reporust_rebootcancel

141,053 Commits over 4,383 Days - 1.34cph!

1 Hour Ago
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1 Hour Ago
Stripped out TMP style sheet
1 Hour Ago
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2 Hours Ago
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2 Hours Ago
Industrial Storage - WIP textures
3 Hours Ago
merge from unity_6.3.11/new_inputsystem
3 Hours Ago
- Smoothed the zooming in and out in third person camera view - Fixed third person camera zoom being inverted. Added client.'invertthirdpersoncamzoom' convar for the sickos that prefer it the old way
3 Hours Ago
client.prefab holds the canon EventSystem Removed the dupe from EngineUI2
3 Hours Ago
Fixing female torso skinning and skinning fix/ burst cloth setup for bunny suit
3 Hours Ago
Industrial Torch - Updated model with reduced dimentions and thinner grip area
3 Hours Ago
exported edited 3p crouch movement anims
3 Hours Ago
Removed RedirectSkin_BlueprintIsNotGivenForFree test, its a dupe of an existing item test Test list
4 Hours Ago
wb3 setup
4 Hours Ago
restore wb2 placement mesh ref
4 Hours Ago
Updated bootstrap legacy input module to FpStandaloneInputModule
4 Hours Ago
Potential fix for "can't call stop on disabled agent" log spam
4 Hours Ago
BDU texture updates
4 Hours Ago
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4 Hours Ago
Hook up t2 filler/upgrade item links
4 Hours Ago
Patched TMP shaders to work with soft mask
4 Hours Ago
forgot to commit empty filler prefabs
4 Hours Ago
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4 Hours Ago
Removed event system from client.prefab, we only need one and its in EngineUI2
4 Hours Ago
Restored scroll speeds
5 Hours Ago
Use absolute path when downloading world
5 Hours Ago
added empty states for tier 3 like tier 1 & 2
5 Hours Ago
Apartment penthouse brick walls - WIP and material exploration
5 Hours Ago
apartment lights collision added
5 Hours Ago
apartment lights lods update
5 Hours Ago
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6 Hours Ago
Replace tabs in spawn.report output (they confuse the new console)
6 Hours Ago
merge from unity_6.3.11/new_inputsystem/tmp_update
6 Hours Ago
added prefabs for empty states for tier 2 updated tier3 fbx matertial settings
Today
fixed missing mesh in prefab
Today
tier 2 workbench empty states for upgrade parts + empty state for when theres no upgrades + updated tier 2 fbx
- Fix connections potentially being added more than once in RpcTarget.FromFlags - Fix spectated player name and health text being invisible when spectating in third person - Add LocalPlayer.GetLocalOrDemoPlayer() to cleanup some usages for retrieving the local player. Consequently fixed a few incorrect usages of GetLocalOrSpectatePlayer()
Today
mannifest and skins
Today
updated tier2 workbench fbx import settings fixed defence upgrade position
Today
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Today
apartment complex scene update, more refinement around playground area playground sandboxes and border meshes + prefabs
Today
merge from main
Today
3p jump north anim edit
Today
Initial filler visuals implementation
Today
matched holster positions to main for fishing rod,pickaxe ,diver hatchet/pickaxe, hml, salvaged hammer/icepick
Today
fixed positions for visuals
Today
Restored base option slider prefab content type All the slider using decimal in MenuUI2_Settings need to be changed, but im not gonna do this here because of the merge hell
Today
Fixed TmProEmojiRedirector following new TMP_InputField optims
Today
reorganised tier 1 so fbx's live in models folder added empty states for each workbench upgrade for progressive upgrades this preserves original visuals whilst allowing for upgrade placements. updated stripped back tier 1 workbench