reporust_rebootcancel

138,957 Commits over 4,352 Days - 1.33cph!

Just Now
Fixed pressing tab to autocomplete selecting the wrong command
8 Minutes Ago
merge from main
8 Minutes Ago
Merge from boat_teleport_commands
9 Minutes Ago
Clean(tests): fix formatting inside Test.AntiHack.cs broken by auto conflict resolution Tests: compiles
12 Minutes Ago
Merge from terrain_renderer
13 Minutes Ago
Added an error when GetTestParameters failed to find the given parameter source
16 Minutes Ago
Merge from main
21 Minutes Ago
Fix building terrain check
25 Minutes Ago
Add separate boat teleport commands. Teleports your current boat if the target position is in the water. teleportboat2marker teleportboatpos teleportboat2grid
29 Minutes Ago
Merge: from main
40 Minutes Ago
Made TestMeshColliderReadWrite::FindAllPrefabs somewhat faster
42 Minutes Ago
Add unitask assembly as dependency for tests
46 Minutes Ago
Test list
52 Minutes Ago
Codegen
55 Minutes Ago
Merge from main
57 Minutes Ago
Added a progress bar for the test export
1 Hour Ago
merge from new_console-ui
1 Hour Ago
Compile fix
1 Hour Ago
merge from easter2026_dlc - store icons and square images
1 Hour Ago
easter egg wallpaper store icon and square images
1 Hour Ago
Bowless Crossbow - split bowstring to different material to allow UV scrolling when animated
1 Hour Ago
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1 Hour Ago
Gesture audio event updates
1 Hour Ago
merge from new_console-ui
1 Hour Ago
Console background blur matches the old console, blur is stronger when the main menu is open
2 Hours Ago
Merge from main
2 Hours Ago
Set up hair sets to debug seed issues
2 Hours Ago
merge from main
2 Hours Ago
fpb-config: 2022.3.41f1 -> 6000.3.11f1
2 Hours Ago
Merge from main
3 Hours Ago
Gesture animation polish pass - start/end pose update and timing adjustments
3 Hours Ago
merge from new_console-ui
3 Hours Ago
Restored [?] color in autocomplete
3 Hours Ago
Fixed console auto complete not working well with chained commands
3 Hours Ago
Server admin UI: - Fixed player list mask - Added scrollbars to player and UGC lists
4 Hours Ago
Merge from terrain_renderer
5 Hours Ago
Merge from main
5 Hours Ago
Remove debug colour terrain instance data Remove terrain mesh collider tests Disable on deepsea Update terrain quality on init
5 Hours Ago
merge from skinviewer_easter
5 Hours Ago
New rustige egg skin viewer music
5 Hours Ago
merge from main
5 Hours Ago
merge from main
Today
Mark the position/rotation offset fields on ShieldHeldEntitiyOffset as read only, they should only be applied with the editor button Update butcher knife offset, very minor change
Today
Allow spine movement during kick gesture (see forceAllowSpineMovement toggle, we normally don't want spine look during full body gestures)
Today
Fix FoliagePlacements when using MeshRootTerrain
Today
Fix merge issues Fix non-procedural scenes where the terrainRenderer has not been setup Clean up Geoclipmap debug code
Today
Fixed a bunch of gestures set to loop incorrectly Gestures now start fading out the upper/full body layer 0.25s earlier, so the layer is fully faded out by the time the gesture finishes Prevents the state machine switching to the idle state and still being visible during the fade Fixed spine IK not applying correct weights while in an upper body gesture, fixes slight angle changes when entering/exiting gestures
Today
Merge from parent
Today
water wheel deploy fires effects instead of using RPC footsteps now play when a player pushing the water wheel
Today
Merge from main