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63,611 Commits over 2,618 Days - 1.01cph!

3 Hours Ago
Airfield move tpoint weaks. Added patrols. Switched spawners to the new generic patrol.
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4 Hours Ago
train yard sleep/wake
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5 Hours Ago
merge from trainyard
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5 Hours Ago
puzzle reset spawners
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Today
Merge from render_scale
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Today
Merge from main
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Today
Fixed issue with SSS effect causing blurring.
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patrol routes, spawners
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Today
merge from main
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Trainyard AI prefab update
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Today
wounded anim updates
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Today
Split the CanInteract method instead of using an overload. See if this fixes the mysterious MissingMethodException on Staging.
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Added generic patrol + roam versions of scientist NPC prefab and AI designs to use going forward. Switched trainyard spawners to use them.
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Today
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Today
Underwater labs art - first pass, unoptimized
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Today
network++
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Today
full manifest update - build server times?
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Today
Disco ball is now an IO entity and requires power to light up and spin
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Today
Fixed thrown cassette recorders not being deleted by entity.deleteby command
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Today
Merge from voiceprops/dlc
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Today
- Added the transitional animation for going from standing to crawling state - Fixed going to wounding state while crouching not showing the correct animation
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Today
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Today
Increase water factor when crawling, to account for the player's much lower head position
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Today
Can no longer gesture while on a ladder
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Today
Don't allow climbing ladders while crawling
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Today
Added (admin only) console command "recover" as a partner to the existing "injure". Recovers from wounded state.
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Today
Merge NewWounding->Main
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Today
Increase crawl speed by 20% (including animation speed)
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Today
Merge Main->NewWounding
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Today
Refactored laser light to use property blocks where possible
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Today
Fixed crawling weirdness when in water. Go to incapacitated state if crawling in deep water.
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Today
Colour new flare renderer on laser light
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Today
Can no longer throw cassette recorder while it's recording
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Today
Remove outdated comment
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Today
Prevent jumpnig while crawling
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Today
Server-side check for interaction while crawling. Needs cleanup so code doesn't need to be duplicated
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Today
Added 1st pass standing to downed player anim
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Today
Allow crawling players to use doors, gates, and hatches
comment1 Comment
Yesterday
If there are UI actions on the thing being looked at, but none of them are currently available to be shown, don't return any of them. Previously if no options were available, the first option would be returned.
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Yesterday
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Yesterday
nametag profiling
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Yesterday
binoculars only show nametag pips during the day fixed invisible nametags at certain angles reduced nametag pop-in delay
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Yesterday
First pass animal attack dmg/rate tweaks
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Yesterday
Unique flare mat for the lasers too.
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Yesterday
Wall laser uses its own mats exclusively, instead of sharing some with the weapon addons. Various texture optimizations. Laser destination point lights hover slightly above the surface for better shading. Tweaked laser colors for better consistency with other props.
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Yesterday
Less hazyness in clear weather.
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Yesterday
Chase state updated to return error when no move point found, also returns running or finished depending on navigator. Updated human designs with chase->idle transition from error/finished events.
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