reporust_rebootcancel

129,074 Commits over 4,232 Days - 1.27cph!

10 Years Ago
Fix for RUST-823
10 Years Ago
Added fog benchmark Removed fog from rain benchmark
10 Years Ago
Fixed warning in rust/std cloth shader
10 Years Ago
wip test code + shadow mask computation fix for log z
10 Years Ago
Some scattering and fog fixes Touched water shaders
10 Years Ago
Sleeping anim .meta change
10 Years Ago
Shader fix for RUST-831
10 Years Ago
Stripped legacy fog from procmap benchmark scene (perf experiment)
10 Years Ago
Removed legacy fog modes from all release scenes & shader stripping
10 Years Ago
Removed some unused garbage
10 Years Ago
Climate prefab update
10 Years Ago
Finished terrain shader logz tests and mods, got started on grass and cleaned shadow mask prepass code Moved logz constant precalc to script/maincamera; added executeInEditMode
10 Years Ago
Added NoShadows benchmark
10 Years Ago
Adjusted grass LODing (less upscaling on lower LODs)
10 Years Ago
Removed tree component from all trees (appears to be slow as fuck)
10 Years Ago
Moved apply color/alpha to fragment setup Fixed for shader bug RUST-833
10 Years Ago
SpeedTree wind settings
10 Years Ago
Removed tree component from a bunch of clutter prefabs
10 Years Ago
Icesheet prefabs use LOD grid
10 Years Ago
Removed tree component from hemp
10 Years Ago
Procmap benchmarks reset GC, LODs, grass, decor and tasks before every run
10 Years Ago
can deselect bucket instead of drinking from it fixed NRE when swapping buckets cannot transfer water into unheld bucket
10 Years Ago
Flamethrower sounds
10 Years Ago
Eat/drink sounds
10 Years Ago
basecombatentity ignite baseline
10 Years Ago
Removing PVT test from benchmark (crashing shit)
10 Years Ago
Updated player preview idle
10 Years Ago
Greatly improved VariableReference performance and GC (used in VitalNote, VitalInfo, TextVariable etc.)
10 Years Ago
Fixed some decor prefabs missing from asset bundles
10 Years Ago
Added delta update capability to protobuf lib Ticks are delta'd Added Rust.Data.Test
10 Years Ago
Re-enabled atmospheric depth in scattering calculation (with better horizon fade than the last time) Touched ocean and river shaders
10 Years Ago
Unified some bush prefab settings
10 Years Ago
Added convar to toggle the shadow casting behaviour of the sun
10 Years Ago
minor emission scale changes
10 Years Ago
map costs 1 paper instead of 5 fixed not being able to bandage other players
10 Years Ago
fixed fire doing less damage to other objects based on what surface it was sitting on
10 Years Ago
slightly increased starting calories
10 Years Ago
SpeedTree billboard shadow casting toggle editor tools
10 Years Ago
fixed a bug with the bandage viewmodel giving a warning
10 Years Ago
Limit shadow distance to 50 when cascades are disabled to prevent RUST-826
10 Years Ago
Merge from main
10 Years Ago
Fixed servers re-checking stability after startup (no longer needed since it's loaded from save)
10 Years Ago
Finished high level water shader refactor
10 Years Ago
Replaced invoke with custom flag in door animator toggle (should fix RUST-835)
10 Years Ago
Fix for crafting menu blueprints all showing wooden arrow description Fix for UI notifications missing when reconnecting to a server after disconnecting
10 Years Ago
Fixed reflection error
10 Years Ago
Updated facepunch.system with github version
10 Years Ago
10 Years Ago
Fixed List.Compare handling nulls
10 Years Ago
Include client version (changeset) when disconnecting because of an exception