reporust_rebootcancel

139,513 Commits over 4,383 Days - 1.33cph!

13 Minutes Ago
Merge from main
15 Minutes Ago
exported latest bowless crossbow viewmodel anims
18 Minutes Ago
Renamed neon sign textures to new conventions. Added open and closed cateogories in kiosk hierarchies in Kiosk A - F
21 Minutes Ago
Scientist Santa restored in the santa sleigh
25 Minutes Ago
Restore path highlighting
24 Minutes Ago
Start making conversation for apartment vendor NPC
32 Minutes Ago
Code gen
35 Minutes Ago
merge from mortar
41 Minutes Ago
Mortar anim updates
43 Minutes Ago
Seperate upgrade path logic for prototype/regular
45 Minutes Ago
Comitting some mitting metas
47 Minutes Ago
More neon sign work - new art, LOD0s only so far, some texture adjustments
49 Minutes Ago
More UI
51 Minutes Ago
move "inventory full" toast behind the inventory UI, blocks too much
52 Minutes Ago
replaced door meshes with door prefabs on kiosks
1 Hour Ago
Merge: from hascloseconnections_fix - Bugfix for BaseNetworkable.HasCloseConnections and GetCloseConnections mot seeing outside of small layer Tests: ran unit tests
1 Hour Ago
Bugfix: ensure players are detected on the border of the network cell - expanded unit tests to cover these cases Tests: ran unit tests
1 Hour Ago
update apartment_complex_monument/prototype
1 Hour Ago
Buncha fixes.
1 Hour Ago
Fix a test fixture convar
1 Hour Ago
apartment doors lods, collision and static prefabs
1 Hour Ago
Added render texture pooling for active light shadow map caching and added an option to the experimental menu section for toggling shadow caching
1 Hour Ago
More UI setup
1 Hour Ago
Merge: from main
1 Hour Ago
Bugfix: fix HasConnectionsClose & GetCloseConnections missing players in medium and large ranges - also add a unit test to validate Connections overload Tests: ran unit tests
1 Hour Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
1 Hour Ago
Fix nullref when trying to access Terrain.activeTerrain, use TerrainMeta instead
1 Hour Ago
Revert some UI changes/behaviour. Add separate prototype panel to techtree. Working towards supporting unlock, multi-unlock and prototype unlock options simultaneously.
1 Hour Ago
merge from main
1 Hour Ago
Set new pitch clamps to match animations (30-60deg), update IK hand targets
1 Hour Ago
Bugfix(tests): adjust player spawn distance for TestNetworkRange.OutsideRange cases They can land on a boundary, making it more difficult to reason when working across small/medium/large layers Tests: ran the tests, same results
1 Hour Ago
Bugfix(tests): expand TestServer's network grid from 1k to 2k Previously it was too easy to accidentally setup an out-of-bounds scenario, leading to confusing test failures Tests: ran related tests, discovered couple tests are failing (unrelated to this change)
1 Hour Ago
Avoid repeated calls to Terrain.activeTerrain
2 Hours Ago
testlist
2 Hours Ago
Commit the .meta files that keep popping up
2 Hours Ago
Skinning update for paintball overalls
2 Hours Ago
merge from woodpile_changestage_audio
2 Hours Ago
Rename RebuildAllNavmeshes to RebuildDefaultNavmesh
2 Hours Ago
merge from fix_privaddfriend_vis
3 Hours Ago
merge from computer_station_io (only manifest changes)
3 Hours Ago
manifest
3 Hours Ago
Disable leg animator, re-enable sweep anim, swap to zero rotation sweep.
3 Hours Ago
Fix scientists not shooting most of the time
3 Hours Ago
merge from computer_station_IO
3 Hours Ago
Fix big blue circle for nav projections being distractived when ai.showpaths convar is set
3 Hours Ago
Fix scientist staying in dogfight forever when there is no cover around that protects them from their target last known position, but their target is nowhere to be seen
3 Hours Ago
Prototype sweep anim, move distance calc to server regions, setup mount offset, IK, sweep anim.
3 Hours Ago
update from mortar
3 Hours Ago
Adding sweep animation with no root motion for 3p character
3 Hours Ago
Skinning update for space hazmat