127,976 Commits over 4,201 Days - 1.27cph!
Merge from water_jump_height_change
Increase jump up height when exiting water onto a ledge (13 -> 18)
Fix ammo vis not initialising properly in some cases
Allow food to be stacked regardless of spoil time in the cooking workbench, will use the lowest spoil time so use with caution (food safety is no joke)
merge from qol_backpack_gather -> main
Fully fix give notices not taking backpack items into account
- was scheduling a second update 0.1s after that didn't use the backpack code in previous commit
Food will now no longer spoil if it is in the arctic biome
Try to fix it not including the backpack items in total item count pickup notice, but it's being weird in editor
Items collected when "gathering" will go to backpack automatically when main inventory is full
- trees, nodes, corpses
- collectables (hemp, stone on ground)
- growable plants
- doesn't apply when looting, only when gathering items from world
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merge from multiline_console
Fix unintended new lines after auto completing commands.
Setup floor.frame.triangle prefabs, sockets, added to boat planner.
Merge: from analytics_v2_expose_telem
- Can view AnalyticsV2 stats via analytics.stats, analytics.tablestats and analytics.uploaderstats
Tests: used above to check stats in editor
Buildfix: missing return path in NetworkReadEx
Tests: ran "Test Compile Errors"
Setup floor.wood prefabs, sockets, added to boat planner.
Merge: from main
Needs codegen
Update: AnalyticsV2 - Azure uploader will update uploading client if endpoint settings change
Tests: changed settings and checked with debugger
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Clean: replace ClientVar + ServerVar with ConsoleVar
Generates less commands, avoids duplication in console autocomplete
Tests: ran stats command - it worked
Update: AnalyticsV2 - allow resetting stat tracking
Tests: logged stats before and after reset
merge from Halloween_25_Update/PH
Update: AnalyticsV2 - expose stats via convars
Available via analytics.stats, analytics.tablestats and analytics.uploaderstats
Tests: enabled v2 analytics and ran above commands
Disabled some props from the GhostShip that will be in the lighting prefab instead.
Transmission on the blue plastic fish crates.
New signal light materials for red/green/white
Working scene progress.
Card table world canvas culling based on distance
disable potato terrain rendering (shader level 1), level 2 new minimum terrain quality
Run anims on place/block change
Generated new HLOD for floating city 1
building planner view model, new world model, materials, using reskinned wallpaper viewmodel
Added scene2prefab tags to casino and floating walkways to make sure they get picked up by the HLOD generator
switched HashSet to ListHashSet in BoatAI to get rid of enumerator alloc
Adding new v4 driiving anims to source
Fixed large backpack showing link to Krieg DLC in the repair bench
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removed some deeper profile markers from GJK, unnecessary overhead with little info