138,957 Commits over 4,352 Days - 1.33cph!
Fixed pressing tab to autocomplete selecting the wrong command
Merge from boat_teleport_commands
Clean(tests): fix formatting inside Test.AntiHack.cs broken by auto conflict resolution
Tests: compiles
Merge from terrain_renderer
Added an error when GetTestParameters failed to find the given parameter source
Fix building terrain check
Add separate boat teleport commands. Teleports your current boat if the target position is in the water.
teleportboat2marker
teleportboatpos
teleportboat2grid
Made TestMeshColliderReadWrite::FindAllPrefabs somewhat faster
Add unitask assembly as dependency for tests
Added a progress bar for the test export
merge from new_console-ui
merge from easter2026_dlc - store icons and square images
easter egg wallpaper store icon and square images
Bowless Crossbow - split bowstring to different material to allow UV scrolling when animated
Gesture audio event updates
merge from new_console-ui
Console background blur matches the old console, blur is stronger when the main menu is open
Set up hair sets to debug seed issues
fpb-config: 2022.3.41f1 -> 6000.3.11f1
Gesture animation polish pass - start/end pose update and timing adjustments
merge from new_console-ui
Restored [?] color in autocomplete
Fixed console auto complete not working well with chained commands
Server admin UI:
- Fixed player list mask
- Added scrollbars to player and UGC lists
Merge from terrain_renderer
Remove debug colour terrain instance data
Remove terrain mesh collider tests
Disable on deepsea
Update terrain quality on init
merge from skinviewer_easter
New rustige egg skin viewer music
Mark the position/rotation offset fields on ShieldHeldEntitiyOffset as read only, they should only be applied with the editor button
Update butcher knife offset, very minor change
Allow spine movement during kick gesture (see forceAllowSpineMovement toggle, we normally don't want spine look during full body gestures)
Fix FoliagePlacements when using MeshRootTerrain
Fix merge issues
Fix non-procedural scenes where the terrainRenderer has not been setup
Clean up Geoclipmap debug code
Fixed a bunch of gestures set to loop incorrectly
Gestures now start fading out the upper/full body layer 0.25s earlier, so the layer is fully faded out by the time the gesture finishes
Prevents the state machine switching to the idle state and still being visible during the fade
Fixed spine IK not applying correct weights while in an upper body gesture, fixes slight angle changes when entering/exiting gestures
water wheel deploy fires effects instead of using RPC
footsteps now play when a player pushing the water wheel