reporust_rebootcancel

140,125 Commits over 4,383 Days - 1.33cph!

7 Minutes Ago
merge from beard_setup
9 Minutes Ago
merge from parent
23 Minutes Ago
Synced male skin set with dye beard hair set (alphabetical) reverted player model back to male/female skin sets
30 Minutes Ago
This fixture was messed up and missing all mesh LODs
43 Minutes Ago
Skinning pass for cocoknight armour
43 Minutes Ago
More shadow light cleanup.
44 Minutes Ago
merge mortar_prototype to main
44 Minutes Ago
super wip bridge entry segment spawning, just testing high level approach and prefab setup
45 Minutes Ago
Fix client predicted reloads not stopping on mortars
50 Minutes Ago
Update(tests): add StressTest unit test Next up going to try to figure out how to support Repacking Tests: ran unit tests
55 Minutes Ago
Removed Old Apartment Kitchen Folders
56 Minutes Ago
Dye collection syncs between head hair and faciar hair
1 Hour Ago
updated blendtree names
1 Hour Ago
adjusted wooden shutter collision
1 Hour Ago
Added walk footstep events
1 Hour Ago
Fix crash when shooting mortar :facepalm:
1 Hour Ago
Fix compile error
1 Hour Ago
merge from Electric_Furnace_Workshop
1 Hour Ago
Add spotilight and pulsing support
1 Hour Ago
Bone club Inventory sounds and Icepick tap sound changes
1 Hour Ago
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1 Hour Ago
Roof structures LODs, colliders and prefabs
2 Hours Ago
Tweaks for updated light fixtures.
2 Hours Ago
main -> vendingmachine_ui_refresh
2 Hours Ago
deployablesnapping_preview_fix -> main
2 Hours Ago
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2 Hours Ago
testlist
3 Hours Ago
Fixed wallpaper not showing on wood, stone and armoured roof LOD1 models
3 Hours Ago
Shutter A collision and LODs
3 Hours Ago
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3 Hours Ago
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3 Hours Ago
New: StableObjectArray, a pending replacement for StableObjectCache - added basic tests, needs more Follows TransformAccessArray API, provides similar stability guarantees as StableObjectCache but requires to be interacted with differently. Tests: ran unit tests
3 Hours Ago
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3 Hours Ago
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3 Hours Ago
windmill_fixes -> main
4 Hours Ago
Rebase on /main
4 Hours Ago
merge from tincanalarm_v2
4 Hours Ago
Updated tin can alarm description
4 Hours Ago
Added a minuscule Deployed collider to the tin can alarm so it can take fire and explosion damage
4 Hours Ago
Reduced loaded molotov light range
4 Hours Ago
Kiosk A - LODs, collision, shutter LODs, prefab setup
4 Hours Ago
Added tin can alarm open/close sounds
4 Hours Ago
Merge from workbench_upgrades
4 Hours Ago
Tooltip repurpose.
4 Hours Ago
merge from main
4 Hours Ago
Roof structures progress
4 Hours Ago
Fix windturbine gib scale
5 Hours Ago
Fix Bandit Camp Wind Turbine - Remove animator from static wind turbine as well and run through code instead
5 Hours Ago
merge from main
5 Hours Ago
removed overhang from crypt window collider