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135,426 Commits over 4,324 Days - 1.30cph!

Just Now
Added delay node Added tooltips on the node ports, shows the type
1 Hour Ago
Node inputs can be inlined with input fields When connected the input field is disabled and the data comes from the incoming data
2 Hours Ago
Bugfix: fixing ~24 missing Pool.Free Tests: editor compile test, built C and S standalones
3 Hours Ago
Player scoring system. Player scores increase with each hit
3 Hours Ago
- Ability to join/leave games on the tee - Tee backtracks dismounts/swings to golf ball and mountable - Deployable changes - Phrases
3 Hours Ago
Minor cleanup and comments
3 Hours Ago
Buildfix: undefine local GetFromGrid method when in None mode Tests: None builds
3 Hours Ago
- Fix lod border cells, and negative cells - Change mesh master to only 3 submeshes - Change instance offsets and arguments for new approach
3 Hours Ago
Update: PoolAnalyzer - support ArgList syntax in ObjCreationSyntax - debug bin built from 0fbab248 C+S Editor now boots! Now to check individual modes Tests: unit tests + started editor
3 Hours Ago
Added multi selection in the node graph
3 Hours Ago
Update: PoolAnalyzer - further reduce false-positives - better escapes for await, try blocks, using statements - debug bin built from a2005dd2 Only 2 false-positives remaining in C+S Tests: unit tests and started unity
3 Hours Ago
4 Hours Ago
Can now Tee-Off from the Tee
4 Hours Ago
Start on Deployable tests. Wrote a bit of a monstrosity to check for whether the groundwatch layers match where the item can be deployed (but it seems to work well) Finds 8 such cases where its misconfigured, no false positives
4 Hours Ago
- Players can't kick golfballs - Add drag on the ball so it doesnt roll forever - Add bounciness
4 Hours Ago
golf tee dressing
4 Hours Ago
- Fixed swap to driver popup not working
4 Hours Ago
Create item for golf hole bucket - can now place it
5 Hours Ago
Update: PoolAnalyzer - in cases of assignment, scan all block hierarchy up to local var declaration block - debug binary built from cb708ddf Down to 15 confirmed false-positives (5 different types) Tests: unit tests + started unity
5 Hours Ago
- Improved hitting workflow again - Will now auto dismount if you've hit the ball then walked after sending it - Fix phrases not poping off
5 Hours Ago
ao tweaks
5 Hours Ago
deployable golf tee initial setup
5 Hours Ago
- Player no longer auto dismounts after golfing. Stays on the mountable until space is pressed, this stops you getting disorientated - Dont draw trajectory if you have shot your ball
5 Hours Ago
Show phrase when swapping golf club type
6 Hours Ago
Ensure mountable dies when dismounting from a ball
Missed file
Today
Update: PoolAnalyzer - check finally and using blocks - debug binary built from b28334fc Down to 48 potentially false-positive errors Tests: unit tests + started unity
Today
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Today
Basic ItemDefinition tests, checks dlc items are not researchable as well as missing sounds Finds 6 missing phys impact sounds Add descriptions, regenerate testlist
Today
Update: PoolAnalyzer - more escape cases - recursively process expression statements to detect deeply nested escape cases - add support for field initializer escapes - debug binary built from e61378eb Currently detecting 54 errors (still a bunch of false-positives present) Tests: unit tests + started unity
Today
Set power node fixes
Today
Data cable icon updated
Apartment complex B / small and large greyboxes Added prefabs to the scene
Today
Update: PoolAnalyzer - escape analysis if assigned to a variable as part of method arg list - debug binary build from 8b392070 Currently seeing 60 errors in C+S (3 valid, 2 false-positives, rest unknown). Tests: unit tests + launched unity
Today
Add TriggerParent
Today
Fix buoyancy submerged states being incorrect while batching. Slight perf improvement from no longer calling submerged callbacks for no reason. (thanks BlackLightning)
Today
reduced size of cable heads in the viewmodel
Today
set up 3p data cable
Today
Add Construction component so the sockets actually work and add 2 extra window sockets
Today
Support multiple TestParameterSource attributes Can now have more than one parameter source per test, they get combined
Today
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Today
Biome experiments / backup
Today
data cable viewmodel setup, model name changes
Today
Basic worldmodel tests, already catches 30+ misconfigured ones
Today
Add sockets for doors and a window to the trailer
- New Iron position - New Driver position - Better hand IK positions
Today
Update: PoolAnalyzer - handle more valid cases - added support for Dispose handling - added if(obj != null) Free(ref obj) handling - added support for using directives (both scoped and inline) I give up on trying to handle local data flow involving pooled objects - there's just too much work here Tests: unit tests + started unity (our Pooling unit tests no longer flag false-positives, this was kind of funny)
Today
Codegen
Today
Scale trailer hackweek entity by 2.5x
Today
Allow towing attachments to scale the force before the joint breaks on a per-prefab basis - instead of changing global convar for hackweek each time I load the editor