reporust_rebootcancel

142,067 Commits over 4,413 Days - 1.34cph!

8 Minutes Ago
Update WearableReplacementByRace component, now attaches to a skinned mesh and contains sets of SkinSet<->Mesh Needs to be added to each LOD level individually Added an auto populate button that fills in the sets automatically based on name parsing, saves a lot of tedious clicking
58 Minutes Ago
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1 Hour Ago
Fix NRE when no editor window is selected
2 Hours Ago
Ensure mask update group is provided
3 Hours Ago
Ensure support for weapon attachments and plant genetics throughout the new vending machine sell pipeline
4 Hours Ago
Fix animator window always opening (only inject the playable dropdown when the window is focused)
4 Hours Ago
mortar flight sound tweaks frag/he mortar explosion variations
4 Hours Ago
Fix mortar first person arms disappearing sometimes
4 Hours Ago
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4 Hours Ago
Merge from main
5 Hours Ago
Fix typo
5 Hours Ago
initial industrial garage door prefab updates with animated rig, anim controller added
5 Hours Ago
Fixed case where player could get stuck in aiming animation when throwing a grenade
5 Hours Ago
Fix HE color in mortar UI
5 Hours Ago
Implement zero angle sweep/attack/reload, disable new recoil anim less than 2-5 degrees
6 Hours Ago
Fix duplicate internal IDs on the new mortar animations
6 Hours Ago
Fix hidden items showing up in the vending machine search
6 Hours Ago
- Add health UI bar to mortars (toggle for all mountables, sorry for stupid long import but this is cleaner than just adding it for mortars). - Bump up culling distance on mortar mesh - Disable smoke trail on mortar shells held in hand - Add recoil animation on mortars to make recoil more intuitive - Add `error_mortar_uneven_ground` toast to make it more obvious why you can't deploy a mortar
6 Hours Ago
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Today
update export with fix's to IK positions
Today
Adding extra mortar anim for sweep and reload attack at 00
empty_country_fix -> main
Today
merge from main -> apartment_complex_monument
Fix countries not being shown in the drop down country selection window
Today
merge from rfreceiver_modding_fix
Today
Fixed duped packs in the steam inventory menu if purchased when the game was closed
Today
merge from steaminventory_newitem
Today
merge from main
Today
mortar projectile flight sound implementation
Fix shop name input being at a weird position when opening the dialog window
Ensure 'remove all' popup closes if you disconenct
Support UI popup with empty string titles
Fix dodgy shadow on apply, modify and discard buttons
Fix broken open transition
empty_country_list_fix -> main
Debug commands to test whats going wrong with geolocation - Codegen - Rebuild phrases
Today
Re-enable `canPlaceInsideRocks` on the terrain checks of foundation prefabs
Today
Undo changes to foundation prefabs since the merge messed up at some point and they ended up with 2x MeshRenderer components throwing strange errors
Today
merge from efficiency_desc
Today
Efficiency upgrade description change, on the right branch this time
Today
Fixed not being able to connect a wire to a door controller when the door is open
Today
Subtract new navmesh
Today
Readd god rock & anvil rock to craggy
Today
Fixed efficiency description to a generic now that it includes explosives /satchels
Today
Codegen
Today
merge from computer_io_no_passthrough (very minor, parameter change only)
Today
remove computer station passthrough, slightly move input plug to line up better with model
Today
Reapply Antihack.cs #if SERVER changes
Today
merge from main -> fix_foundation_clipping_rocks
Today
ServerSetFrequency changes in RFReceiver to make it easier for Oxide to patch the method