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155,009 Commits over 4,536 Days - 1.42cph!

12 Years Ago
Run steam self check on server too
12 Years Ago
Updated steamworks dlls
12 Years Ago
tier0
12 Years Ago
No Steam->GetAppBuildId on the server - sadface
12 Years Ago
Refactored TerrainBiomeMap to [0,1] range floats Made biome generation take both altitude and latitude into account
12 Years Ago
Merge from main
12 Years Ago
Files for Diogo
12 Years Ago
Missing file.
12 Years Ago
CRC fragments and packets
12 Years Ago
Compile fix
12 Years Ago
Missed this dll
12 Years Ago
not too much
12 Years Ago
merge from main
12 Years Ago
Always remove snow from rivers
12 Years Ago
Fixed some spawn rules that broke with changeset 6269
12 Years Ago
Splat tweaks
12 Years Ago
Changed how building grades work, to make balancing less granual and allow for skipping grades Phrases now look for translations in Scriptables
12 Years Ago
Fixed grade upgrade error
12 Years Ago
River UV tweaks
12 Years Ago
Snow tweaks
12 Years Ago
Migrate geiger sounds to sound system and reduce volume
12 Years Ago
Missing file
12 Years Ago
Volume/mix adjustments for some impact sounds
12 Years Ago
Increase overall volume of in world sounds
12 Years Ago
Slight increase to max distance on default sound template
12 Years Ago
Backup
12 Years Ago
Backup
12 Years Ago
improve the bear animations (attacks / walks/ runs)
12 Years Ago
Prevent rivers from crossing each other
12 Years Ago
Added placeholder object to river sources Fixed some decor not properly aligning to normal by default
12 Years Ago
Fixed beachside trees spawning forestside
12 Years Ago
Fixed some player spawns being inland
12 Years Ago
Allow tilted bridges
12 Years Ago
Renamed elevation to altitude in atmosblend, for consistency Wetness masks now optional in std shader's wet layer to free up samplers Made terrain an optional std shader layer, now more centralized Added useful std layers to relevant std shaders Added directional fade to terrain-blend shader where mesh and terrain normals converge Added speed tree asset cleanup tool "Tools/Cleanup/SpeeTree Cleanup"
12 Years Ago
Made paths and rivers store height values when assembling the point lists Doubled river vertex density Increased maximum river trace distance Some refactoring and cleanup
12 Years Ago
Tweaked the scale range of some river rocks
12 Years Ago
Network stats
12 Years Ago
Splat improvements Remove snow from paths
12 Years Ago
Tweaked bridge prefab to push it slightly further out of the ground
12 Years Ago
Tweaked rock prefabs to push them slightly further into the ground
12 Years Ago
netgraph errors
12 Years Ago
Tree changes
12 Years Ago
Merge from main
12 Years Ago
Tweaks
12 Years Ago
Tweaked arid forest frequency and size
12 Years Ago
Updated game manifest Protocol++ (network + save)
12 Years Ago
Merge from main
12 Years Ago
Fixed magazine loading null values
12 Years Ago
OSX hash fix
12 Years Ago
Merge from main