reporust_rebootcancel

94,113 Commits over 3,593 Days - 1.09cph!

1 Hour Ago
Ran "Prepare all prefabs"
1 Hour Ago
Full manifest rebuild, lots of stuff needs rebuilding
1 Hour Ago
Converted textures and material from deprecated core shader setup, to rust standard
1 Hour Ago
Merge optimize_build_prefab_process -> Main
1 Hour Ago
Harbor 1 dressing progress / finished dressing up the grounds / building dressing progress
3 Hours Ago
compile fix
3 Hours Ago
nightlight convars
4 Hours Ago
Prevent assets from reimporting (by calling AssetDatabase.StartAssetEditing) when calling `PreparePrefabs` during build Cut down time from 1000s -> 30s: will it work in practice?
6 Hours Ago
player update. exported/set up mobile phone anim set and populated its override controller with the new anims
6 Hours Ago
Item Store Headers category rough styling
Today
Redo header
Today
Subtract 93194
ItemList Headers
Today
Merge from main
Today
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Today
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Today
player update. Edited spraycan handhold position and updated spraycan override controller to use the update unarmed idle pose
Today
Fixed firefly artifacts blowing up bloom on glass modding cubes
Today
player update. exported/setup rf transmitter anim set, created new overholdtype for it and edited detonator entity
Today
Merge from /main/shader-memory-review3 => ~30% shader memory reduction
Today
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Today
merge from fix_convar_property_nre
Today
merge from static_elevator_door_fix
Today
Fix NRE when trying to access null string ConVars (changed codegen) Run codegen
Today
merge from red_overlay_swap
Today
Set clipping checks to true by default when creating a new BaseVehicle
Initial scientist AI design file
Merge from main
Merge from main
Refined jaw movement in tutorial NPC anims. Updated NPC attire.
Adjusted Tutorial NPC head look weight to 0.5
Lowered opacity of building guide placement material
Today
Expose head look weight on tutorial NPC, set to 0.7 (was 1) Head look now only applies if the player is talking
Today
Saving and loading
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Rigging package
Today
Improved camera FOV calculation
Today
Crane can pickup and move objects to a specific target position/rotation
Today
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Today
Allow item position offset settings just for skin viewer
Today
Removed param override, it didn't work how I hoped
Today
Make "head only" the default
Today
- Put "Always" mode only in BaseVehicle, since generic mountables should never use it. - Moved the public inspector params out of #SERVER area (can cause issues when they're inside).
Today
Boilerplate GenericLerp implementation for crane and entity setup
Today
Refactored a bit to remove code duplication
Today
Minor tidy up
Today
Merge from main