reporust_rebootcancel

57,762 Commits over 2,436 Days - 0.99cph!

32 Minutes Ago
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33 Minutes Ago
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34 Minutes Ago
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34 Minutes Ago
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57 Minutes Ago
Refactor the basic train movement and collision code into BaseTrain
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1 Hour Ago
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1 Hour Ago
Move train collision code to BaseTrain
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1 Hour Ago
Merge Main -> WorkCart
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1 Hour Ago
- Get WorkCart rigidbody to sleep and wake appropriately - TriggerBase now passes the actual collider that was hit in OnObjectAdded as well as the object it's on, allowing WorkCart collision effects to handle GameObjects that have multiple colliders
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3 Hours Ago
merged from main
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3 Hours Ago
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3 Hours Ago
phrases
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4 Hours Ago
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4 Hours Ago
updated supply drop gun loot table
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4 Hours Ago
Parent trigger size adjustment
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4 Hours Ago
More efficient speed calculation for modular vehicles
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4 Hours Ago
Hurt triggers and repel triggers for WorkCart
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5 Hours Ago
reduced chance of finding junk in bradley/heli crates
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5 Hours Ago
updated supply drop loot panel
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5 Hours Ago
tech tree UI adjustments
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5 Hours Ago
Merge from cameraswitching
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6 Hours Ago
Merge from main
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6 Hours Ago
Code gen and manifest update, fixes disconnect when damage FX play on client
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Today
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Today
Test map terrain
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Today
Only allow looting WorkCart fuel while standing on its platform
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Today
bradley and heli crate updates
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Today
supply drop loot revamp
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Today
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Today
▉▊▉▆▍▊ ▍▍▄▋▉▌▆█▆ & ▅▇ ▆▋▆▆▋
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Today
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Today
compile fix
comment1 Comment
Today
Chainsaw never takes more than 3 attempts to start Chainsaw uses 75% less fuel
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Today
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Today
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Today
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Today
Detach time fix
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Today
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Today
Merge from main
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Today
Benchmarking to test differences between legacy
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Today
update menu video
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Today
merge from main
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Today
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Today
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Yesterday
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Yesterday
Disable WorkCart monitor canvas when >10M away
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Yesterday
Add collision damage FX for WorkCart
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Yesterday
Adjust top speed/acceleration/drag/throttle settings
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Yesterday
Adjust WorkCart acceleration and top speed
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Yesterday
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