reporust_rebootcancel

97,188 Commits over 3,653 Days - 1.11cph!

4 Minutes Ago
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12 Minutes Ago
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22 Minutes Ago
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40 Minutes Ago
Merged doorcontroller_mergefix into main
42 Minutes Ago
Fixed NRE when clearing wire connections
1 Hour Ago
Automatically refresh clan data occcaisionally so the server doesn't send very old info if all that changed was the score Updated FP.Nexus to expose refresh method
3 Hours Ago
Prevent wall from being rotated when an explosive is attached to it (grenade, satchel, c4) https://files.facepunch.com/jakerich/LNQthAh9I0tju90N/u5THoZxmUFpVoSSX.mp4
4 Hours Ago
Allow random move point usage as fallback
4 Hours Ago
Support old uncompressed tags alongside newer compressed tags
5 Hours Ago
player update. exported/set up 3p hmlmg weapon anim set
5 Hours Ago
Fixed problem with monument crashing when there are no monuments in the map Increased danger zone size Flee positions have set height now
5 Hours Ago
Fix nexus.transfer command incorrectly transferrying the ferry with you if you're standing on it Fix transfer triggers near islands being able to transfer things parented to ferries Fix transferring entities with a parent set incorrectly including the parent entity in the transfer
5 Hours Ago
Patched issue where heli could go and orbit a random zone far away for no reason
5 Hours Ago
April 18th - Skins and scene changes
6 Hours Ago
Pooling
6 Hours Ago
Tesla Coils and Igniters no longer take damage when picked up
Today
Merged doorcontroller_mergefix into main
Today
Merge from favorites_fixes
Today
Re-applied stone and wood gates changes
Today
compile fix
Today
merge from electricity_power_fixes/2/doorcontroller - this is merge hell, Flavien to reapply some changes post merge
Today
Fix storage adapters not able to be picked up when holding hammer
Way less liberal with the no go zone nearest edge calculation
Zone danger is now calculated with a concrete potential damage amount rather than the previous fixed amount for weakspot damage
Today
merge from patrol_heli_floor_clip
Today
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Today
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Today
merge from RF_craftingcosts
Reduced no go zone size Ensure all targets in zones are looked at before choosing the best one (should ensure heli definetly targets the worst offenders)
Today
Increase RF frequency range from 4 to 6 digits
Swapped heli death detection to an overlap sphere centered on its transform
Today
Updated RF items crafting costs: RF Broadcaster: Metal Fragments 100 -> 150 Tech Trash 1 -> 0 RF Receiver: Metal Fragments 100 -> 150 Tech Trash 1 - 0 RF Transmitter: HQM 5 → Metal Fragments 100 Tech Trash 1 → 0 RF Pager: Metal Fragments 50 → 100 Tech Trash 1 → 0
Merge monument crash
Merge main
Added console command to spawn vendor near road Wheel colliders rotated Collision detection moved to continuous
Today
Fixed animator hasAmmo param not getting populated
Today
Cherry picking various changes from client_server_fields (fixes various serialization layout compile errors)
Today
Merge from gate_serialisation_fix
Today
Stomp gates.external.high.stone and gates.external.high.wood with the versions from 96185 and manually apply the change from 96208
Today
Compile fix
Today
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Today
player update. edited 3p ak47 anims
Today
Forgot to remove a codelock in the fence gate prefab...
Today
Added an exception for garage doors IO wire parenting
Today
packages-lock merge fix
Today
Code cleanup, pairing & loading fixes
Today
Added door controller sockets to all door and gate prefabs, also flagging colliders as potential IO wire parents
Some cleanup
Today
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Can set chase ability based on weapon range. Chase state fix for when no move point found.