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139,321 Commits over 4,383 Days - 1.32cph!

16 Minutes Ago
new tech tree unlock sounds are a bit quieter
2 Hours Ago
Apartment complex b mesh fixes
2 Hours Ago
Bitumen roof texture tweaks
2 Hours Ago
Window atlas texture value fixes
4 Hours Ago
Fixed console autocomplete ranking by match position in fullname instead of command name (party.connectparty instead of client.connect)
5 Hours Ago
merge from main
Today
- industrial large furnace: prefab and item setup, lod0, material - industrial decor pack sitem - ran manifest and localization
Dye material updates
Today
Adding some roof barriers models to the apartment complex main building scene save
Deleted old hair dye sets
Today
Adding collider meshes for the road prefabs that were introduced for the apartment complex
Today
Asset bundle test: Use full absolute path and platform-specific directory separator
Today
Merge from main
Today
Merge from editor_copytexture_error_spam_fix
Today
Add copilot-instructions.md
Today
ignore.conf update
Today
Merge from terrain_culling_uav_fix
Today
Merge from main
Today
added some fake interior boxes to the broken windows prefabs tweaked rooftop material to fit the new bitumen roof textures
Today
merge from waterwheel_deployable
Today
merge from atmosphere_workshop_error_fix
Today
subtracting 147419 waterwheel headbob - Camera fuckery
Today
UAV format support check for terrain culling
Today
potential fix for obscure Graphics.CopyTexture error spam in editor
Today
put vclouds/vfog stuff under sky dome prefab so all scenes that have the sky dome pick them up automatically. should get rid of all black sky issues and workshop error
Added playground.hair to test dye sets Added mid length dye materials Added mid-length gradient map
Today
merge from main
Today
fix water wheel pushing splash sound effect playing when the wheel is on land
Today
tier 3 reinforcement plates, lods and prefab setup
Added mid-length style
Today
Fix remove default unity terrain check from map render
Today
Play poof particles when fuse becomes visible
Today
merge from junkyard_greencard_fix - build
Yesterday
merge from wiretool_fluidtankboat_fix
Yesterday
merge from devtools_escape_fix
Yesterday
merge from adminui_copy_fix
Yesterday
merge from loadoutUI_refresh_fix
Yesterday
merge from waterwheel_deployable
Yesterday
merge from skinviewer_chickencostume_bc_fix
Yesterday
merge from sessionmodal_fixes
Yesterday
merge from vclouds_refl_error_fix
Yesterday
merge from storehero_text_fix
Yesterday
update from main
Yesterday
update from main
Yesterday
Remove fuse lighting from mortar. Add instantly firing on reload. Fix firing point not being attached to the mortar. Implement distance text Implement velocity calc for mortar firing. Remove aim direction resetting on reload (old inherited behaviour) (Mortar seems functional, needs randomness and recoil.)
Yesterday
Make some progress getting Rust/Standard to work with BatchRendererGroup
Yesterday
Revert unnecessary changes to GetCloseConnections, HasCloseConnections, and HasConnections that was causing server perf issues
Yesterday
FlexVirtualScroll:GetItem NRE fix attempt
Yesterday
Added salvaged axe
Yesterday
merge