reporust_rebootcancel

79,954 Commits over 3,228 Days - 1.03cph!

Yesterday
Neutral setup for guncam UI
Yesterday
Super minor bounce & screen brightness tweak.
Yesterday
Remaining widgets for AH gunner's screen
Yesterday
▇▇▋█▋▇ ▋▅▋▅ ▅▅▇▇ ▆▇█ ▄▌█▇▉█▉▄ ▋▉▇▆▅▋
Yesterday
Add a mission objective script which requires the player to press a button
Yesterday
Dressing progress
Yesterday
Wooden desk progress
Yesterday
Updated silo prefabs and meshes Added LODs to a few silo pieces
Yesterday
Framed poster prefabs
Yesterday
Warhead greybox
Yesterday
Backup
Yesterday
Guncam progress & related files.
Yesterday
UI progress
Yesterday
Removed a few large but unused shaders from always included list
Yesterday
Scene/UI progress & related files
Yesterday
Merge from main
Yesterday
Changing the default pool prewarm count to 1 of each instead of 10 of each (some frequently used prefab types still prewarm with 100)
Yesterday
Missing file
Yesterday
█▋▉▋█▍▉ ▅▆▌▊▄▊▊▄ ▌▇▊ ▌ █▉▋▇▍▉▉ ▉▄▆▅▉. ▍█▋▋▌ ▄▉▋▋█▉.
2 Days Ago
Roboto mono TMP asset
2 Days Ago
Update HUD to show failed objectives Automatically mark missions dirty when completing or failing an objective
2 Days Ago
compound S2P
2 Days Ago
compound level
2 Days Ago
residential buildings prefab include glue meshes road prefabs - some more overgrowth dressing glue for cemetery fence tweaked decals opacity fixed offset on town square collider
2 Days Ago
fixed some holes left behind in residential buildings LOD2's
2 Days Ago
merge from main
2 Days Ago
cave_large_sewer S2P
2 Days Ago
attempt to fix terrain trigger in cave_large_sewers chimney
2 Days Ago
Manifest update for renamed prefabs
2 Days Ago
visual improvements around scientist mission giver npc (stands out better) made trees and signs harvestable in monument
2 Days Ago
Various heli turret WIP
2 Days Ago
Fixed some issues with the skin picker UI
2 Days Ago
Import first batch of emoji Delete placeholder content
2 Days Ago
HLOD generation will now disable r/w on meshes as part of the build
3 Days Ago
Fixed green pipe option not appearing in radial menu (whoops)
3 Days Ago
Merge from main
3 Days Ago
Merge from main
3 Days Ago
Scene backups
3 Days Ago
Marked all monument HLOD meshes as non read/write, should save some memory (some of these meshes are quite chunky) Added a new tool to mark a generated mesh as non read/write, as this isn't exposed in the inspector but is in the metadata (?)
3 Days Ago
▄▋▍▄▍▄ ▆▉▅▋ █▄█ ▇▇▆▅▆▋▉▅▋ ▇▊▉▆▇▊▍▅ ▇▅▍▊
3 Days Ago
Post tweaks for text contrast
3 Days Ago
Text style
3 Days Ago
Reduced the distance limit between industrial pipe anchors (was 0.3, now 0.05) Adjusted the pipe mesh generation to dynamically adjust the curves to better accomodate tight line points This does allow some scenarios where pipe generation looks rough but the usability tradeoff is worth it
3 Days Ago
Adjusted cockpit interior lights to match the final gun camera look
3 Days Ago
Added UI to expose new filter options
3 Days Ago
Checked every prefab in the project and every single one has LifeState set to LifeState.Alive, so set it to ReadOnly in the Inspector. One less thing to worry about getting right.
3 Days Ago
Merge from industrial
3 Days Ago
Holding sprint while placing industrial pipes adjusts the placement raycast so it collides with deployables, allows running pipes around boxes like in the update trailer Increased the offset industrial pipes have from the placement surface by 0.01
3 Days Ago
Vehicle turret loot panel
3 Days Ago
▆▇█▌ ▅▍█▄▇▆▇▇