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118,631 Commits over 3,987 Days - 1.24cph!

1 Hour Ago
Fixed fridge not retaining half of it's items when destroyed/repaired
1 Hour Ago
Merge from parent
1 Hour Ago
Prevent TC from being repaired if it would overlap another TC once it's repaired
3 Hours Ago
merge from softcore_update -> aux2
3 Hours Ago
Fix wrong convar being set to prevent backpacks from being dropped when players are wounded in softcore
3 Hours Ago
merge from fix_wounded_nre -> softcore_update
3 Hours Ago
Merge from softcore_update
3 Hours Ago
Merge from softcore_update/bag_changes
3 Hours Ago
Cleaned up arrow renderer system
3 Hours Ago
Added dirt layer to Standard-Cloth shader, towels need it
3 Hours Ago
Fix NRE when running injure command in softcore mode
4 Hours Ago
- Bows now disable/enable their 3p arrow renderer depending on holster and magazine contents state - Method to be able to check if a held entity is being displayed on holster (on client)
4 Hours Ago
jungle_update -> aux3
4 Hours Ago
boomerang -> jungle_update
5 Hours Ago
Fixed boomerang directions not responding properly to percentage complete through the throw arc
5 Hours Ago
Expose settings to change return arc and time until start return arc
5 Hours Ago
Remove time log
5 Hours Ago
Merge from softcore_update
5 Hours Ago
Merge from softcore_update
5 Hours Ago
Merge from bag_changes
5 Hours Ago
Add dirt layer to all LOD levels of the Standard-Cloth-Specular shader
5 Hours Ago
Merge from parent
5 Hours Ago
Merge from main
5 Hours Ago
Merge from easterinflatablehorse_DLC
5 Hours Ago
Fixed character model not updating when switching between multiple versions of the same item with random parts Fixes chicken/horse visual not updating colours when swapping out items
6 Hours Ago
and more
6 Hours Ago
Remove unneeded debug logs
- List rewrite - Added license
Today
Merge from main
Today
Merge from softcore_update
Today
Merge from bag_changes
Today
Can no longer reassign destroyed bags Fixed bag count not updating properly after a bag was destroyed and turned into a corpse If a single use bag is deleted from the map, destroy it entirely rather than leaving it to be claimed
Today
Merge from parent
Today
merge from softcore_update -> aux2
Today
merge from tc_changes -> softcore_update
Today
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Today
Move flag that blocks all building when TC is destroyed to `CanBuild()` method inside BuildingPrividge - move all building checks from IsAuthed() -> CanBuild() - ensures all other TC auth checks don't get messed up by prevent building flag
Today
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- Setup more IK settings in code - Add missing IK error
Today
merge from softcore_update -> tc_changes
Today
Fix keylock not spawning locked when corpse is repaired
- Move FastIK away from Unity update methods - Setup profiling and our own init and update methods
Today
fixed 3p revolver remaining open if weapon is swapped during reload
Implement list pooling into FastIK
Today
merge from softcore_update
Today
merge from softcore_update/deployable_corpse
Today
Tweaked corpse decay durations
Today
Smaller fridge corpse
Today
Corspes do not spawn from decay damage
Fast IK code cleanup + namespace change