolf attack animations 
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed parallax in PVT mode
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Layer culling tweaks
Enforce building skin layer