reporust_rebootcancel

65,929 Commits over 2,710 Days - 1.01cph!

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Today
Merge from main
Today
Better server side process
Today
Merge from general_qol
Today
Removed sprites using declaration, don't know how that got in
Today
Fixed incorrect handling of demo commands, renamed command to DemoHideObjects to better communicate what it's doing
Today
Merge from general_qol
Today
Show team members first in sleeping bag and auto turret assign UI's (if a team mate isn't a steam friend they will not appear in this list) Fixed report players dialogue not working
Today
Fix bad grammar
Today
New ServerVar 'cargoshipevent' starts the cargo ship event
Today
Merge from general_qol/serveradmin
Today
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Today
Added CinematicEntity.OverrideObjectsDemo and CinematicEntity.RemoveDemoOverride to enable/disable cinematic entities during demos Improved enabling/disabling behaviour
Today
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Demo for testing
Today
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Today
Explain the rangeRingBackground system with a comment
Today
Increase max aim angle on MLRS
Merge from main
Today
More layout tweaks for different resolutions
Today
Red background position and scaling sorted. While the firing area mask moves with the map, the background (which has to be a child due to the UI mask system 😞) stays filling the screen and only the screen, making it seem infinite and also keeping it clipped to the dashboard screen area.
Today
Server compile fix
Today
Fixed sign icon on item icon not appearing in builds
Today
Better header text on friend picker screen
Today
Added an assign to friend option to auto turrets, uses same UI as sleeping bags Players that are already authorized won't appear in the friends list
Today
Apply some more
Today
Apply some changes
Today
Chequerboard texture for out-of-bounds areas
Today
More map UI WIP
Today
Added input.ads_sensitivity to control mouse sensitivity while aiming ADS sensitivity is a multiplier on the base sensitivity. eg. 0.5 base sensitivity with 0.5 ads sensitivity = 0.25 sensitivity while aiming Exposed in options menu
Today
Fix occupied icon showing up while on horse
Today
skin approval
Today
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Yesterday
Explosions WIP
Yesterday
Ocean mesh setup, rendering in scene view.
Yesterday
Fixed NRE during loading screen when loading demos without the matching map file
Yesterday
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Yesterday
Added a search filter to the player list Adjusted layout
Yesterday
Added refresh buttons to all fields in admin UI Show convar help descriptions as tooltips (where possible)
Yesterday
Fixed issue where binding a key to nothing wouldn't save that bind if the key was in the default keys Now binds keys to "no_input" when clearing a bind which does nothing
Yesterday
MLRS map UI to show min and max rocket range. Areas outside the available range have a red tint
Yesterday
Fixed not being able to update convars with spaces in the value
Yesterday
Expose starting selection of server convars
Yesterday
Added cinematic tracking marker prefabs for map makers (2 variants)
Yesterday
Merge from general_qol
Yesterday
Running a dedicated server should no longer change graphics settings for clients on the same machine
Yesterday
Automatically self authorize when placing an auto turret
Yesterday
Airburst and various other fx files. Scene backup.
Yesterday
Lighting prefab updates