reporust_rebootcancel

135,418 Commits over 4,474 Days - 1.26cph!

1 Hour Ago
Manually disabled shadows on wire_prefab - this is used for powerlines Shadows used to be disabled via the IsShadowInsignificant check which checked if the mesh was small and the lod level was greater than the lod state count - 2 Both of these are true in this case, it's a two state RendererLOD that is small and then scaled up We've fixed both of those issues this month so shadows appeared on the powerline wires which looked bad at higher shadow cascades, so just disable shadows manually S2P outpost, harbors, launch site, powerplant, trainyard
2 Hours Ago
Broken codegen fix 2
3 Hours Ago
Fixed broken codegen
3 Hours Ago
Fixed console system
3 Hours Ago
pool -> game_room_dlc
3 Hours Ago
game_room_dlc/pool -> game_room_dlc
3 Hours Ago
Missed files
3 Hours Ago
Debug commands to change pool table state
3 Hours Ago
Close the pool dialog in between shots (this is temp but needed at the minute)
3 Hours Ago
- More game registration fixes - Player slot and id fixes - Fixes for remounting - Toast/status fixes - Fixed not being able to complete the game - Allow access to reset game
3 Hours Ago
Better blue team colour
3 Hours Ago
More pool ui fixes, ensure stripes/solids renders on the ui Ensure eight ball ui doesnt turn itself off
4 Hours Ago
Remove old icon
4 Hours Ago
Fix busted 3p cue position/rotation
4 Hours Ago
- Cleaned up deploy volume, colliders, construction script etc - New Icon
4 Hours Ago
Change ... to say PROCESSING TURN in pool table status
4 Hours Ago
Viewmodel fixes - Wireup new full and low power cue positions - Ensure hands can be seen (now using the right material)
4 Hours Ago
Add flailing, turn down launch boost a bit, ignore swing collisions
5 Hours Ago
game_room_dlc -> game_room_dlc/pool
5 Hours Ago
Add a way for players to launch themselves from swings when dismounting, bump up swing acceleration by 20%
5 Hours Ago
Merge from apartment_complex_monument
5 Hours Ago
Fixed missing upkeep terminal server error when upgrading rooms
6 Hours Ago
Fixed bathtub missing from manifest (would have been resolved in builds anyway, fixes an error in editor though)
6 Hours Ago
Fixed concierge conversation not filling the room number and rent values Also fixed medium and large upkeep using the wrong phrases
Today
Possible fix for missing apartment_small_col fbx in builds The fbx import settings imported a material, which meant the asset was loaded into content.private as it grabs all materials
Today
Fix an edge case with legacy skins (workshop id 0) incorrectly appearing as selected
Today
Merge from clan_bugfixes
Today
Disable line limit on the clan announcement input and let the backend limit it instead Make it so it strips the linebreaks instead of entire lines of text
Today
Use the gesture viewmodel when using gestures so we can see 1st person hands, ensure any held item viewmodel is redeployed when the gesture ends and when ending gesture loops
Today
darts polish - darts stick into board at steeper angle and with slight random offsets - darts have a more dramatic up-down flight path - reticle doesnt cast shadows - unthrown darts appear in offhand in 3p - tweaked mountable positions
Today
Fix some slowess with editing large text inputs, hopefully doesn't break some emoji stuff though
Today
Fix failing container corpse test for bed testlist
Today
merge from main
Today
merge from clan_bugfixes
Today
Fixed camera positioning, fixed screen shake / effects, enable post processing
more texture tweaks
Merge from pmm_supermarket_food_freezer
Merge from PlayerMaintainedMonuments
Added small ramps to basement colliders to help with movement
Today
More reverb zone distance tweaks
Merge from main
Fix viewmodel animations resetting on other high fire rate guns at low fps
minor wooden helmet mesh tweak
small wooden pants mesh tweak
Today
Reverb zones misaligned center fixes
Today
Fix clan leaderboard never refreshing Probably fix clan announcement truncating to 2048 despite everything else allowing more Don't auto select all when clicking on rank name to edit Missing clan map material change
Today
Adding forward and back pose for pool viewmodel anims
merge from WoodArmour_skinnable/V2
texture size pass