137,885 Commits over 4,352 Days - 1.32cph!
merge from new_console-ui
merge from iocounter_resetvalue
Auto clamp the counter reset value when typing in the input field
adding wall_tiles_mosaic tileable textures
mapped it on the apartment building facade
setting up m16a2 prefbabs
merge from iocounter_resetvalue
More IO counter code cleanup
Phrases, fixed conflict in PressButton.cs
Can now change the reset value of IO counters
Cleaned up some old code
Various final fixes with console input and autocomplete fuckery
Added salvaged axe, bunny costume and new egg to the skin viewer
Updating female bunny costume prefab with burst cloth and correct mesh
Industrial Auto Turret - Initial prefab setup, added blockout model and materials, added skin support for autoturret, manifest, localization
merge from Armored_ladder_hatch
Re-made armored ladder hatch icons
Ladder hatch crafting pass and techtree
Fix a bunch of borked server compiles
Fix UI_DeveloperTools and UI_ServerAdminUGCEntryPattern.OnVisible not compiling on SERVER builds
Gracefully close the autocomplete window if we click off the search input field
- Dont use selection colour inside the command list input window
- Cleanup various autocomplete bugs (0 result searches, not selecting input field etc
- Swap dropdown to Show Client/Show server buttons
- Minor code cleanup
- Add Claude/Network profiles to ignore.conf
- Add same darken logic to the toplevel console
- Swap autocomplete tooltips to the new menu ones
- Fix bug where the new console input could be blank sometimes
- Stop text wrapping on autocomplete suggestions
- Darken background of command list when typing in command list input
- Hide commandlist when pressing escape
- Fix description text wrapping
- Add tooltip to default values for autocomplete list
set avatar on v_M16a2 rig and setup v_M16a2 animation clips
Applied metal material to all the ladder colliders on both the triangle and square armored hatch.
merge from coloured_buttons
Fix big button mat not being pushed in the last commit,
Add more colors
Mortar idle and attack anim block out + vm camera files and animators
Fixed memory cell short circuiting when it has more than 8 components connected to one of its outputs
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Implement being able to set colors for buttons.
Fix not being able to chain context menus.
Setup material with button detail mask.
Applied metal material to square ladder hatch
bulky sofa, lods and prefab
- Fix misaligned header spacing
- Update culling groups
salvaged axe skinnable correct setup
Improved contrast and subtracted edges in trim blend mask
Clear out a huge amount of bloat
Mark TMP text as dynamic for command list entries
Fix broken text scaling after animating the command list
merge from store_dashboard
Added store.overridecontent debug convar to test the store override system
Fixing skinning on Mortar rig
wallpaperbase save file update - added string lights to the central space with a switch
easter wallpaper textures and icon update
secret labs chair 3p anim edited