reporust_rebootcancel

122,630 Commits over 4,048 Days - 1.26cph!

15 Minutes Ago
Fixed wallpaper being locked to wall mode when deployed looking at floors or ceilings
22 Minutes Ago
World model skins replication
23 Minutes Ago
Fixed wallpaper view model default missing materials
44 Minutes Ago
Managed to get scrollbar setup with flex categories (that was a nightmare!) ScrollFadeGradient object
59 Minutes Ago
Arctic biome tweaks with new ambient features.
1 Hour Ago
floor and ceiling world model, lods, added to entity
1 Hour Ago
Fixed some issues with the wallpaper inside checks
2 Hours Ago
resized viewmodel textures
3 Hours Ago
updated ceiling and floorpaper materials and textures
3 Hours Ago
Floor + ceiling paper work with existing admin wallpaper radius commands - passing a skin (name/id) applies it to fitting building blocks only - passing 0 applies default wallpaper everywhere (new) - passing -1 applies random wallpaper everywhere (like before) - added `print_wallpaper_skins` command to display a list of all wallpapers
3 Hours Ago
Fixed missing conditional model wallpaper comp on windows, half walls, and low walls
3 Hours Ago
Tweaked floor and foundation wallpaper sockets to reduce clipping with wires and deployables
5 Hours Ago
merge from fix_ammo_count_not_updating -> main
5 Hours Ago
floorpaper tool material and textures
5 Hours Ago
merge from main
5 Hours Ago
bloody bucket and diy hammock
5 Hours Ago
merge from main
Today
add shore distance falloff control for biome fogs
Today
Settings keybinds tab wip
Today
Wallpaper floor & ceiling pack - updated metal floor maps, integrated 2 more ceilings
Today
Add queue system for adding/removing instances to prevent colliding with the jobs
Today
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Today
add more parameters to control biome fog lighting
Today
Implement a fallback renderer for non-instanced draw calls based on Graphics.RenderMesh()
Today
Fix ammo count not updating when gun is fired - bug from showing chainsaw fuel but should also fix ammo count being slightly delayed when at higher ping instead of using client prediction
Today
rebalanced terrain splatting around snow and sand to not be massively too broad
Today
Blocking in temporary colours and materials on floating walkways
Today
Update Compass View Model and World Model Mesh Imported Compass Textures and Setup Compass Materials Setup World Model Prefab, LODS and Collider
Today
Added support for gradients in StyleAsset (only implemented by RustButton for now) Also fixed refresh not working in edit mode
Changed Bootstrap again - make sure the menu doesnt leak in whilst loading
Setup server browser server types Setup server browser gamemodes Icons, and localisation linking Setup tab groups on navbar Setup tab groups on gamemodes and server selection
Today
merge from fix_backpack_corpse_remains -> main
Today
Fix backpack not being inserted into corpse remains if the backpack has items in it
Today
merge from qol_train_inaccurate_turrets -> main
Today
merge from qol_train_inaccurate_turrets -> main
Today
Merge from large_demolishing
Today
Additional check
Today
Merge from large_demolishing
Today
Move the pre existing DemolishFlag clearing behaviour from StabilityEntity.Load to DecayEntity.Load
Today
Merge from main
Today
Turrets are less accurate when shooting players on moving trains - 10% chance to miss per m/s of train velocity (convar trainturretinaccuratepervelocity) - works out to 35% chance to hit at 10 m/s (medium speed) and 12% chance to hit at 20 m/s (high speed)
Today
frame mat
Today
Renamed some floating walkway meshes. Added temporary textures for colour block ins.
Today
large sail blockout mesh update
Today
food container crates for orange/corn/potato/apples material updates + LODs and prefabs with collision
Today
merge from fix_corpse_limited_slots -> main
Today
Increase slots of corpse remains (what the corpse despawns into) from 36 -> 42 slots to fix edge cases where the player corpse has more items than the corpse remains can hold causing extra items to go straight onto the ground - switch loot panel from generic -> generic_large to show >36 slots
Today
Settings controls tab
Add URL system to the main menu. Manager can be sent a URL and will parse out the correct path to the correct page. Pages will be injected with query arguments based on the URL. Allows us to have buttons that will open up specific pages/settings/areas of the menu automatically.
Today
Working graphics presets Some layout and toggle fixes