reporust_rebootcancel

141,729 Commits over 4,413 Days - 1.34cph!

3 Minutes Ago
Add thruster button prefab. Restyle thruster button.
6 Minutes Ago
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8 Minutes Ago
bowless crossbow world model anims edited
12 Minutes Ago
merge from f1tools_demo_fix
13 Minutes Ago
Use static list ticked through ServerMgr for npc networking instead of unity update
13 Minutes Ago
Stop sending global.AdminUI_FullRefresh every time an admin open the F1 menu We only do it once now, when opening the F1 for the first time. Then only when opening the admin tab
25 Minutes Ago
Fixed F1 menu tools tab not showing in demos
25 Minutes Ago
Merge from main
26 Minutes Ago
Convert stragglers that still used navmesh agent: dungeon scarecrows and frankenstein pet
28 Minutes Ago
Tidy up thruster panel.
29 Minutes Ago
Add script in Tools/NavMesh to find all prefabs using legacy navigation components (agents, obstacles, volumes, monument navmesh)
35 Minutes Ago
Delete old path following component (the one used by new AIs, replaced by RustNavMeshAgent, old AIs still use their navigator)
39 Minutes Ago
Use static list ticked through ServerMgr for navmesh agents instead of unity update
55 Minutes Ago
reset electric furnace emissive texture and 3.1 value to original
1 Hour Ago
Merge: from pool_mt
1 Hour Ago
Update(tests): add a couple more perf tests - AllocDeallocMT -> AllocDeallocMTLongLived (biases Get, then Free operations), Avg: 3.56901ms - AllocDeallocMTShortLived - fetches and returns to pool immediately (to evenly spread pressure), Avg: 3.01974ms - AllocDeallocMPSC - simulates multiple-producers-single-consumer (emulates network write thread under jobs 2) Avg: 12.20773ms All cases - 32 tasks doing 1k allocs Tests: ran perf tests
1 Hour Ago
set dressing push on marketplace optimised the rentable shops a bit by removing props mostly sunk in the ground or barely visible
1 Hour Ago
NRE fix for UI_Store.OnWarmupPage when the manifest is null
1 Hour Ago
merge from store_nre_fix2
1 Hour Ago
Fixed TestRunnerWindow error when opening foldouts CTRL + Click on an asset path parameter pings the asset in the project window Added to right click context menu too
1 Hour Ago
merge rust_relay_server -> main
1 Hour Ago
merge main -> rust_relay_server
1 Hour Ago
Mortar animator blend values updated
1 Hour Ago
Better logging on RustTestFixture::SpawnEntity
1 Hour Ago
Merge from parent (needs codegen)
1 Hour Ago
Merge from main
1 Hour Ago
Merge from main
1 Hour Ago
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1 Hour Ago
2 Hours Ago
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3 Hours Ago
Merge from parent
3 Hours Ago
Merge from terrain_renderer
Rin
3 Hours Ago
merge from mortar_prototype
Rin
3 Hours Ago
Updated Mortar and ammo descriptions Fragmenation Mortar shell Radius 3.8m > 6m HE Mortar Shell Radius 3.8m > 4.5m Explosive damage 45 > 60
3 Hours Ago
Remove GPU device check testing functions and command Revert terrain culling ConVar back to admin
Rin
3 Hours Ago
merge from main
Rin
5 Hours Ago
Restrict Mortar from primitive
5 Hours Ago
Merge from main
5 Hours Ago
Use local top down hole map for non-screen space rendering (shadows, probes) Restructure hole shader stencil passes to use depth tests to fix some holes clipping through wrong terrain Render out stencil results to R8 hole mask and clear depth for those regions Handle alternate topdown render of hole volumes Use separate editor command buffers for hole rendering and terrain depth prepass Add Hole editor script
5 Hours Ago
New ChildAnimatorSubSystem Runs an entirely independent controller Has it's own weight, can target specific layers, etc Added a dropdown to the player animator that detects this and allows us to switch between multiple controllers for easy debugging
Today
mortar sounds
Today
Drive motion time on mortars with the reload parameter (idk how this got removed), remove transition time between reload->fire
Today
Set pitch parameter on mortar blend trees, fix mortar controller not transitioning between states, fix mortar reload being slower than it's animation.
Today
Add anchors to generic overlay, attach mortar display to center anchor + some offset.
Today
Add a warning to the state sync editor if the state name is incorrect
Today
Fixed lower case Attack on StateSync components (sks and paintball gun)
Today
Removed old AiManagedAgent class, old and useless Subtracted 150385
Today
Ammo type ui icons & colour consistency fixes.
Setup anim events for toggling visibility of arrows on worldmodel
Today
Use object.ReferenceEquals instead of == null in RustNavMeshAgent::TryGetAgent, fixes a random nre when spawning npcs Removed serialized animation curves in BaseNpc.Stats, it was causing a mysterious native crash when spawning the zombie prefab (wtf)