141,921 Commits over 4,413 Days - 1.34cph!
Fix NONE compile error in Workbench.Updates.cs
Merge from terrain_lowering_nms_large_cave
Remove region locations help print out
merge from fix_submesh_batching_shipping
Rewrite submesh batching to batch with a key based on multiple materials instead of batching each individual submesh / material individually
- fixes race condition where the inner plywood submesh would be disabled while the outer submesh would still show
first pass on leaderboard complete, added throw timings in UI
merge from console_quickjoin_fix
Re-set the interaction toast to "connecting" after disconnecting when switching server
Moved HotReloadSettings.asset to an editor folder
Suppress all the shader error/warning logs on server startup
▍ ▆▋▋▉▇▆▉ ▆▆▍▋▊▄▉█▇▅▆▅▉ █▆▌▉▌▋▍ ▄▇▅▉▅ ▆▍▍▍▊▄█
Neon signs lighting & mat tweaks.
Adjust monument nav mesh bounds for NMS and military tunnels to fix AI not navigating on the surface
Playground.player updated
merge from console_quickjoin_fix
Apartment complex interior progress
Fix error when trying to join another server while already connected
Fix the interaction toast not updating to "connecting" state when pressed, causing issues when trying to spam-reconnect to a server
Krieg backpack holster offset pass
missing .meta files that didnt show up
mortar ammo world model prefabs setup
relinked so can be dropped.
added mortar world model too and linked.
update to manifest.
ammo types still need proper weapon rack setup
Bunny suit mat assignment fix
Merge from workbench_upgrades
Ignore "AsyncResourceUpload failed." in server builds
Merge from workbench_upgrades
moved apartment prefab lighting into its own group
Disabled glass refraction
Moved market lighting to its own prefab.
Add clearance check convar
Potential fix for "Failed to create agent because it is not close enough to the navmesh" spam
Fix NRE in NPCNetworking (subscribers count)
Sleeping uses same logic as eye blinks (fixes popping eyeballs during sleep)
wip provent building changes