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140,440 Commits over 4,383 Days - 1.34cph!

5 Minutes Ago
some more world layer setup for recent props
7 Minutes Ago
- Fix flex transition play on awake not working - Minor design stuff and alignment
14 Minutes Ago
Updated Foldable Table Prop to World Layer
15 Minutes Ago
Updated Firewood and Firewood Holder Prop To World Layer
15 Minutes Ago
Updated Makeshift Coffee Table Prop to World Layer
16 Minutes Ago
Updated Small Kitchen Cupboard and Cabinet Props to World Layer
17 Minutes Ago
merge from tincanalarm_v2
17 Minutes Ago
Can add flares inside the tin can alarm
17 Minutes Ago
Updated All Kitchen Cupboard and Cabinet Props to World Layer
18 Minutes Ago
merge from main
21 Minutes Ago
industrial auto turret - fix localization and linked skin to industrial sitem
28 Minutes Ago
merge from main
28 Minutes Ago
merge from spraycan_barrels_support
31 Minutes Ago
industrial dlc - fix sitem localization
32 Minutes Ago
toggled hidden in workshop on shelves and barrels skinnable assets
44 Minutes Ago
industrial electric furnace / industrial shelves - polish textures - updated icon - updated prefab - updated localization for all industrial shelves & industrial electric furnace - manifest updated
47 Minutes Ago
industrial electric furnace - remove redundant prefab
1 Hour Ago
merge from socialmenu_optims
1 Hour Ago
Compile fix
1 Hour Ago
configuration overhaul, all relay settings are now convars
1 Hour Ago
Restored NVIDIA reflex options being disabled if not supported Added DisableIfDlssNotSupported to DLSS option (was only on DLAA) Needs more work because looks like DLSS.IsDlssSupported is always returning false currently
1 Hour Ago
Updated Foldable Table Folded Version Colliders
1 Hour Ago
Populate the friend list on init so the social button can show the online count
1 Hour Ago
merge from weapon_refresh_binoculars
1 Hour Ago
merge from DefWorkbenchupgrade_desc
1 Hour Ago
merge from ziggurat_materials_fix
1 Hour Ago
merge from roadsign_spawner_fix
1 Hour Ago
merge from bag_corpse_health_fix
1 Hour Ago
merge from deepsea_harvest_fix
1 Hour Ago
Fix not being able to harvest / clone plants on a boat while in the deep sea
2 Hours Ago
Fix health info showing up for sleeping bag / towel corpses Stronger override for all container corpses instead of relying on ShowHealthInfo
2 Hours Ago
Fixed missing basecolor in a couple of materials related to ziggurat scene Updated HLOD Ziggurat S2P
2 Hours Ago
Reenable all roadsign spawners - they were mistakenly saved as disabled in recent months (127266 / 140558), causing no roadsigns to spawn in monuments after they were S2Ped S2P outpost, junkyard, powerplant, satellite dish, sewer branch, military tunnels, fishing village a, water well b & c
2 Hours Ago
adding a static binocular prefab to avoid using the worldmodel in monuments fixed the supply barge missing prefab link S2P floating cities
3 Hours Ago
merge from main
3 Hours Ago
Added missing Model component to salvaged axe entity, fixes skins not loading in 3P
3 Hours Ago
Merge from main Keep source on directory conflicts, viewmodel.prefab auto-merged
3 Hours Ago
Add GPU check method on ConVar terrain.cullingtest
4 Hours Ago
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5 Hours Ago
Change min/max heightmap to from R16G16_Uint to encoded R32_UInt for guaranteed compatibility
5 Hours Ago
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Today
Merge from main
Today
Apply shelve 13775 Fix terrain.geometryclipmaps not persisting properly
Today
Added new TriggerMonumentIOArea component that allows IO wiring inside the bounds even if those bounds are within a monument (still won't work if the player is build blocked)
Today
Merge from main
Today
Crude produced at a monument is locked, can only be moved via IO Stays locked once it's transferred into the car fuel tank, can only be removed at a car lift Items flagged as Locked are now blocked from moving via MoveItem RPC (might have side-effects)
Today
Merge from quarry_material_fix