reporust_rebootcancel
14 Minutes Ago
Pass the correct type into a the wake up Vis process on PaddlingPool to save a cast Use the world space bounds instead of an overlap sphere when waking up inflatables at the bottom of the pool
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41 Minutes Ago
Increase max mount distance on beach chair Moved eye position further back on the chair
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48 Minutes Ago
Merge from main
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49 Minutes Ago
Smoothed eye position no longer uses a unparented transform
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1 Hour Ago
WaterVolume cleanup Update clipping layermask on dismount check for WaterInflatable OnDeployed is now called by the planner and added the placing player to the method parameters Removed a redundant InvalidateNetworkCache Use water volume contents to find boards/tubes to kill instead of Vis
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3 Hours Ago
Merge from main
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3 Hours Ago
Set dynamic on prefabs
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3 Hours Ago
Tidyup, dynamic, find flare utils
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5 Hours Ago
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5 Hours Ago
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6 Hours Ago
water entry sound tweaks
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Today
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Refactor recipe caching out of MixingTable and into RecipeDictionary
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Today
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Comment typo fix
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Today
updated beach chair player anim & mount position
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Today
Removed SavasIsland from building
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LiquidWobble #ifdef
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LiquidWobble update
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Try and reduce ambient spec on liquid materials
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LiquidWobble update
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Today
Adjusted HDR Sphere materials.
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Fix accidental double GetItem
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Today
Using seed, dynamic LOD
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Today
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Cleanup
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Today
merge from main
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Today
Revert DLC item skipping in item generation Print a warning if an item shortname is null or empty
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Today
Merge from summer_dlc
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Today
Remove old head space check again
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Today
Merge from main
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Today
merge from summer DLC
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Today
Merge from main
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Today
Cleanup, add some help strings to new commands
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Today
Merge from main
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Today
Change capsule check to SphereCheck, move it to FixedUpdate for more reliability Removed foliage displacement component from boogie board Fixed incorrect bounds on inner tube and boogie board, was contributing to some incorrect dismount position validity checks
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Yesterday
~ Don't skip hidden items when exporting for Rust+
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Yesterday
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Yesterday
cherrypicking 52946
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Yesterday
~ disallow photo frames to be locked
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Yesterday
Replace the dismount check raycast with a CheckCapsule (like BaseVehicle) and increase it's frequency (0.25s -> 0.1s) Kill WaterInflatables that are in a pool when the pool is destroyed
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3 Days Ago
~manual skin approval
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3 Days Ago
merge from main
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4 Days Ago
merge from main - fixes only
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4 Days Ago
cherrypicking 52940
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4 Days Ago
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4 Days Ago
mark water guns as hostile
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4 Days Ago
Added gibs for all the different panels that fall off modular cars as they take damage
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4 Days Ago
Don't allow players to pickup boogie board and inner tube without building priv
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4 Days Ago
cherrypicking 52926
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4 Days Ago
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4 Days Ago
tweaked engine panel gibs
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4 Days Ago
Added an inherit velocity option to the boogie board so when deployed in front of a player running forwards it will start with some movement
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4 Days Ago
Pools can now accept fresh and salt water (had to update descriptions)
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4 Days Ago
cherry pick 52924 and 52929
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4 Days Ago
Run the model import analyzer
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4 Days Ago
Initial implementation of model import analyzer
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4 Days Ago
Fix the player preview going nude whenever you take a photo (if censorship isn't "underwear")
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4 Days Ago
Fix hot air balloon collider being present even when the balloon is not inflated
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4 Days Ago
Don't render workshop icons for skins that are hidden in workshop (DLC skins)
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4 Days Ago
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4 Days Ago
Merge from main
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4 Days Ago
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4 Days Ago
merge from main
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4 Days Ago
cherrypicking 52921
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4 Days Ago
Hide the whiteout overlay when holdering the instant camera (fixes a rare edge case where the screen could get stuck white)
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4 Days Ago
merge from main
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4 Days Ago
cherrypicking 52918
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4 Days Ago
Fix landscape and large photo frames disappearing when trying to paint them with occlusion culling enabled Fix clearing then saving signs/frames not doing anything
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4 Days Ago
merge from main
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4 Days Ago
Trigger BS
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4 Days Ago
Merge from main
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4 Days Ago
Fixed issue with matrix calculations
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4 Days Ago
skin approval
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4 Days Ago
Another attempt to stop Trigger NRE's on water volumes
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4 Days Ago
merge from main
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4 Days Ago
Subtracting 52610
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5 Days Ago
Merge from main
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5 Days Ago
merge from main
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5 Days Ago
Finished off shader, tidy up
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5 Days Ago
Merge from corpse_floating2
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5 Days Ago
Make sure corpse joint exists
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5 Days Ago
Cleanup
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5 Days Ago
Hopefully fixed NRE when exiting pool after a player had died in the pool
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5 Days Ago
5 Days Ago
Move the water volume clipping plane down slightly on the above ground pool
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5 Days Ago
Camera overlay asset update so they scale a bit nicer
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5 Days Ago
Another attempt at fixing corpse floating
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5 Days Ago
~ Phrases
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5 Days Ago
~ merge from summer_dlc (only description updates)
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5 Days Ago
Merge from underwear_swap_fix
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5 Days Ago
Reapplying editor fix
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5 Days Ago
Commenting out debug log
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5 Days Ago
merge from main, fix proto conflicts from underwear, rebuild proto.
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5 Days Ago
Manifest
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5 Days Ago
Network++
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5 Days Ago
Add underwear names to game manifest string pool
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5 Days Ago
Reapplying 52871
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5 Days Ago
Subtracting
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